karonagames
Posts: 4712
Joined: 7/10/2006 From: The Duchy of Cornwall, nr England Status: offline
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re Rumania: Excerpt from manual (subject to change - the garrison requirements are definitely being looked at at the moment) Rumanian Surrender Rumania surrenders if Bucharest is Soviet controlled. There is a chance that Rumania will surrender if after January 1, 1942, a Rumanian city or town that is located in the area where the Y coordinate of the hex is equal to or greater than 105 is Soviet controlled. If this condition is met, then a Surrender Threshold (ST) value is calculated equal to 2 plus 1 for each German Division in Bucharest plus 2 additional points for each Division that is an Elite SS unit. The ST can never be greater than 9. Once the ST is determined, if Die (10)>ST, then Rumania surrenders. Example: 2 Infantry Divisions and 1 Elite SS Division in Bucharest would yield an ST of 7 (2 basic + 3 divisions +2 one of the Divisions is Elite SS). Each turn if the conditions were met for possible surrender, then there would be a 30% chance that Rumania would surrender. Upon Rumanian surrender, all Rumanian air base units, air headquarter units and Army Group and High Command headquarter units will be automatically disbanded. For other Rumanian ground units, if Rumanian and non-Rumanian units are stacked in a hex, then the side whose units have a smaller combat value will have its units automatically disbanded. Rumanian headquarter units will automatically disband if adjacent to an Axis unit and not stacked with a friendly combat unit. All Rumanian units not disbanded (due to automatic disbanding or being stacked with Axis units) will automatically convert to Soviet Rumanian units. When Rumanian units are converted to Soviet Rumanian units, on-map units take Soviet control over all eligible hexes as if they had just moved into that hex. Soviet control of hexes will also occur due to the placement of units created as part of Soviet Rumanian army units (see section 7.3 below). All Rumanian nationality town, city or urban hexes not occupied by a non-Rumanian Axis unit will also change to Soviet control. Any town, city or urban hex that changes to Soviet control will also have adjacent hexes change to Soviet control as long as no non-Rumanian Axis units are in the adjacent hex. re Bulgaria and Yugoslavia Excerpt from manual (subject to change) 7.2 Bulgaria and Yugoslavia At the beginning of the game Axis units may move through Yugoslavia and Bulgaria and trace supply from Yugoslav and Bulgarian rail lines. Soviet units may never enter these countries. When the first in supply Soviet unit moves adjacent to the Bulgarian or Yugoslavian border, that country automatically surrenders and becomes a “total exclusion zone” for both players. No movement of any type may be made into a total exclusion zone and supply may not be traced through a total exclusion zone. Any Axis unit in the applicable country at the moment of surrender (or any unit of either side subsequently forced to retreat into the country) may move out of that country, but may not move back in once it has moved out. In most cases Bulgarian and Yugoslavian surrenders will be separate events, but a Soviet unit that enters the hex that includes the external borders of both countries (X42, Y120) will trigger the surrender of both countries simultaneously. re: Design Decisions: At the moment there are no designer's notes in the manual, nor do I know if there are planned to be any, but I know Joel has been prepared to comment on some design decisions in these forums. My opinion, and I stress it is my personal opinion, as I have nothing to do with the design of the game, is that trying to simulate the political and military goings-on in the Balkans could be a very time-consuming side-show to the main campaign both from the designers and the players point of view. Trying to simulate the pro-axis, pro-communist, pro-royalist, anti-axis, anti-communist, anti-everything partisan warfare and the changes in who was fighting who and for whom, would be a nightmare and could probably justify a completely separate game being produced. Clearly at the moment, the designers have decided to concentrate on the War in the East outside of the Balkans. I cannot comment on the features of the editor as I know nothing about its ability to over-ride the Yugoslavian exclusion zone, for example, but I am fairly sure the game end date can be changed, as it has done for the 1941 campaign in the several times I have played it.
< Message edited by BigAnorak -- 8/10/2010 10:47:57 AM >
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