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Fighting Steel, Janes Fleet Command, etc

 
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Fighting Steel, Janes Fleet Command, etc - 7/31/2010 6:26:33 AM   
itchy01ca

 

Posts: 24
Joined: 5/5/2005
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So... when are games like these going to be remade? There is absolutely a population base for them, if they aren't priced too high and have good graphics and harpoon-esque detail levels. Are developers seriously not looking at graphic naval games at all? I know Jutland and distant guns are out there, but the price for them is FAR too high, both in freedom of use and price-point. They remove the draconian DRM and ill buy jutland. Other than those, i haven't really seen anything else. Anyone care to comment on why this might be, what they want to see in a future game like this and how we can get across that we want something like this to be made? And i know, there are going to be hardcore harpooners who will "blah blah blah, im hardcore and you're not" but seriously, you would have fun playing it even if it wasn't as in depth as harpoon was.
Post #: 1
RE: Fighting Steel, Janes Fleet Command, etc - 7/31/2010 1:14:51 PM   
Phatguy

 

Posts: 1348
Joined: 3/1/2006
From: Buffalo,ny
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I want nothing as complex as the harpoon series... Maybe on the level of the old SSI series, but nothing like Harpoon. Jutland and Distant Seas would be perfect but......

(in reply to itchy01ca)
Post #: 2
RE: Fighting Steel, Janes Fleet Command, etc - 7/31/2010 2:40:18 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
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Distant Guns was plain ugly, even in comparison to older titles like SH III.

If a studio cant license a state-of-the-art engine for obvious reasons, they should rather stick to 2D and deliver nice artwork hand drawn sprites. There is nothing worse as a publisher bragging with "stunning graphics" when the game looks as it had been developed by using Quake II engine.

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Post #: 3
RE: Fighting Steel, Janes Fleet Command, etc - 7/31/2010 7:00:45 PM   
SireChaos

 

Posts: 710
Joined: 8/14/2006
From: Frankfurt, Germany
Status: offline
If you don´t care about graphics, you might want to look at Warship Combat: Navies at War. (If you´re reading this, Chris: sorry, but the graphics aren´t WC:NAW´s big asset)

The game covers WW1 and WW2, up to four divisions of up to 8 ships each, all surface combatant classes of DD/DE size or above of the major countries of both conflicts are included. Other ships (CVs and transports), more ships per side, and some other improvements are planned. The maps are, I think, 40x40 nm, no land, but land masses and (IIRC) shore batteries are planned for later.

(in reply to Lützow)
Post #: 4
RE: Fighting Steel, Janes Fleet Command, etc - 7/31/2010 8:18:18 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: Lützow

Distant Guns was plain ugly, even in comparison to older titles like SH III.

If a studio cant license a state-of-the-art engine for obvious reasons, they should rather stick to 2D and deliver nice artwork hand drawn sprites. There is nothing worse as a publisher bragging with "stunning graphics" when the game looks as it had been developed by using Quake II engine.


It wasn't just ugly, there was no "game" part. Nothing to do.

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(in reply to Lützow)
Post #: 5
RE: Fighting Steel, Janes Fleet Command, etc - 7/31/2010 9:19:15 PM   
TonyAAA


Posts: 141
Joined: 2/7/2008
From: Arlington, TX
Status: offline
For a Fleet Command/Harpoon style game, The Red Pill (working title) is coming.

http://www.warfaresims.com/?cat=126

You can also try out Global Conflict Blue:

http://www.gcblue.com/wiki/index.php?title=Main_Page







< Message edited by Tony_A -- 7/31/2010 9:20:49 PM >

(in reply to Terminus)
Post #: 6
RE: Fighting Steel, Janes Fleet Command, etc - 7/31/2010 11:22:47 PM   
itchy01ca

 

Posts: 24
Joined: 5/5/2005
Status: offline
GCblue looks like what i was looking for. Hopefully a larger game company will take on something like this though. I thought FC was a good start, but of course its compatibility with newer systems is crap. I also loved fighting steel. At least there you had something, although the graphics are now very dated. 

(in reply to TonyAAA)
Post #: 7
RE: Fighting Steel, Janes Fleet Command, etc - 8/2/2010 12:23:20 PM   
ezzler

 

Posts: 863
Joined: 7/4/2004
Status: offline
Wow! Just rushed out and ordered the lot.
This is exactly what I wanted. All the time I was thinking I might like a fleet combat game, when actually I wanted a soap/entertainment DVD.

Thanks lxxsumi8.
You're a lifesaver.
Post #: 8
RE: Fighting Steel, Janes Fleet Command, etc - 8/2/2010 2:43:33 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
Who needs a naval strategy game when you can get the Queer As Folk boxed DVD set?  

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Post #: 9
RE: Fighting Steel, Janes Fleet Command, etc - 8/2/2010 3:58:36 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline

quote:

ORIGINAL: Lützow

Distant Guns was plain ugly, even in comparison to older titles like SH III.

If a studio cant license a state-of-the-art engine for obvious reasons, they should rather stick to 2D and deliver nice artwork hand drawn sprites. There is nothing worse as a publisher bragging with "stunning graphics" when the game looks as it had been developed by using Quake II engine.


I thought Distant Guns and Jutland were fine graphics-wise. I bought both. The thing that I don't like about them is the company that developed them. Storm Eagle Studios is the working definition of abysmal customer service. I doubt that I'll ever buy anything else from them.

(in reply to Lützow)
Post #: 10
RE: Fighting Steel, Janes Fleet Command, etc - 8/3/2010 3:30:19 AM   
SwampYankee68


Posts: 1186
Joined: 5/8/2002
From: Connecticut, U.S.
Status: offline
Red Pill looks awesome.

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"The only way I got to keep them Tigers busy is to let them shoot holes in me!"

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Post #: 11
RE: Fighting Steel, Janes Fleet Command, etc - 8/3/2010 11:54:46 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
Harpoon Classic / Commander's Edition is not so complex.  Although you don't get 3d graphics, the graphics adds to immersion of being in a command center.

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Post #: 12
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