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RE: What the F?

 
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RE: What the F? - 8/16/2010 12:40:43 AM   
TheWombat_matrixforum

 

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On a (somewhat) more serious note, I do have to point out one minor buglet, or at least it seems to be one, and that is that when I'm given a 25pdr barrage to use, when it impacts it's still listed as a 5.5 inch barrage. Probably just cosmetic, but there it is. And what is it with those StuG Gs? Damn things seem to be crewed by androids or something, as they seem to be able to move, shoot, and kill with robot-like efficiency . Actually, I think I'm not getting exactly how opportunity fire works, because often I'll have armor that hasn't moved or moved at least hasn't fired (and often just moved with the hunt command) simply sit there while, in the enemy turn, German armor dances around it shooting with impunity. Is there a random factor involved, or is there a way to maximize my chances of getting op fire?

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Post #: 31
RE: What the F? - 8/16/2010 1:34:22 AM   
junk2drive


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I'm fairly sure that dice rolls play a part in kill or be killed. I have seen <10% chances succeed and >60% chances fail when firing armour vs armour.

Good luck.

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Post #: 32
RE: What the F? - 8/16/2010 2:31:57 AM   
jomni


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Don't trust opfire. 

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RE: What the F? - 8/16/2010 10:19:43 PM   
TheWombat_matrixforum

 

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quote:

ORIGINAL: jomni

Don't trust opfire. 


Indeed!

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Post #: 34
RE: What the F? - 8/17/2010 2:46:03 PM   
Obsolete


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quote:

Don't trust opfire. 


Oh, I'm pretty sure if your opponent gets around 2 hexes away, you can trust it :P



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King-Tigers don't let Tiger-I's get over-run.

(in reply to TheWombat_matrixforum)
Post #: 35
RE: What the F? - 8/17/2010 3:29:59 PM   
Hidde

 

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quote:

ORIGINAL: Obsolete

quote:

Don't trust opfire. 


Oh, I'm pretty sure if your opponent gets around 2 hexes away, you can trust it :P



Nope.
I had a Sherman waiting on a street when a Panther turned the corner of a house in front of him.
It was two tiles between them and the Panther presented it's side fully.
Nothing. Instead the Panther could at it's leasure turn and blow the Sherman to smithereens. Didn't managed to hit on the first try but the Sherman patiently awaited it's doom and on the second try the Panther hit home.
I think some tweaking with the op-fire should be done even though I understand it's not easy to get it right and balanced.

(in reply to Obsolete)
Post #: 36
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