Jeffrey H.
Posts: 3154
Joined: 4/13/2007 From: San Diego, Ca. Status: offline
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quote:
ORIGINAL: Zemke_4 For me the holy grail of team wargaming would be a system where all players can be doing their turn at the same time, then the files are "merged" into two master files and exchanged, or something similar. This would solve largest problem with team games, the length of time it takes to get the file back, creating a less than idea turn around time for the files. IF this could be done via programing, then you could have huge team games, and a chain of command several layers deep, from Theater to Army Group to Army to Corps, with all players trying to execute their higher commander's "intent", truly this would be a land mark game. I recall reading a review recently of a game where the PBEM system is handled on a single server and people log into theserver and complete their turn. The server displays the current status, and who's turn is pending. It's great from a visiblity standpoint, no more "who's got the turn" emails. It could also be extended to keeping stats on player response times. So you could know ahead of time who's quick with the turnarounds and who isn't. The main drawback is of course your game is server based, and if the plug ever get's pulled on the server, or they decide to start charging just for server access, you lose.
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History began July 4th, 1776. Anything before that was a mistake. Ron Swanson
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