Gareth_Bryne
Posts: 232
Joined: 5/16/2010 Status: offline
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Greetings, jscott991! thank you for answering my question in detail. I'll bring our discussion from the 1.0.5.8 patch to the place where it should be. quote:
1. The AI isn't very good at sending patrol ships to hunt them down (or at least wasn't very good). Well, that's resolvable. quote:
2. There are far too many, even on the lowest setting. 4. The annoying alarm klaxon sounds over and over when they are discovered. I think the biggest problem is more with the alarm here (That's why I linked the statements). Although during a war situation the alarms go blaring really often. BUT I would agree that the reason for a war alarm is a better one. quote:
3. The concept is silly. (Just my opinion obviously). You obviously have a right to it, just as anyone does. But to get rid of them completely means rewriting the story (in my opinion, a good story makes a third of the game, and DW excels both in gameplay and the story), and giving their role of secrets protection totally to pirates (although a serious explanation would be required as to why the pirates didn't use these secrets while having them) or to a new third entity (the Altarans of MOO2 come to mind). Either way, it poses serious problems that cannot be fixed by a single patch. (edit: my bad, I missed Erik noting quote:
except for story-related locations . So that seems a more or less viable solution.) quote:
2. There are far too many, even on the lowest setting. 5. They add very little actual challenge to the game, but quite a bit of frustration and micromanagement. You know, I would really like for you to clarify these statements, for they seem (in my opinion) the most important to me (That's why I linked them again). On micromanagement, in many MMORPGs there is a principle of "grind for cash, exp, lEwT, etc." I don't like it (that's why I don't play Lineage 2, for instance), but I do think there's some (limited) room for it. On frustration, it's not that hard to create a specified torp-based design to hunt them, and after that, only a certain (story-line) starbase can cause problems. As to their numbers, again, I don't think there's THAT many of them, it's the alarm (see above) and the gas cloud monster trace bug, that causes problems. Thank you for answering, and sorry for being long-winded. (edit: P.S. Oh, and by the way, did you note my above suggestions for Space Creatures?)
< Message edited by Gareth_Bryne -- 7/22/2010 9:52:15 AM >
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