Baleur
Posts: 372
Joined: 1/18/2010 Status: offline
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The problem is, no matter how awesome torpedo png's you all make, they are next to impossible to notice ingame because the game forcibly reduce the size down to a speck :( Why cant the game just be smart and display the png's in the friggin size they are made?? If someone makes a huge 128x128 torpedo png, make it appear as 128x128 ingame. It makes no sense to have everything so limited and hardcoded. Gaaah. Also, if these things werent hardcoded, you could make a ringworld mod and a system wide asteroid belt mod and even a dyson sphere mod extremely easily! Just make a bigger sun texture with a painted ringworld, dyson sphere, or asteroid belt circling it on the outside, 512x512 or even 2048x2048 for a more distant "orbit". The sun & planet & ship & base pngs still scale ingame due to the size of the star / planet / ship design, so why no just let us "paint outside" in a larger .png and have it use that enlarged? But no, they had to make it hardcoded and limited. Sigh It frustrates me, because such simple things could enable modding to really get underway.
< Message edited by Baleur -- 9/5/2010 2:52:54 PM >
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