GaryChildress
Posts: 6830
Joined: 7/17/2005 From: The Divided Nations of Earth Status: offline
|
quote:
ORIGINAL: AdamRinkleff quote:
ORIGINAL: Erik Rutins Hi guys, There have actually been a huge number of improvements from the original CC series to the present, including the area of AI. With that said, we made more AI improvements in the first update which have been well received so far and we're completely overhauling pathing for the second update (basically rewriting it instead of applying fixes on top of it) for the first time since the original series. We are as interested in a "better CC" as all of you, but I'm surprised by comments that things are the same as they have always been. I think you really have to look past a lot of positive changes to believe that. Regards, - Erik We have noticed improvements, improvements in graphics, improvements in fire support, improvements in night fighting, all kinds of improvements. Ive even noticed improvements in the AI, it does engage in some more interesting tactics, it does use smoke more, and pathing has been improved. But you have NOT addressed the fundamental problem in which the AI tends to mill about aimlessly. You have NOT addressed the fundamental problem in which the AI tends to just leave troops sitting hidden somewhere doing nothing (especially with AT guns), when the AI is supposed to be attacking. You have NOT addressed the fundamental problem in which the AI sometimes refuses to attack even when it has overwhelming strength and should be attacking. You have NOT addressed the problem in which the AI decides to attack a location, and then gets slaughtered, and keeps attacking taking outrageously high casualties. None of those problems are difficult to fix, but they do take some creativity and a willingness to do so. The fact of the matter is I can mod the game to give the AI 150 soldiers (unfortunately you refuse to allow me to add more squads, which is another problem that should be fixed, because limiting us to 15 squads is unreasonable) -- and yet, despite being grossly outnumbered, and despite giving the AI extra armor bonuses, and extra weapons, and extra everything... I can still destroy the AI, because it fails to use all of its troops, it fails sometimes to attack, and when it does attack it fails to take into account its casualties and consider attacking at some other location where I must presumably be weaker. Its not genuinely 'AI' until the computer decides to do something, and then changes its mind based on the fact that I've got two machine guns in that building, and I'm slaughtering everything coming down the street. Talk about lousy AI, I've been playing Warhammer 40K DOW I series lately. Basically the AI simply attacks relentlessly, runs right straight into an inferno of guns and missles and doesn't seem to care how badly its troops get mauled. You can use the same tricks to destroy the AI base over and over and over again. It never learns anything from past mistakes. Changing the difficulty settings seems to simply change how easy or difficult it is to kill the AI's soldiers and how many of them it sends at you at a time and little more. But the game is fun until it gets boring. WH40K is a big commercial release but it doesn't have anything I would call "intelligence". Basically it just spams units and sends them headlong at your base. That's the only tactic it knows and once you figure out how to overcome that one tactic you basically will never lose again. The same thing is true of the whole Command & Conquer series and just about every other RTS series out there. The number of variables in your basic big commercial RTS game is relatively low compared to real life. Why is it that CC's AI is "broken" when WH40K apparently isn't? Why is it that we expect CC to be so much more complex and intricate than a game put out by a HUGE commercial gaming company like THQ? If THQ can't figure out how to come up with realistic AI, then how do we expect Matrix to? Granted I want to see improvements also but maybe we should be a little more realistic in our expectations? Yes I would like to see an AI which mimicks reality as closely as possible. Maybe Matrix should simply put out games like Command & Conquer or Wahammer and stop trying to do simulations. It would be a lot easier, a lot more profitable and there would be less criticism.
_____________________________
|