Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Couple of questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris >> Couple of questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Couple of questions - 8/13/2010 3:21:52 PM   
Widell


Posts: 913
Joined: 4/27/2005
From: Trollhättan, Sweden
Status: offline
Being a great fan of AT, I'd like some clarification on the following:

  • Game Editor = No according to the spec on the home page. The greatness of AT is the possibility to mod almost anything. Is the plan to release add ons and charge for them?
  • Compatibility with AT scenarios? It has been discussed, with direct involvement of Vic himself, that the sequel to AT (Not sure if this IS the sequel, so I may be way off on this one!) would be compatible with the AT scenarios one way or another. This is not mentioned at all at this stage.
  • And, finally, a minor one, but important to a few of us. With Game Editor = No, is it possible to get NATO symbols. I know I sound like a grumpy old guy, but this one is important IMHO. With all respect to the persons who designed the symbols,

Post #: 1
RE: Couple of questions - 8/13/2010 4:07:35 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: Widell

Being a great fan of AT, I'd like some clarification on the following:

  • Game Editor = No according to the spec on the home page. The greatness of AT is the possibility to mod almost anything. Is the plan to release add ons and charge for them?
  • Compatibility with AT scenarios? It has been discussed, with direct involvement of Vic himself, that the sequel to AT (Not sure if this IS the sequel, so I may be way off on this one!) would be compatible with the AT scenarios one way or another. This is not mentioned at all at this stage.
  • And, finally, a minor one, but important to a few of us. With Game Editor = No, is it possible to get NATO symbols. I know I sound like a grumpy old guy, but this one is important IMHO. With all respect to the persons who designed the symbols,




I can answer your 2nd and 3rd questions:

Compatibility: AT scenarios are not compatible. This is not AT2.
Nato Symbols: Already in there. You can choose bewteen iconic or Nato.



_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Widell)
Post #: 2
RE: Couple of questions - 8/13/2010 4:13:19 PM   
Widell


Posts: 913
Joined: 4/27/2005
From: Trollhättan, Sweden
Status: offline
Excellent! I was worried there for a bit!

(in reply to Barthheart)
Post #: 3
RE: Couple of questions - 8/13/2010 4:23:13 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Yep, this is not AT2, that is still coming in the future.

With that said, as far as the actual battles go, this is a pretty huge improvement on the original AT engine and it does include a strategic decision layer and a lot of replayability. I think AT fans should absolutely take a look at this, but it should also be a landmark release for all WWII wargamers.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Widell)
Post #: 4
RE: Couple of questions - 8/13/2010 6:37:27 PM   
Widell


Posts: 913
Joined: 4/27/2005
From: Trollhättan, Sweden
Status: offline
So, I take it there will be no editor, and future expansions (North Africa, Barbarossa, different Pac and post D-Day campaigns etc etc) will be sold separately?

Second, will this improvement of the AT engine be carried over to AT2?

(in reply to Erik Rutins)
Post #: 5
RE: Couple of questions - 8/22/2010 7:46:57 PM   
wurger54

 

Posts: 152
Joined: 7/28/2007
From: Texas
Status: offline
What is the time scale?

(in reply to Widell)
Post #: 6
RE: Couple of questions - 8/22/2010 8:05:29 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: wurger54

What is the time scale?


2 days a round for Case White, 1 day a round for Case Yellow/Sealion

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to wurger54)
Post #: 7
RE: Couple of questions - 8/23/2010 11:00:08 PM   
jamespcrowley

 

Posts: 424
Joined: 6/10/2003
From: Chichester UK
Status: offline
Just wondered why Case White is 2days per turn as opposed to I day turns for Case Yellow and Sealion?

_____________________________

Cheers

Jim

(in reply to Vic)
Post #: 8
RE: Couple of questions - 8/24/2010 9:09:03 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: James Crowley

Just wondered why Case White is 2days per turn as opposed to I day turns for Case Yellow and Sealion?


Hi James,

No its a very sharp question. The thing is that Case Yellow just sees more troops fighting on a smaller area of real-estate. In my opinion things would get to crowded on regimental unit scale with 10km hexes.

Best regards,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to jamespcrowley)
Post #: 9
RE: Couple of questions - 8/24/2010 10:13:28 AM   
BodyBag


Posts: 80
Joined: 7/21/2006
From: Denmark
Status: offline

quote:

ORIGINAL: Vic


quote:

ORIGINAL: James Crowley

Just wondered why Case White is 2days per turn as opposed to I day turns for Case Yellow and Sealion?


Hi James,

No its a very sharp question. The thing is that Case Yellow just sees more troops fighting on a smaller area of real-estate. In my opinion things would get to crowded on regimental unit scale with 10km hexes.

Best regards,
Vic


I'm sorry, but I fail to see the logic

Would it not be more naturel to have less turns in a scenario with a lot of troops and small area, than the other way around?

In Fall Weiss you have less troops, so you could have more turns and thereby a higher degree of detail?

Puzzled

Cheers,

_____________________________

In politics, stupidity is not a handicap
Napoleon Bonaparte

(in reply to Vic)
Post #: 10
RE: Couple of questions - 8/24/2010 11:10:52 AM   
jamespcrowley

 

Posts: 424
Joined: 6/10/2003
From: Chichester UK
Status: offline
Hi Vic

I'm a bit puzzled as well. So, Case White is at 10Km per hex and Case Yellow/Sealion at 5Km per hex?

Cheers
Jim

_____________________________

Cheers

Jim

(in reply to BodyBag)
Post #: 11
RE: Couple of questions - 8/25/2010 6:19:17 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: BodyBag


quote:

ORIGINAL: Vic


quote:

ORIGINAL: James Crowley

Just wondered why Case White is 2days per turn as opposed to I day turns for Case Yellow and Sealion?


Hi James,

No its a very sharp question. The thing is that Case Yellow just sees more troops fighting on a smaller area of real-estate. In my opinion things would get to crowded on regimental unit scale with 10km hexes.

Best regards,
Vic


I'm sorry, but I fail to see the logic

Would it not be more naturel to have less turns in a scenario with a lot of troops and small area, than the other way around?

In Fall Weiss you have less troops, so you could have more turns and thereby a higher degree of detail?

Puzzled

Cheers,


Hi guys,

Illogical huh? :)

There are basicly three main scales you can play with in my opinion. The hex size scale, the time scale and the unit size scale. Since I liked regimental sized units in all scenarios I had to play with the time and hex size scale. Granted... another game designer might well have made a different choice.

Best Regards,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to BodyBag)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris >> Couple of questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.156