Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Florestan quote:
seems very amateurish As a programmer myself, I thing the main flaw of the game is not the quality of the programming. In fact, I have seen hints of pretty advanced optimization in DW. At the rate our man makes improvements and fixes, this games has probably a very good level of programming quality. The real flaw is the choice of .NET instead of standard C++ as a programming tool. .NET was not intended to create demanding games, and its concepts explains why. But it is quite cool to use, and modern computer are so powerful that try it must have been to much a temptation... But once you're halfway to finish and discover your error, you can't go back for all the work that was done, so you continue the road, wherever it may lead you. quote:
but thats also online and alot more units than are this game I would think Supreme commander has been made by a very big and experienced team, with a game designer that made games at least ten years, one of the great masters of this time, and, as you may guess, they used C++. Moreover, this game is one of the finest pieces of optimization ever seen (with the latest patches). Beside, I'm not sure there are a lot of difference in the number of units between them. SupCom, however needs a lot more precision to work out. It's true the online part is a big strain, too. quote:
plus the fact I won't have to upgrade for a while) So you upgrade to avoid having to upgrade ? No, I just bought way more computer than I needed so maybe I won't have to upgrade again for 3-5 years...if I'm lucky.
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Distant Worlds Fan 'When in doubt...attack!'
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