Gareth_Bryne -> RE: Space Creatures (7/19/2010 9:38:54 AM)
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It seems that many people regard space creatures as annoyance instead as an integral part of the game. Here are my thoughts about them: 1. You should NOT be able to turn off space creatures. They are: - a part of the storyline;
- serve as guardians for pHaT lEwT;
- a part of the storyline[;)].
Besides, one of the main problems was that extremely annoying gas cloud false alarm bug, which (I hope) has been fixed by this time. 2. The space creatures concept must be expanded and upgraded. Some ideas for this are: - pHaT lEwT drop upon dying (for example, like a pirate starbase)
- creatures being composed of certain resources, which can be collected upon killing or harvesting;
- taming (that may be overkill, I know. Especially if you consider taming the megafleet of Kaltors by a certain starbase...[:D]);
- creature procreation and growth (I know they already can be of different size, which can mean different loot and/or ship experience opportunity);
- more creatures, some (relatively) peaceful, to serve as a resource harvesting set, a tourist attraction, etc.
3. There should also be supporting ideas, such as: - Ships getting experience for their crews, increasing fire accuracy, repair rate, maneuvering speed, etc. Then see above.
- Extra resource types.
That should be enough for us to start thinking about uses for creatures. For instance, a creature that acts like a guardian fish, feeding off a ships waste and defending it from possible enemy (and creature) attacks.
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