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RE: If I Own CMBB why get PCO?

 
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RE: If I Own CMBB why get PCO? - 8/27/2010 1:22:21 PM   
thewood1

 

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The reverse feature was always in, but dramitically changed for CMBB.

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RE: If I Own CMBB why get PCO? - 9/1/2010 12:53:53 AM   
RocketMan


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I have played quite a bit of both CMAK and CMBB and I like both of them despite their many flaws. I got into both of them rather late, long after either game was supported any more. I eagerly awaited PC:K, hoping it would be the long awaited update this genre of games needed, but I was disappointed with PC:K for a number of reasons. In no particular order -

1) I thought not displaying a units ammo count was a huge mistake and this omission detracted from my enjoyment of the game (I'm glad this has been fixed in Ostfront).

2) The lack of waypoints was a huge turnoff for me (Again, I'm glad this was fixed in Ostfront, even if it is only 3 waypoints. This number should be plenty 99% of the time).

3) I didn't like the way units would bounce off of each other if they were both trying to occupy the same space. This was mitigated a little in the PC:K patch, but two units still could not occupy the same space during a turn. For comparison, infantry in CM can occupy the same space as other infantry or vehicles during a turn and then they move a little bit after the turn is over so they are both on different spaces. Has this behavior been fixed in PC:O?

4) I thought the infantry combat model in PC:K was unrealistic. For instance, in one scenario I played, I had 3 to 4 PZIVs shooting 75mm HE shells into a building occupied by one enemy squad, in addition to a 50mm mortar, a couple of halftracks shooting MG34s and a few infantry squads to boot. I fired on the building for 3 turns, probably pumping 30 75mm HE shells into it, I emptied the mortar into the building (50 rounds?, I can't remember the ammo allotment of German 50mm mortars) and fired many rounds of MG and rifle ammo into the building. After all that, when my infantry approached the building, the enemy squad was still there and still had enough firepower to drop my attacking squad. In fact, I felt the whole infantry model for the game was just not quite right. I'm not saying it was horribly broken, and I'm sure some people will disagree with my assessment, but it definitely detracted from my enjoyment of the game. What changes have been made to the infantry model, if any?

5) I thought the graphics in PC:K were excellent, and the maps and the way the terrain was laid out on them was much more realistic than the vast majority of maps in CM. Unfortunately, these more realistic maps with their wide open spaces made the maps seem too small sometimes because of the small maximum map size allowed in PC:K (Again, I'm glad this was fixed in Ostfront).

6) I didn't like having to wait until a new phase to "mount" my units in a building or vehicle (Again, I'm glad this was fixed in Ostfront).

7) Non-destructible buildings was a huge turn off for me (I'm sorry you guys couldn't get this into Ostfront, but I understand it is a huge amount of work).

8. I didn't like the turn sequence in PC:K. I'm not saying it was broken, but it just didn't feel right to me. It will be interesting to see how the new turn sequences work in Ostfront.

There were a few other minor things that bothered me about PC:K, but those are the big ones. There are also some other featured I liked, like formations, and I fully realize CM has it's own issues (e.g. Borg spotting, units not being able to take cover behind walls, etc.), but I just could not get into PC:K like I was able to with CM. I probably played 6 or 7 scenarios in PC:K before I gave up on it and moved onto something else.

I will definitely give PC:O a try when it is finally released (Can we get it before the two year anniversary of this post from Erik on October 13th 2008 I do expect to have an update before Christmas? ;) ) and I want to thank everybody who worked on Ostfront to make it better. It's a shame games like this have to be done on a shoestring (or no) budget.

< Message edited by RocketMan -- 9/1/2010 12:55:46 AM >

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RE: If I Own CMBB why get PCO? - 9/1/2010 1:00:08 AM   
madorosh


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Great post Rocket Man, nice to see you active.

Agree with all your comments.

Non-destructible buildings I can live with for the time being, and they're easy to rationalize if one considers that either way, a building will give some form of defensive cover, whether it is rubble, or standing. The inability to topple a building onto defenders is lacking, but I always felt this ability was over-stated in CM, so it may actually be an advantage not to have it in the game. Hammering a building with HE you could often simply bring down the roof within a 60-second turn (particularly on a battle-damaged building) and the TacAI in CM didn't have a self-preservation mode (and no reaction phase, obviously) to get the infantry out of harm's way. It also didn't allow for partial collapses of the building, so a 20-metre square two-story would collapse in on itself in the space of 60 seconds and decimate all within before you could intervene.

Looking at photos of actual battle-damaged stone buildings, they kind of seem sturdier than that, even ones with multiple shell hits. But I don't claim to be an expert; just an impression I was left with

So the non-destructible buildings don't bother me too much.

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RE: If I Own CMBB why get PCO? - 9/1/2010 1:31:04 AM   
RocketMan


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Hey Michael. It's good to see a lot of the old CM gang is still around. You, Geordie, Leto, Mad Russian, Zemke, and I'm sure I'm missing others.

This issue with non-destructible buildings is not just about the ability to actually destroy the building. I liked the certainty of being able to suppress an infantry unit in CM that was in a building if you shot at it enough (i.e. when the building collapsed on them). I never knew how much I had to shoot a building in PC:K to suppress a unit in it, and as stated in my previous post, the amount of punishment an infantry unit could take in PC:K when in a building was not representative of the actual amount of fire a unit would take before retreating from its position in my opinion.

I agree with you that buildings in CM collapsed too quickly in a lot of instances (like those small wooden ones). Unfortunately I don't have any good ideas for some middle ground between the impervious buildings of PC:K and the match stick houses of CM.

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RE: If I Own CMBB why get PCO? - 9/1/2010 1:37:12 AM   
madorosh


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quote:

ORIGINAL: RocketMan

Hey Michael. It's good to see a lot of the old CM gang is still around. You, Geordie, Leto, Mad Russian, Zemke, and I'm sure I'm missing others.


Hopefully the trend picks up after release as well.

quote:

This issue with non-destructible buildings is not just about the ability to actually destroy the building.


I agree; I just meant to say I can live with it - for now. There are other obvious issues in addition to the ones you raise too (you can't get LOS from the upper level of a rubbled location, etc.) but I think you hit the nail on the head when you suggest the quest for some middle ground goes on.

I'd like to see even more incremental (granular?) damage models as time goes on, perhaps partial damage such as missing walls, etc., rubbled floors (i.e. you can collapse the top floor but not the bottom), but that's for the future.




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RE: If I Own CMBB why get PCO? - 9/1/2010 1:37:18 AM   
thewood1

 

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About the only thing still nagging at me is the command issue.  There is no penalty, at least as far as I can remember, for spreading an entire platoon around a 2000m map.  In armor combat, it takes away a significant advantage for early Germans in controlling and operating a tank platoon.

I still have a minor issue with setting up ambushes without any arc to control what your unit is shooting at, but I'll wait reserve judgement to see what has changed.

I am at a point now where the added stuff outweighs the things CM pioneered that are still absent from PC.  I am cautiously optimisitc.

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RE: If I Own CMBB why get PCO? - 9/1/2010 1:38:20 AM   
Erik Rutins

 

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Just to comment on buildings - while they are non-destructible in Ostfront they also offer varying protection. "Light" buildings (like wood buildings) protect less than "Heavy" (i.e. stone) buildings. Also, every time a unit in a building takes fire, there is a check based on the shell to see if it penetrates and ignores the cover provided by the building entirely. I have not found infantry in buildings to be impervious - they are well protected against small arms fire, but not close assault and HE fire of decent size can get them out of there in a hurry.

Regards,

- Erik

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RE: If I Own CMBB why get PCO? - 9/1/2010 2:16:19 AM   
Mobius


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I'm not very fond of knowing the exact ammo counts myself. I would prefer a colored info bar or something analog like the gas meter in your car. And defining arcs by electronic ranging stakes or something is too much of the "General rides in each tank syndrome."

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RE: If I Own CMBB why get PCO? - 9/1/2010 2:52:46 AM   
RocketMan


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I probably could have lived with ammo bars as well, but PC:K did not give you any information about the amount of ammo a unit had.

Your comment about the "General rides in each tank syndrome" reminded me of another thing that bothered me about PC:K. As junk2drive said in another thread - "The original intent of Koios was to make a game from the Company Commander point of view with less feedback to the player from a low level." and I'm sure the issue with ammo was meant to fit into that intent. However, with the relatively small number of units in a company, a game of company scale does not provide enough for a player to do to make a game enjoyable (at least to me) if the player is only acting as the company commander. It is relatively easy to control all the individual squads in a company in a game, because it is only around 15 or so units. It is only when you get above battalion sized engagements that controlling the individual units become a chore (at least for me, other people will obviously have a preference for a different number of units they want to order around in a turn).

So my preference for a game of this scale is to not only play the role of Company Commander, but also Platoon Leader and Squad Leader. If I was only playing the role of Company Commander, there wouldn't be enough for me to do during a turn t make the game interesting for me. However, I don't want to control the individual members of each infantry squad either. That would be too much work.

Playing the role of Company Commander would work if the game scale was at the Battalion or Regimental level. At that level, I would want to play the role of Battalion Commander, Company Commander and Platoon Leader, but not squad leader.

< Message edited by RocketMan -- 9/1/2010 2:54:35 AM >

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RE: If I Own CMBB why get PCO? - 9/1/2010 4:35:43 AM   
Mad Russian


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quote:

ORIGINAL: RocketMan

3) I didn't like the way units would bounce off of each other if they were both trying to occupy the same space. This was mitigated a little in the PC:K patch, but two units still could not occupy the same space during a turn. For comparison, infantry in CM can occupy the same space as other infantry or vehicles during a turn and then they move a little bit after the turn is over so they are both on different spaces. Has this behavior been fixed in PC:O?


It has been adjusted.


quote:


4) I thought the infantry combat model in PC:K was unrealistic. For instance, in one scenario I played, I had 3 to 4 PZIVs shooting 75mm HE shells into a building occupied by one enemy squad, in addition to a 50mm mortar, a couple of halftracks shooting MG34s and a few infantry squads to boot. I fired on the building for 3 turns, probably pumping 30 75mm HE shells into it, I emptied the mortar into the building (50 rounds?, I can't remember the ammo allotment of German 50mm mortars) and fired many rounds of MG and rifle ammo into the building. After all that, when my infantry approached the building, the enemy squad was still there and still had enough firepower to drop my attacking squad. In fact, I felt the whole infantry model for the game was just not quite right. I'm not saying it was horribly broken, and I'm sure some people will disagree with my assessment, but it definitely detracted from my enjoyment of the game. What changes have been made to the infantry model, if any?


Building parameters have been adjusted into two types. Heavy and light, each with it's own modifiers. The infantry combat model has been worked on but the major changes are slated to be done in PC4.

quote:


7) Non-destructible buildings was a huge turn off for me (I'm sorry you guys couldn't get this into Ostfront, but I understand it is a huge amount of work).


It's one of the major changes looking to be implemented in PC4.

quote:


Hey Michael. It's good to see a lot of the old CM gang is still around. You, Geordie, Leto, Mad Russian, Zemke, and I'm sure I'm missing others.


The gang is starting to gather. It's like the clarion call has gone out and one at a time the old warriors are coming in to the round table. It's time to take a new look at this late rising Phoenix.

Hopefully it will measure up this time around and move the series towards greater things. Either way, for a free update, it's come a very long way.

Good Hunting.

MR


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Flashpoint Campaigns: Red Storm Development Team.

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RE: If I Own CMBB why get PCO? - 9/6/2010 11:52:22 AM   
Joseph_Nevsky


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This Panzer Command: Osfront looks great! Congratulations!

I´m looking forward to trying it because I love this kind of tactical wargames. For me, "CMx1" is the best but I hope "Panzer Command" will be better than this one!

Good work, cheer up and keep going!

Stay tunned...

Rgrds.!

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RE: If I Own CMBB why get PCO? - 9/6/2010 5:00:10 PM   
Rebel Yell


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If this is released soon enough, it looks like an interesting way to pass the time until CM:N.

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RE: If I Own CMBB why get PCO? - 9/6/2010 5:08:27 PM   
Mad Russian


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Yeah, that's just what we wanted to hear.

Good Hunting.

MR


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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: If I Own CMBB why get PCO? - 9/6/2010 5:22:25 PM   
RocketMan


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quote:

ORIGINAL: Rebel Yell

If this is released soon enough, it looks like an interesting way to pass the time until CM:N.


After the huge disappointment CM:SF was (to me at least, and also to a lot of other people) I'm not convinced CM:N will be better than PC:O, although it might be. Only time will tell.

However, I have seen far too many games bomb over the 30 years I have been playing computer games to try and predict how a game will turn out once it is finally released.

Edit: Also, since CM:N and PC:O cover different fronts, those wanting to play the eastern front will have to wait a long, long time before a version of CM:N is released for the eastern front.

< Message edited by RocketMan -- 9/6/2010 5:43:17 PM >

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RE: If I Own CMBB why get PCO? - 9/6/2010 5:26:41 PM   
Tophat1815

 

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There is one in every crowd. I like the fact in PCO looks as though you can actually have trains on the tracks in a scenario.When you go to over-run a rail-yard it looks like a rail-yard.

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RE: If I Own CMBB why get PCO? - 9/6/2010 5:47:01 PM   
Rebel Yell


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That was not a troll. It was actually a compliment.

I have looked at every tactical wargame that has come out since CMBO, and this is the first non-CM one I was ever actually going to buy, thanks to the many great features you've been able to include. Its far from perfect, but it has a long of things that all of us have wanted. But, since you obviously don't want my business, I'll just pass.

Rocketman, SF was definitely full of problems at release, but its been fantastic for over a year now. Even if they didn't make another change in the engine, CM:N would be superior to PCO IMO.

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RE: If I Own CMBB why get PCO? - 9/6/2010 6:08:16 PM   
RocketMan


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quote:

ORIGINAL: Rebel Yell

Rocketman, SF was definitely full of problems at release, but its been fantastic for over a year now. Even if they didn't make another change in the engine, CM:N would be superior to PCO IMO.


I'm glad you like CM:SF. I wish I did, because I spent good money on it and never could get into it. But this is not really the place to debate other companies or their games, so I will just say again that I have been playing computer games for over 30 years and I have stopped trying to predict how a game will actually play prior to its release.

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RE: If I Own CMBB why get PCO? - 9/6/2010 6:22:29 PM   
Mobius


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quote:

ORIGINAL: Tophat1812
When you go to over-run a rail-yard it looks like a rail-yard.

It does kinda.






Attachment (1)

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RE: If I Own CMBB why get PCO? - 9/6/2010 6:29:21 PM   
Tophat1815

 

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quote:

ORIGINAL: Rebel Yell

That was not a troll. It was actually a compliment.

I have looked at every tactical wargame that has come out since CMBO, and this is the first non-CM one I was ever actually going to buy, thanks to the many great features you've been able to include. Its far from perfect, but it has a long of things that all of us have wanted. But, since you obviously don't want my business, I'll just pass.

Rocketman, SF was definitely full of problems at release, but its been fantastic for over a year now. Even if they didn't make another change in the engine, CM:N would be superior to PCO IMO.


How would you know you haven't even had a chance to play PCO? I never accused you of being a "troll",by and large on these types of wargame forums with everyone having an opinion yelling troll is meaningless.I was just being sarcastic about coming into this forum and trying to promote CM:N with a backhand compliment to PCO.

CM:SF I bought upon it being available and had problems with it from the get-go.It was a radical departure from what made the CM series so interesting for me and I am not talking about choosing the bloody Syrians as the main opposition. PCO is going in the direction I wanted CM to take,it'll with any luck lock onto the WWII crowd a certain company dumped and sell 100,000+ copies.If the other company works out its kinks and produces a good WWII game I hope they sell 100,000+ copies as well.

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RE: If I Own CMBB why get PCO? - 9/6/2010 6:30:59 PM   
Tophat1815

 

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quote:

ORIGINAL: Mobius

quote:

ORIGINAL: Tophat1812
When you go to over-run a rail-yard it looks like a rail-yard.

It does kinda.








Exactly one of the reasons I am excited about this game!

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RE: If I Own CMBB why get PCO? - 9/6/2010 7:12:40 PM   
Erik Rutins

 

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quote:

ORIGINAL: Rebel Yell
But, since you obviously don't want my business, I'll just pass.


Please don't pass, we want your business!

Regards,

- Erik

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RE: If I Own CMBB why get PCO? - 9/6/2010 8:06:08 PM   
Zemke


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To All:
Not sure how this will go over, but here goes.  I stopped playing CM: AK and BB for several reasons, and I will list why...and maybe it will help avoidance of some of the pitfalls for PCO, but then again, as you will see, my perspective is very different from most war gamers, so take what I am saying with that in mind. 

To understand some of these reasons, you have to understand my background, I am a US Army Infantry Officer of over 25 years, a war gamer for over 35 years, I read a lot of history.  In a lot of ways the typical guy to play these type games, with the exception I take what I see in a tactical game and compare it to the real world based on my experience doing it.  Frankly most war gamers would NOT want their tactical games to be too realistic from a command and control perspective, they just would not have the control they are used to.  I used to say on the Blitz forum that if you wanted to play CM in the most realistic manner possible, you should to play with time limits on, outside in the dark, sitting in a mud hole with a map on your lap, and have only a radio to talk to a friend with a computer running the game and he tries to tell you what is going on, and asking for decisions over a radio.   My point is real commanders don't get to play squad leader, and have imperfect information to make decisions.  Real Commanders lean hard on subordinate leaders to carry through the intent or task and purpose for a given mission.  Another disclaimer, all of this has been talked about on most forums that cater to tactical war games and CM in particular.......But back to my list......

1.  The fighting, bickering, censorship, general negative environment of both the Blitz CM forum and the Battlefront forum.  The BF forum went down hill after CM:SF came out, and I was apart of that at first due to a tremendous amount of frustration by so many of us who were not pleased by what came out.  The Blitz forum just became too much of a circus for me any more, I mean when you have open revolt against the moderator, something is wrong.
2.  Unlike many, I don't want to have to be a Squad Leader, or worse I found myself playing Vehicle Driver in CM:SF.  I preferred LESS control, players should not be able to micro-manage each individual unit, and move them to the next little piece of ideal terrain.  If you want to play that way, then you need a game that mirrors Squad Level Combat only, or a Tank Simulator.
3.  The entire CM:SF "event" left a really bad taste in my mouth.  I was very disappointed that BF would not listen to the people that got them where they were, and instead did what they wanted, which IMO has proven to be a most unwise method of operation or doing business.
4.  As far as CM:SF, I hated the "real time" play.....WEGO was the perfect "compromise" while real time seemed to be an attempt to cater to my kids generation.  (I understand this may have been changed, but I have not even taken a look at the game in a long time.)
5.  All the above said, I decided to start playing more operational level games like HPS Panzer Campaigns and War in the Pacific.

So with all the above said, I can say I really have not played CM regularly in over two years, the last year I was deployed to Afghanistan and frankly did not have the time to do so, and I have moved on to other operational level games.   What I liked about CM I will list, and when I play PCO, I think I will know after a few games if I like it or not...sort of an intuitive thing, based on "how it feels", also the interface and easy of that interface will have a lot to do with that.
CM Likes:
1.  I LOVE the WEGO system!  WEGO is the best system to date, to replicate continuous combat, yet allowing time to make decisions.
2.  The time delay based on Squad and Platoon HQ competency levels.
3.  Moral of units, and how that could change.....few units fight to the death, most will break and run at some point.  CM modeled this very well I thought.
4.  Infantry model felt "right", or as good as there was at the time.....better than Steel Panthers to me, as that was my main tactical war game prior to CM.
5.  The armor penetration model seemed really good, and took into account a lot of variables unseen by the players into account.  I think I read once it even took into account the minor angle differences due to how the vehicle was sitting on the ground relative to the incoming projectile, and even the slope of the ground itself.  The graphic and color representation of armor thickness and gun penetration was nice, and allowed quick decisions.  (This was my main grip about the Close Combat series of games, the armor model seemed "jacked up", too close, not to proper scale based on the terrain.)
6.  The "Hull Down" feature relative to another direct fire target was nice.
7.  Sometimes your Squads changed their orders, due to the stupid orders you gave them or the situation.  This was VERY realistic IMO.  (Just wish it took place more often.)
8.  Vehicle breakdown or bogging.....I think vehicle breakdown could have been replicated more.  (Most Tigers tanks were not killed in combat, they ran out of gas or suffered mechanical failure and the crew was forced to destroy them if they could not be recovered or were in danger of falling into enemy hands.)
9.  Workable artillery model, but I think CM:SF was hugely superior however.
10.  Last the first 3D graphics of the game, and it just looked so cool to watch the battle.  I don't think I ever grew tired of watching the combat, tracers, burning tanks, smoke...all a first that really sealed the deal for me to learn and play CM the first time I saw it, and on top of all that, it "felt right".

What CM needed:
1.  A "follow me" command
2.  Ability to plan and manage artillery better for deliberate attacks, fires by round count, example fire a Battery 6 on target XYZ, which means that in a battery six rounds per gun will be fired on that target, pre-planned targets, smoke/WP and HE mixed, time on target and so on.  In other words, more and better ways to manage the biggest killer on the battlefield. (Talk to an Artillery guy for more details, I am just a grunt.)  Perhaps attacks in CM were not true deliberate attacks, but more of the "hasty" variety and that is why.  But I always tried to make my attacks very deliberate, with lots of artillery and combat power committed at the decisive point.
3.  Players should not be able to move Squads perfectly, to every perfect piece of terrain, more "fuzzy" orders and more uncertainly is more realistic, see next point for more.
4.  More uncertainty in the area of Command and Control, or C2 if you will.  For Example, orders may not be followed, orders may be misunderstood, orders may be disregarded, and the chance of this could be higher based on leadership, moral and experience of subordinate leaders and distance from the higher HQ.  Trust me, when the leader is not near, units have a higher chance of doing "their own thing". A way of doing this may be by settings, there could be a "High C2" setting or something....just an idea, as I know most people will want to micro-manage their units and want "perfect" obedience of orders.

Notice I NEVER said 1:1 representation of infantry........graphics are nice, but I would rather have good play in the abstract, then perfect realism and 1:1 representation.....another major pitfall of CMSF, and I think frankly if they had it to do over again, they would avoid.  It opened a Pandora's box of problems and cries of "my guy did not take cover" or "there was cover and blah, blah, blah......

Thats is about it.

(Added as an Edit) Frankly I only added this long post without reading all the other posts, and had forgotten about the previous CM:SF negative comments made by some. I do not and did not mean this to become an anti-CMSF rant, I was only trying to express my thoughts on where I am at when it comes to tactical war games, and my thoughts on those type of games. I hear CM:SF has gone through a lot of fixs and is much better now. Last I have bought and tried Achtung Panzer Kharkov. The jury is still out on it for me, but most of my problems with that game were system related, as I still have a fairly old computer. The main issue I had with APK, was Parodox and it's stupid download service, and it was always pooping open to tell me to buy something.

< Message edited by Zemke_4 -- 9/7/2010 3:52:31 AM >


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Post #: 82
RE: If I Own CMBB why get PCO? - 9/6/2010 10:57:09 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
quote:

ORIGINAL: Rebel Yell

That was not a troll. It was actually a compliment.

I have looked at every tactical wargame that has come out since CMBO, and this is the first non-CM one I was ever actually going to buy, thanks to the many great features you've been able to include. Its far from perfect, but it has a long of things that all of us have wanted. But, since you obviously don't want my business, I'll just pass.



I too wasn't replying to your post as a troll comment.

Who said we don't want your business. I agreed with you.

We want gamers to play PCO. Then they will decide for themselves where it fits on their HD's. I would think there is more than enough room for TWO games on our HD's.

Of course, nobody can determine if PCO is right for you, but you. I suggest you at least give it a chance before walking away.



Good Hunting.

MR


< Message edited by Mad Russian -- 9/6/2010 11:04:32 PM >


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Post #: 83
RE: If I Own CMBB why get PCO? - 9/6/2010 11:49:24 PM   
Pford

 

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Fantastic post, Zemke 4.

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Post #: 84
RE: If I Own CMBB why get PCO? - 9/7/2010 5:29:33 PM   
[hirr]Leto

 

Posts: 17
Joined: 8/25/2010
Status: offline

quote:

ORIGINAL: Mad Russian

quote:

ORIGINAL: Rebel Yell

That was not a troll. It was actually a compliment.

I have looked at every tactical wargame that has come out since CMBO, and this is the first non-CM one I was ever actually going to buy, thanks to the many great features you've been able to include. Its far from perfect, but it has a long of things that all of us have wanted. But, since you obviously don't want my business, I'll just pass.



I too wasn't replying to your post as a troll comment.

Who said we don't want your business. I agreed with you.

We want gamers to play PCO. Then they will decide for themselves where it fits on their HD's. I would think there is more than enough room for TWO games on our HD's.

Of course, nobody can determine if PCO is right for you, but you. I suggest you at least give it a chance before walking away.



Good Hunting.

MR



Brother Z:

You summed this up better than I ever could... and I agree with most everything here. Especially the rabid, frothing, cut your own nose off to spite your face attitude that BFC had in their transition from CM1 to CM2. If you had posted the above on the BFC forum, you would now be hanging by the neck from a virtual loft rafter somewhere. I just do not understand why a gaming company would allow that. Oh well.

The statement about 1:1 infantry and how if it doesn't add to the feel and flow of the game is right on the money.

PCO has a chance to give the CM1 crowd what they wanted all this time... let's just wait and see before we make any rash comparisons... and for me, if there are two games out there that give me what I want, I am the richer man for it. Why some fanboi's have to draw lines in the sand based on ideological reasons (especially for a game, for christ's sake) is beyond me.

Cheers!

Leto

(in reply to Mad Russian)
Post #: 85
RE: If I Own CMBB why get PCO? - 9/7/2010 11:45:28 PM   
Zemke


Posts: 642
Joined: 1/14/2003
From: Oklahoma
Status: offline
Thanks Leto and Pford,

I tend to buy more wargames than I play, in other words I may buy three and only play one regularly.  Right now the one game that has my attention is War in the Pacific:AE, just bought Decisive Campaigns:Warsaw to Paris and trying to learn it.  I do plan on getting PCO, and will offer any insights I can.

I don't blame BFC too much.  They had a vision, they went for it for good or worse.  I wish them all the luck in the world.  Competition for the dollar or love for a certain project will only enrich our hobby, love created WitP:AE.  

As I said before, I may buy several games, (which should make game companies happy), as I am always looking for "The Game", (I am sure some of you know what I mean), but I seldom play more than one or two, the rest just gather dust, or get deleted from the HD.  I hope PCO becomes one of the few I would play, as it would be nice to get back into some tactical wargaming.

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RE: If I Own CMBB why get PCO? - 9/8/2010 3:29:21 AM   
junk2drive


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Everybody is looking for the Holy Grail. The problem is that everybody's vision of what that is, is different.

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Post #: 87
RE: If I Own CMBB why get PCO? - 9/8/2010 4:34:15 AM   
pplci

 

Posts: 2
Joined: 9/8/2010
Status: offline
Hey Everyone,

I have been and still am playing CMBB/CMAK for years, however I'm excited about PCO. I have been waiting for a long time for what I hope PCO will offer. I have spoken to several friends who also are old CM players and after just "finding out " about the release of PCO and the apparent willingness of the developer to keep adding, we are all in.


Looking forward to the game. CM vet of the great white north. ( Canada eh)


PPLCI
(Andrew)




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Post #: 88
RE: If I Own CMBB why get PCO? - 9/8/2010 11:58:13 AM   
Joseph_Nevsky


Posts: 46
Joined: 7/28/2009
From: Spain
Status: offline

quote:

ORIGINAL: pplci

Hey Everyone,

I have been and still am playing CMBB/CMAK for years, however I'm excited about PCO. I have been waiting for a long time for what I hope PCO will offer. I have spoken to several friends who also are old CM players and after just "finding out " about the release of PCO and the apparent willingness of the developer to keep adding, we are all in.


Looking forward to the game. CM vet of the great white north. ( Canada eh)


PPLCI
(Andrew)






+1

Also, I´m totally agree with Zemke_4. Well said!


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Post #: 89
RE: If I Own CMBB why get PCO? - 9/8/2010 5:05:29 PM   
Thomm

 

Posts: 237
Joined: 1/5/2001
From: Vienna, Austria
Status: offline
CMx1 was great in many respects. The problem was that it did not sell any more. Otherwise why would they have thrown the old engine over-board?

CMx2 solved this problem, obviously. Proof being, that BFC is still in business, and expanding.

The principal problem for many was that CMx1 is not being developed further. I hope that this gap will now be closed by PC:O for them.

Best regards,
Thomm

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Post #: 90
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