ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
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quote:
You do have the option to disband a unit that is rebuilding, but I can see the point that you are making. One of the problems I see is that, as I understand it, the replacements and logistics phase during a turn happens before the player can act, which would mean that if a large number of units would appear during a turn, they would suck up replacements before the player can either change their TOE levels, or disband them. It wouldn't be a big problem in small numbers, but if entire Armies pop up on the same turn, the problem could become serious. quote:
The problem is that there is no "holding" area for the cadres to sit in, so once the stacking limits for the returning units is exceeded, any subsequent units that are eliminated would be totally destroyed with no option for rebuilding. Do units reappear at a specific hex, or just on a map edge? If they appear on a specific hex, it should be possible to make them reappear in such a way that no more than 3 units will reappear on the same hex (pick 3, at the start of the scenario, on-map units or scheduled reinforcements, give them a hex to reappear on and pick 3 other units and select another hex, repeat until every unit has a reappearance hex). Reinforcements could possibly be finetuned in the same way (as they have fixed arrivals, so you know when they'll arrive). There's plenty of space on the western and eastern edges of the map and, judging by the map, also enough rail lines to make returning units reappear on a rail line or next to a city (making them reappear in the middle of nowhere is not ideal). The "designated reappearance hex" approach would work for all on-map units at the start of the campaign, but not for player created units as it's not clear when they will appear and the game would have trouble dealing with units that have no fixed creation/arrival date. However, those units would be few in number compared to the on-map units on turn 1 and those scheduled to arrive as reinforcements. It would probably require a change in the engine, but it would solve most of the "units destroyed upon arrival/reappearance due to stacking limits" problem (Soviet player created units that are destroyed prior to November 1941 would be the only problematic units, but even those units would be able to stack 3 high on a reappearance hex, so the number of units that would disappear would be small/negligible).
< Message edited by ComradeP -- 8/6/2010 1:40:01 PM >
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