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RE: Dreadnoughts at war scenario. - 8/2/2010 2:32:40 AM   
Rysyonok


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How are you planning to address AI's inability to reassign forces to different HQs or to change commanders?

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RE: Dreadnoughts at war scenario. - 8/2/2010 3:41:53 AM   
hellfirejet


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I'm assigning the task forces to there respective bases of operation,the player can change them if they want in game as they please,same also applys to commanders,the player can reassign them also,as at the moment the scenario selects random commanders.At time of writing I have come across no problems during testing regarding the AI ability to use the new forces,they just play like all the other forces in game,I'm delighted with the trial runs of the scenario,it is a vast improvement to whats available using the stock scenarios.

PS: This does not mean I have stopped updating Dreadnoughts at War scenario,I'm also play testing it as well and correcting any obvious errors that show themselves.

< Message edited by hellfirejet -- 8/2/2010 3:48:45 AM >


_____________________________

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Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

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Post #: 32
RE: Dreadnoughts at war scenario. - 8/7/2010 8:46:10 PM   
Coulsdon Eagle

 

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I would love to try this exciting new (well, 90 years old!) development, but when I access the links, and click on the nice big box stating "Download Now" all that happens is that I am diverted to the FileFront News page. From there I cannot trace any Dreadnoughts at Sea files and the only reference to WPO appears to be the opportunity to download the original.

Now, my computer skills are about as good as Perceval's defence of Singapore, so can any of you kindly advise what I am doing wrong?

Looking forward to the Grand Fleet properly sinking the High Seas Fleet this time...

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Post #: 33
RE: Dreadnoughts at war scenario. - 8/8/2010 11:11:44 AM   
tex


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I think the problem may be with the filefront website. A few days ago I wasn´t able to login to my account there, it did the same thing to me as it did to you. As of now I can access everything and download, so try it again and see if that solves things. Good luck! 

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Post #: 34
RE: Dreadnoughts at war scenario. - 8/8/2010 11:45:49 AM   
Coulsdon Eagle

 

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Ah Ha! That worked perfectly!

Many thanks. I will take a good look through this bunch of goodies, then may post a virgin's AAR.

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Post #: 35
RE: Dreadnoughts at war scenario. - 8/8/2010 6:50:41 PM   
tex


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Great, looking forward to those aar´s!

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Post #: 36
RE: Dreadnoughts at war scenario. - 8/8/2010 11:49:30 PM   
hellfirejet


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Hey guys life has been getting in the way regarding War Plan Orange,I have not been able to put much time on it at present,but rest assured updates and upgrades will be coming shortly,by the way the new scenario TORA TORA TORA is fab with well over 100 new submarine taskforces operating from day one,plus quite a bit of aircombat plus surface combat more than enough action to keep the gamers happy.

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 37
RE: Dreadnoughts at war scenario. - 8/10/2010 11:13:23 AM   
Coulsdon Eagle

 

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Just some early feedback (as requested).

The game freezes whenever I "click" onto a Russian, French or Italian ship and then crashes. I downloaded the final version (#5). Did this include all of the ship art, etc., for these nationalities?

OOB. Given that the Japanese, US & British fleets are at full strength (no war losses as presumably the Great War has not been fought) and enhanced by some post-war additions, I was surprised that the German High Seas Fleet is only at its approximate strength circa 1919. Certainly I would expect to see the Wurttemberg & Sachsen (last two units of the Bayern-class BB) at Truk, along with BC Mackensen & perhaps her planned sisters. Even the Ersatz Yorck BCs might be feasible, although offset perhaps by the Hood's planned three sisters (Anson, Howe & another Rodney, just to confuse matters )

If future enhancements are planned, real life & other interests allowing, here are some more paper dreadnoughts: -
France: Normandie & Lyon class BBs, along with the BC equivalent of the Bretagne-class BBs;
Russia: Borodino-class BBs
Italy: Francesco Carraciolo BBs

Now a couple of idle thoughts. If the Great War has not been fought, some of these new ships will appear named after existing serving officers (e.g. Hindenburg, Mackensen, Graf Spee) who have not yet found fame! And judging by the Russian fleet containing all those aristocrats & members of the Romanov dynasty, presumably the Russian Revolution hasn't happened either; better not call them the Soviets by mistake.

One subject that is missing from WPO in general is the use of "fuel" when what the asset really is is fuel oil. For this scenario, bear in mind that of the capital ships, most of the Royal Navy, and (IIRC) all of the High Seas Fleet's dreadnoughts are coal-burning. This may well be brought into the game already through differing endurance levels, and AOs could just as well be colliers as well as oilers. However, it would be an interesting logistical twist to have to provide two different fuel supplies for your fleet.


< Message edited by Coulsdon Eagle -- 8/10/2010 11:14:03 AM >

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Post #: 38
RE: Dreadnoughts at war scenario. - 8/10/2010 11:31:21 AM   
hellfirejet


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I to got a couple of game freezes early on,these were associated with the ship art for French etc, since I finnished the art work for the French and Italian ships for update 5 I have not seen any other freezes.I have still to complete some of the Russian ship art,one point about using the Russian ships in game,they can sail from Vlad but can't return they must go to other allied ports untill the Soviets are active.

In regard to never were Dreadnoughts and Battlecruisers etc,it is not difficult to add them to the game,it's just that personally I prefered a ship to have been actually built,and not just planned before I include them!

I will have to check but I'm sure I have done the art work for the German Mackensen and Ersatz Yorck,If gamers want never were ships included I will include them?

< Message edited by hellfirejet -- 8/10/2010 11:37:51 AM >


_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to Coulsdon Eagle)
Post #: 39
RE: Dreadnoughts at war scenario. - 8/15/2010 9:55:05 AM   
Coulsdon Eagle

 

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quote:

ORIGINAL: hellfirejet

I to got a couple of game freezes early on,these were associated with the ship art for French etc, since I finnished the art work for the French and Italian ships for update 5 I have not seen any other freezes.I have still to complete some of the Russian ship art,one point about using the Russian ships in game,they can sail from Vlad but can't return they must go to other allied ports untill the Soviets are active.

In regard to never were Dreadnoughts and Battlecruisers etc,it is not difficult to add them to the game,it's just that personally I prefered a ship to have been actually built,and not just planned before I include them!

I will have to check but I'm sure I have done the art work for the German Mackensen and Ersatz Yorck,If gamers want never were ships included I will include them?



Game still crashing - on German ships now (the Blucher).

The only files to be downloaded as part of #5 were the following - cannot locate any ship art files: -

Text files:
ADetail030
JDetail030
NDetail030
AHistory030
JHistory030
NHistory030
Scen030

DAT Files
wps030
cam030
wpc030
wpg030
wpl030
wpn030
wpd030
wph030
wpp030

Anything obvious I'm missing? I thought each successive update was comprehensive. Or is update #3 the base version (#1 & #2 no longer available) and the later downloads have to be added to it?

< Message edited by Coulsdon Eagle -- 8/15/2010 10:13:05 AM >

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Post #: 40
RE: Dreadnoughts at war scenario. - 8/15/2010 10:54:12 AM   
Coulsdon Eagle

 

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quote:

ORIGINAL: hellfirejet


In regard to never were Dreadnoughts and Battlecruisers etc,it is not difficult to add them to the game,it's just that personally I prefered a ship to have been actually built,and not just planned before I include them!

I will have to check but I'm sure I have done the art work for the German Mackensen and Ersatz Yorck,If gamers want never were ships included I will include them?


I take your point about "paper" dreadnoughts; after all, a sheet of A4 won't stop a 15" shell

More on grounds of playability. I would have fancied the High Seas Fleet in an action against the USN in 1917 or 1918. The niggle I have here is that the High Seas Fleet of 1917 (when Hindenburg, Bayern & Baden joined) is facing the USN of 1922/3 (Tennessee, California, Colorado, New Mexico, etc.) and the RN of the late 1920s (Hood but later Nelson & Rodney). As it stands, I would not risk the High Seas Fleet against the USN Pacific Battleship Squadrons but may have to (see later).

Sachsen, Wurttemberg, Mackensen & Graf Spee were launched in 1917 but not completed by the Armistice, whilst the Ersatz Yorck class had two completed hulls scrapped after the war. Assuming the arms race continued into the 1920s it would not be unreasonable for these to have been completed.

Although I cannot start the scenario yet (see my earlier post), my initial thoughts are that it looks exciting. Some thoughts on possible tactics: -
1) The High Seas Fleet's dreadnoughts are based at Truk. This appears to be a perfect position to threaten the USN as it implements WPO. Numerically, if not qualitatively, Scheer & Hipper (or is it Von Pohl & Ingenohl?) should be able to wear down the Americans to allow the IJN a good shot.
2) Cruiser warfare. With weak Allied squadrons in Australia & New Zealand, some armoured cruisers or Hipper's First Scouting Group's battlecruisers might have fun, perhaps even swinging into the Indian Ocean to stretch the RN's assets.
3) Von Spee's squadron - it will be fun to send Scharnhorst & Gneisenau on another Pacific voyage, perhaps preying on American supply lines from the West Coast to Pearl Harbour, Wake & Midway.
4) The IJN is not IMHO particularly strengthened by an assortment of German pre-dreadnoughts, especially as these are offset by the RN's Majestic's, King Edward VII's, etc. I suspect a lot of these hulls will litter the floor of the South China Sea!
5) The Grand Fleet is present in full strength at Singapore. Numerically they should be able to smother the IJN's dreadnoughts, as Jellicoe's fleet is even more superior than that in the Pacific Jutland scenario.
6) Beatty may lose some of his weaker battlecruisers (yes, Invincible & Indefatigable classes, I'm talking about you!) to fulfill their original planned role of hunting down & destroying the enemy engaged in cruiser warfare. The Falklands may be re-fought off some distant Pacific isle...
7) I suspect the French & Italian navies will cancel each other out. I can't check at present but the Italians should have the edge in quality.
8) The Kaiser's coast defence "battleships" may have to find a foe they can fight on equal terms. Hmm... how about the Swiss?

Looking forward to the fun!


< Message edited by Coulsdon Eagle -- 8/15/2010 10:55:46 AM >

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Post #: 41
RE: Dreadnoughts at war scenario. - 8/15/2010 2:59:29 PM   
hellfirejet


Posts: 1052
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From: Scotland
Status: offline
quote:

ORIGINAL: Coulsdon Eagle

quote:

ORIGINAL: hellfirejet

I to got a couple of game freezes early on,these were associated with the ship art for French etc, since I finnished the art work for the French and Italian ships for update 5 I have not seen any other freezes.I have still to complete some of the Russian ship art,one point about using the Russian ships in game,they can sail from Vlad but can't return they must go to other allied ports untill the Soviets are active.

In regard to never were Dreadnoughts and Battlecruisers etc,it is not difficult to add them to the game,it's just that personally I prefered a ship to have been actually built,and not just planned before I include them!

I will have to check but I'm sure I have done the art work for the German Mackensen and Ersatz Yorck,If gamers want never were ships included I will include them?



Game still crashing - on German ships now (the Blucher).

The only files to be downloaded as part of #5 were the following - cannot locate any ship art files: -

Text files:
ADetail030
JDetail030
NDetail030
AHistory030
JHistory030
NHistory030
Scen030

DAT Files
wps030
cam030
wpc030
wpg030
wpl030
wpn030
wpd030
wph030
wpp030

Anything obvious I'm missing? I thought each successive update was comprehensive. Or is update #3 the base version (#1 & #2 no longer available) and the later downloads have to be added to it?


I will be doing a full update 7 very soon,complete with the new art work for Moltke,Sydlitz and Derfflinger class German Battlecruisers,I will check up on the crash you are having with Blucher,I can't remember it happening to me when I click on her art,I will report back soon.

< Message edited by hellfirejet -- 8/15/2010 4:23:08 PM >


_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to Coulsdon Eagle)
Post #: 42
RE: Dreadnoughts at war scenario. - 8/15/2010 4:03:10 PM   
hellfirejet


Posts: 1052
Joined: 12/16/2008
From: Scotland
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Here is UPDATE 7 this is comprehensive it includes everything needed to play Dreadnoughts at War scenario,as for the crash that appears with Blucher I have been unable to recreate this,I have not had any crashes for months,scenario plays fine!



http://www.filefront.com/17203614/Dreadnoughts at war update 7.zip

PS: There is no update 6,when I uploaded it 10 mins before this update I noticed that it was missing the allied ship shil art file

< Message edited by hellfirejet -- 8/15/2010 4:32:49 PM >


_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to Coulsdon Eagle)
Post #: 43
RE: Dreadnoughts at war scenario. - 8/21/2010 10:38:08 AM   
Coulsdon Eagle

 

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Ah - that did the trick! My original download only had the DAT & Text files, not the Bitmap images.

Now off for a thorough read of the manual and the tips forum before attempting to make the Pacific free for Kaisers to roam.

One observation and one multiple-part question.

The Russian Fleet. Noted that the Gangut-class battleships and the Imperatrica Maria are pre-dreadnoughts with 4 x 12" guns. In fact they were dreadnoughts with 12 x 12" guns. The IM is also missing her sister (Imperatrica Ekaterina II) and brother (Imperator Alexandr III).

When playing the "Central Powers / Japanese" against the AI, I assume from the scenario briefing that at start I am only facing the USN along with the Australian & New Zealand navies. Am I correct in surmising that China, Great Britain, France, the Dutch and the Russians are neutral? If so, what, apart from a direct attack, would activate these nations on the side of the AI?

In part I ask as there are two pre-formed French task forces at Camh Rahn Bay set to sail for the PI. When playing the "Allies" I will have no compunction about using all of my lovely ships, and can disband those TFs, but obviously as Tirpitz I have a different view (although there existing Japanese TFs & objectives I will probably leave in place). I would just like to know whether I can devote all my energies to defeating the USN without the Grand Fleet visiting Tokyo while I'm holidaying in Wake!

< Message edited by Coulsdon Eagle -- 8/21/2010 10:39:13 AM >

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Post #: 44
RE: Dreadnoughts at war scenario. - 8/21/2010 11:01:32 PM   
hellfirejet


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Russian ship data is not complete yet,or is the ship art for them, I have been snowed under at work etc,so unable to spend the time I would like to on War Plan Orange.

As for who is active for the allies,they are all active except the Russians,so I would protect all the Japanese home bases from attack if I were you!

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to Coulsdon Eagle)
Post #: 45
RE: Dreadnoughts at war scenario. - 8/22/2010 9:59:39 AM   
Coulsdon Eagle

 

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Thanks. Given the awesome amount of effort that you have put in, I thought it might be WIP.

Real life can be a real pain. Nobody, especially me, should forget this is an unpaid labour of love.

Good news about the Allies. Even thought that sounds strange from someone who intends trying out the German / Japanese / Italian stance, it will make it really interesting. At least there won't be a huge fleet wasting away just in case Jellicoe & Beatty drop by. I suspect sheer numbers may smother "us" but it will be fun finding out.

(in reply to hellfirejet)
Post #: 46
RE: Dreadnoughts at war scenario. - 8/23/2010 3:57:31 AM   
hellfirejet


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From: Scotland
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For update 8 I'm working on finnishing data for Russian ships + art work,plus setting in motion more allied task forces from the start of scenario,I have created a few British task forces to sortie from Singapore.,I'm play testing these at the moment this update should be available end of September.

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to Coulsdon Eagle)
Post #: 47
Error in Zip - Install - 9/21/2010 12:08:41 AM   
PAWMatrix

 

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From: Australia (ex-USA)
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Hello,

I have found 1 single file is corrupt while unzipping.

planedataJ_1024.bmp

Everything else was good.

Can I get this file? Also, the main zip should be fixed.

Now, to install, will stock stuff still work? Or should I have 2 copies going.

PAW

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Post #: 48
RE: Error in Zip - Install - 9/21/2010 12:33:50 AM   
Rysyonok


Posts: 2138
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Stock stuff will work, it will actually look better.

Zip file will not be fixed - if you check the rest of the forums you'll see why... stock bmp file will work just fine anyway.


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Post #: 49
CV Pic Error - 9/21/2010 11:25:30 PM   
PAWMatrix

 

Posts: 114
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From: Australia (ex-USA)
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Hello,

Great stuff.  Got it working last night.
Things that may help those less IT inclined. 
Make a zip that works and actually puts the files in the correct directories.
More people would play your great work!  And it is awesome.

Okay, I found one error that the Dreadnoughts of War (DaW) produced in stock.
CV Hermes now looks like a Cruiser instead of a Carrier.

Other than that, great stuff!

PAW

(in reply to Rysyonok)
Post #: 50
DaW - Uboats - 9/21/2010 11:28:45 PM   
PAWMatrix

 

Posts: 114
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From: Australia (ex-USA)
Status: offline
Okay, I just started to play Japanese, my only beef is U-1 thru U-100 are like WWII subs.

I was expecting something more along the lines of WWI classes.  www.uboat.net

I would be up for fixing the U-1 thru U-100 if interested.

PAW

(in reply to PAWMatrix)
Post #: 51
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