jaw
Posts: 1045
Joined: 7/24/2009 Status: offline
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quote:
ORIGINAL: ComradeP How does the game handle units with TOE's that changed very slowly, even though they were possibly reclassified when they still had their old equipment, or were downgraded? Do units automatically get the chance to gain the equipment they're eligible to get after they switch TOE or are there strings attached? What about units that were actually equipped with entirely different equipment than other units in their class, like GD and LSSAH, DR, TK and Wiking being closer to Panzer divisions than Motorised/PzG divisions even though they were called Motorised/PzG divisions before the differences between a PzG and Pz division became negligible in practice in many cases? Do they get special TOE's? Examples: the SS Polizei division which took half a year to become a PzG formation and to be officially reclassified as such, and a formation like 13th Tank Corps which became (the second coming of) 13th Mechanised Corps out of necessity because it was badly shot up, though even the Soviet records seem to be confused as to when to stop calling it a Tank Corps. Sorry ComradeP, I missed your question. I'll try to clarify a bit more how the TOE process works. There is a file in the game called wrob.dat that contains the various TOEs for every unit in the game (there are several hundred of these TOEs). The TOEs are segregated by type of unit and time of the War. For example, there is a "theoretical" panzer division TOE for every year of the War including the infamous '45 Panzer division. Not only are there separate TOEs for unit types (e.g. armor versus infantry) but separate TOEs even within types. The elite SS divisions for example have at times three different TOEs running simultaneously. The actual units in any scenario are listed in the scenario file and are "pointed" to a particular TOE in the wrob.dat file that they will follow. Although the TOE specifies how the unit is supposed to be organized, the scenario designer will modifiy this organization to reflect how the unit was actually organized at the time the scenario begins. For example, the TOE of the '41 Panzer division calls for the division to be equipped with Panzer III medium tanks but the actual historical unit could have say out-of-production Panzer 35s instead. When these Panzer 35s are lost in combat the program will try to replace them with the Panzer IIIs called for in the TOE. If there are no available Panzer IIIs, the program may substitute Panzer 38Es since they are also medium tanks. Without special exception (certain assault guns/tank destroyers), the program will never substitute one class of AFV for another. Therefore unlike WIR, you'll never see a unit composed of a disproportionate number of a particular AFV type (like 80 Panzer IVe). If memory serves me (I'm not responsible for the scenario files just the TOEs) the SS Polizei division withdraws from the game and re-organizes "off map" into an SS Panzergrenadier division then returns as such. As for the 13th Tank/Mechanized Corps, Russian corps (tank/mech/cavalry/rifle) are not "buildable" as unique units. You, the player, have to build them out of their component brigades/divisions. Therefore the number assigned to a mechanized corps constructed out of some of the components of a particular tank corps would simply be the next number to be assigned. In the game to have this exact re-organization occur would require that there be only 12 mechanized corps in existence at the time you broke down the 13th Tank Corps to form the 13th Mechanized Corps.
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