floydg
Posts: 2052
Joined: 6/27/2004 From: Middletown, NJ Status: offline
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And speaking of the next release, not to steal any thunder from the newest game patch, here is Release 1.6 of WitPTracker AE. In four months, we managed to get a lot in. Of course, we do still have a lot more to add, but this should make the bean counters out there happy for a while. We still have quite a queue of feature requests from people and we'll start getting those in next. The release can be found here. New Features: AirGroup fatigue shown. There is no upgrade for this, so each group starts out with a fatigue of 0, but the next turn loaded will set it appropriately. Tonnage shown in Sunk Ships tab CSV export added for sunk ships, LCU production Last 3 turns filter added to the Intel panel LCU Panel shows base load for a unit Base Panel shows maximum troop load (DB is upgraded to get this from PWHEX.DAT) and current troop load, plus filter to show bases which exceed. Also shows fuel at the base. Aircraft Panel and Aircraft Comparison Panel show gun value for each model HQ restricted status for LCUs (DB is upgraded to get the data). This is currently not perfect. Also shows "(R)" next to restricted HQs and in the details section shows how the HQ is restricted (perm, static, temp) AirGroup Panel sorts models in drop-downs Lack of supply for LCUs not counted for LCUs embarked on ships. Window menu added to set the main window to remain on top (or not). Initial regions are all "Japan" when you start a new database. So now you have to manually set or import. Enough people complained that our heuristic wasn't good enough and since it wasn't really easy to fix, we just took it out. Ship Repair delay shown in Ship Repairs panel. Alert added when repairs are completed. Ship Production panel added summary table (Japan only), Allies have a checkbox to remove Soviet ships, cargo capacity was added to the details and a tool-tip was added in the summary table for factories repairing/not building. LCU Production panel added overview table and can accommodate wide screen. The Ship Conversion tab in Ship Upgrades panel can now show ships scheduled as reinforcements. Ship Panel shows the Ship ID (to help in export to CSV). Ability to turn off the map. It was found that the map is a big memory and start-up time killer, so now you have the option to turn it off. In the command line, add a string "nomap" (without the quotes) at the end. See the new WitPTrackerNoMap.bat for how it works, or just use that one instead. Some speed-up attempt was made for starting up. I only did this for ships, in case it was made worse. My simple testing looked good, though. What it does is every five turns, it creates a "checkpoint" in the database so that the loading only has to go back at most 5 turns to get the latest information (the former method went back to the first turn loaded, if need be). New regions file for DaBabes mod. This was done quickly, so there may be errors. Bugs Fixed: LCU history shows supply properly now Falsely reported sunk enemy ship removes the original alert saying the ship was sunk, but the falsely reported alert shows the turn it was originally reported as sunk. LCU upgrade objects properly updated. APA included in the AP filter in the Ship Panel Error inserting saved sunk ships fixed Map search arcs that have more planes than degrees to search stop when the arc is supposed to end. Aircraft R&D for the other side no longer alerted Pilot comparison in turn loading cause the program to hang sometimes Read turn progress bar goes in order now Engineer computation for LCUs fixed NullPointer exception errors in Ship Repairs panel fixed Import regions function updates Summary and Map Panels Device pool active count when all devices have been upgraded should now properly show 0. Known Issues: Nothing else new Enjoy it! Floyd and Damian
< Message edited by floydg -- 7/24/2010 3:37:05 AM >
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