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RE: Mission Accomplished! - 9/11/2010 12:25:01 AM   
Canoerebel


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I can't comment on Nemo's game because I have no idea what kind of opposition he is facing. If Nemo's opponent is experienced and capable, then Nemo is at a level at which I do not play.

I wrote a day or two back that the "hit 'em hard" defense is a good one and has been successfully employed by a number of players. I've tried it with mixed results.

But I chose a different model for this game, I like it (so far, at least), and I don't want to begin radically changing it now. You know, trying to avoid the sudden "Oops, I went the wrong way/Haste makes waste" kind of indecision that can spell disaster.

So, for better or worse, I shall forge on.

(in reply to DTurtle)
Post #: 391
RE: Mission Accomplished! - 9/11/2010 5:22:57 AM   
crsutton


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quote:

ORIGINAL: Canoerebel

quote:

ORIGINAL: JohnDillworth
Dan,You are about 3 months in. How goes the pilot training?


I think I'm making satisfactory progress.

Three months into the game I think I've set up my training squadrons correctly, and the pilots seem to be advancing in skill as expected. I'm just reaching the point where I'm sending 50/70 pilots to general reserve. I haven't reached the point yet where I'm drawing from general reserve into front line units. That will follow very soon (as reflected in a post I just made in the War Room).

So I'm catching on to pilot training, but my dislike of it is even greater than I had feared back when I avoided it. I detest it. I cannot imagine how pilot training ended up in a game of this scope.



My biggest complaint is that it just eats up my time. Sometimes a half hour to an hour a turn must be spent on pilot training. It is fun for a while but I dread when mid 1944 comes around and I have many more units and thousands of pilots to manage. This was not a great idea. At least give the players the option to turn it off and train pilots automatically the WITP way. More vanilla but lets get real here.

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RE: Mission Accomplished! - 9/11/2010 11:43:50 AM   
KenchiSulla


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Once setup, on the Japanese side!, it is fairly easy to maintain. I dont go through my pilots every turn. I just look at general experience levels in the air unit list and if I see any of my training squadrons at "higher" levels of experience I empty some of them into the reserve pool.

I think the allies have bigger problems in this game. All those nationalities... brrrrr

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(in reply to crsutton)
Post #: 393
RE: Mission Accomplished! - 9/11/2010 2:53:23 PM   
Canoerebel


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3/22/42 to 3/26/42

Ceylon: Colombo falls to the Japanese on the 26th, meaning that Ceylon is now a Japanese colony. The defenses on Ceylon held for just 19 days despite the presence of a British division (albeit one with just 40 experience). Was it worth it? Yes, I think so. Brad committed more than five divisions to the invasion and it created a three-week speed bump. Reinforcements arrive at Aden in five days. If I can get them to Karachi, the time bought by Ceylon will have proven vital. Still, though, it's sobering to lose an important island like this one, and it's the first place I've put up a serious defense. (Note: Evacuation of cadres from Ceylon was successful).

KB: Still in the Arabian Sea causing trouble. I think I can get the reinforcements to Karachi, though, unless the KB parks right offshore and stays there, which I doubt will happen.

India: Brad landed 113th Regiment at Cox's Bazaar beginning on the 24th. He didn't bring enough, so he followed up with bombardment by Hyuga and Ise plus aerial bombings. He'll probably take it, but he can't go any further without landing additional troops. I think this is a diversion meant to give the appearance of threat to NE India. I really think Brad will move on the Bombay/Surat region next. I'm trying to cobble together a defensive line in that area. It would suit me very nicely if Brad crosses me up and instead focuses on the Calcutta region.

Allied Carriers: Remain at Capetown. Two that were upgrading are about seven days from being ready to go, but I still need to replace Buffaloes on two ships, and biplane Helldivers on Hornet. Those are additional good reasons to keep the carriers right where they are.

DEI: Lautem falls to the enemy.

SoPac: The Allies flew recon over Baker for a few days. The purpose is to feed any suspicions Brad might have that Baker is a possible target.

NoPac: The Marine regiment arrived at Seattle and is loading aboard transports for the trip to Attu Island. This is the last island I need to occupy, as an Army battalion recently landed at Amchitka.

Sub Wars: I-172 nailed an xAKL south of Pearl Harbor, then missed an escort DD; S-40 got a TK in the Molucca Straits.

(in reply to KenchiSulla)
Post #: 394
RE: Mission Accomplished! - 9/11/2010 4:41:43 PM   
Canoerebel


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quote:

ORIGINAL: vettim89

One thing you have not mentioned (unless I missed it) is the use of the RN subs. Here is one way where Q-Ball has done you a favor. Until 1943 your subs with working torpedoes are relatively short legged. He has done you a favor here by moving right into their wheel house. Any plans for them? How many RNN subs did you get out of the DEI and where are they now?


The Allies have a mix of RN, RNN, and USN subs around Ceylon, with more on the way. The Allies have lost just three subs in the war - two at Manila and one to ASW, and all of them were USN. So the entire RNN fleet is available for duty.

(in reply to vettim89)
Post #: 395
RE: Mission Accomplished! - 9/11/2010 6:03:40 PM   
Canoerebel


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3/27/44

Arabian Sea: A burning xAKL stumbled into one element of the KB. The radio officer quickly transmitted by wireless that Kaga, Hiryu, Soryu, and Ryujo were off his port bow before the xAKL slipped under the waves. Enemy recon aircraft were reported over Surat, and I'm sure they were aircraft from the enemy carriers since there's no Japanese airfield within range.

Hunches: I am increasingly sure that the next enemy invasion will take place on India's west coast, probably at Surat. This base already has two Australian brigades and one Indian brigade, but I'm sending the third Aussie brigade that way from Calcutta. So I'm drawing down my defenses around Calcutta and Chittagong on expectation that the real danger lies to the west. I think Brad would make a big mistake to go for Calcutta instead of the Bombay area at this point.

(in reply to Canoerebel)
Post #: 396
RE: Mission Accomplished! - 9/12/2010 10:37:01 AM   
Canoerebel


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3/28/42 and 3/29/42

KB: The Japanese carrier fleet remains posted in the northeastern Arabia Sea, south of Karachi and generally SW of Surat. I think, but I"m not positive, that Brad would move the carriers south to escort any invasion armada - assuming he's worried about the possibility of Allied carriers sortying from the south to interfere. Patrol aircraft sighted what seem to be combat ships departing Ceylon and rounding India's south cape.

India: I believe it is more likely that the Japanese will hit Surat, Bombay, or Goa than northeastern India. For that reason I continue to siphon off troops from Calcutta/Chittagong to send them west. Surat currently has an AV of 400+ with another Aussie brigade and another Indian brigade on the way. Bombay is about to get an Indian division from Bangalore. The weak, but nevertheless helpful, 70th UK Divsion (50 AV) will arrive at Karachi in two days, and another Indian division will then arrive at Madras. It will be interesting trying to get the three UK brigades that arrive at Aden to Karachi, what with the KB lurking.

China: Things are stable here. The AVG bushwacked a flight of unescorted Sonia's over Kweilin, downing at least 12 in one of the few Allied victories in the air to this point.

Oz: Things have settled down here, too. The Allies just paid to "buy" 41/A Division at San Diego. This unit goes to SW Oz. I do not want to reveal to Brad the presence of US Army division in Oz. So 40th Division (already there) and 41/C (on the way and currently nearing New Zealand) will garrison rear areas while Aussie troops begin to move forward to battle the Japanese.

NoPac: Seabees will begin landing at Attu Island in no more than two days. The Marine regiment just left Seattle and will arrive in about a week. This operation is critical even though, at present, it doesn't look like Brad is paying any attention to the Aleutians. SigInt just showed: (1) 61 enemy aircraft at Paramushiro; (2) 1306 men at Onnekotan; and (3) 17,157 at Sapporo. Brad has taken steps to beef up the Kuriles, so he's cognizant of a threat. That's a perception I want to feed by securing and building up Allied bases in the Aleutians. The sooner the better.

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RE: Mission Accomplished! - 9/12/2010 6:12:23 PM   
vettim89


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When your reinforcements arrive at Aden, You may need to send you CV's out of Cape Town just long enough to show themselves. Hopefuly Brad will take the bait and run his CVTF south to allow you to move your convoys into Karachi. You may only need to send the RN CV's to accomplish this. The more I think about it the more I think you should just send the RN CV's - perfect use of Mistroika

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RE: Mission Accomplished! - 9/12/2010 7:51:06 PM   
Canoerebel


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3/30/42

The long-awaited reinforcements have arrived. Now comes some nail biting....

India: The Japanese are landing at Calicut on India's southwest coast. The base is vacant and will give Brad a good reconnaissance post. I'm sending two Indian divisions from Madras that way to see if I can force an eviction. If Brad reinforces, or if a hotspot develops elsewhere, the two units will already be in strategic mode and ready to move. The KB remains posted south of Karachi. It's far enough south that I can get ships to Karachi, but I don't know how long they will remain afloat. [Vettim, I may employ your idea if necessary, but I'm still hoping to avoid revealing any carriers. I think there's a chance I can run my troops in assuming Brad doesn't have any notion of a particular moment they would be arriving]. Allied troops continue to shift around, with 500+ AV now present at Surat, including a veteran Australian division.

USA: 4th Marines arrived at San Diego. I'm shipping this unit off to Nadi (the base adjacent to Suva). I was tempted to send this unit to the Aleutians, but some Army units arrive over the next few weeks that I can detail for that purpose.

Attu Islands: Most of a Seabee unit is ashore, and 7th Marines are aboard transports now well into the Gulf of Alaska.

(in reply to vettim89)
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RE: Mission Accomplished! - 9/12/2010 8:26:21 PM   
vettim89


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Just show him the RN CV's. He has to already know that they are in theatre. You would be giving nothing away. All you have to do is let them be seen as a threat to his SLOC and KB should break south

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RE: Mission Accomplished! - 9/13/2010 12:15:35 AM   
Cribtop


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Whatever you do with your CVs, remember that losing the reinforcements in transit would be a strategic disaster. KB can re-position very quickly indeed if he gets even a hint of what's up. Beware the assumption that your slow moving thin skins are out of range on the way in to Karachi. Losses of empty ships is acceptable, but lose the UK troops and you will never replace them.


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RE: Mission Accomplished! - 9/13/2010 12:20:33 AM   
witpqs


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Something about the game engine to keep in mind:

Course changes when off-map TF's are enroute are not allowed.

So if you send a convoy set to appear at a given hex on map and the enemy appears near that hex a few turns before, you can't do anything about it until your convoy actually shows up on map.

IRL you could just reverse course for a day or hang out 25 hexes away until you deemed it safe to proceed.

In game you can't. In game your convoy appears on schedule and gets attacked.

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RE: Mission Accomplished! - 9/13/2010 1:44:12 AM   
Canoerebel


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First, I have found that you CAN recall ships in transit from Aden or Abadan to India. I've done it a half-dozen times in the game already.

This makes it easier to try to work a way to slip shps into Karachi.

First, I'll send some ships loaded with engineers and base forces (they were already in strategic mode and ready to go). We'll see how Brad reacts. He may conclude that they are the infantry units and this could possibly discourage him from some of his plan.

Second, the ships carrying the British units will split between fast APs and slower xAKs. This will hopefully facilitate getting ships in more quickly.

It will be a week before the ships arrive, so the position of the KB may change and affect my plans, but at the moment I'm going to try some blockade runniing.

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RE: Mission Accomplished! - 9/13/2010 2:15:58 AM   
witpqs


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quote:

ORIGINAL: Canoerebel

First, I have found that you CAN recall ships in transit from Aden or Abadan to India. I've done it a half-dozen times in the game already.


Cool.

I forget the details but they had some bug that really messed up the units/ships in transit when some people did this (obviously doesn't happen all the time if you did it successfully!) so the developers' advice was "don't do this".

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RE: Mission Accomplished! - 9/13/2010 2:50:48 AM   
Bullwinkle58


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Deleted double post.

< Message edited by Bullwinkle58 -- 9/13/2010 2:57:53 AM >


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RE: Mission Accomplished! - 9/13/2010 2:57:54 AM   
Bullwinkle58


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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Canoerebel

First, I have found that you CAN recall ships in transit from Aden or Abadan to India. I've done it a half-dozen times in the game already.


Cool.

I forget the details but they had some bug that really messed up the units/ships in transit when some people did this (obviously doesn't happen all the time if you did it successfully!) so the developers' advice was "don't do this".


Don Bowen said:


"This might be it: http://www.matrixgames.com/forums/fb.asp?m=2179384

There are issues with turning around a TF when in an off-map pipeline. Lots of conditions, many work, some don't - best to never do it. Been like this since original release, when the "some don't" raised their ugly heads. Very difficult to address - off map TFs are, well, off map. They do not have actual x,y coordinates and their relationship to the map is maintained by calculations involving the arrival point/departure point on the actual map and the distance traveled/to travel. There is (a lot) of code to handle such routings but it has been found to have holes the size of (exageration of your choice) when basic control values are invalidated.

Hard to tell what might happen. Post a save in the tech support forum and I'll take a look (probably tomorrow)."



http://www.matrixgames.com/forums/tm.asp?m=2342187&mpage=1&key=off%2Dmap%2Cmovement? is where he said the quoted matter above. The link he posted in the quoted matter contains a list of DO NOTS concerning off-map movement.

Given this, playing shuffle games on the Aden--Karachi transit is really difficult for an Allied player fighting an India invasion. You must COMMIT to the inbound transit at least erupting into the IO for a minimum of a turn. You can turn tail and run then, but you lose that TF for an entire turn-around cycle. If you seek to hide out in Aden or Abadan, perhaps to save old RN BBs from a northward cruising KB, you must COMMIT to a couple of weeks of loss of those ships.

As I said last week, what off-map giveth, it also taketh away.



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RE: Mission Accomplished! - 9/13/2010 3:22:27 AM   
Halsey

 

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quote:

ORIGINAL: witpqs

Something about the game engine to keep in mind:

Course changes when off-map TF's are enroute are not allowed.

So if you send a convoy set to appear at a given hex on map and the enemy appears near that hex a few turns before, you can't do anything about it until your convoy actually shows up on map.

IRL you could just reverse course for a day or hang out 25 hexes away until you deemed it safe to proceed.

In game you can't. In game your convoy appears on schedule and gets attacked.



I do it all the time.

You'll get a message stating "this many days"to change destination, then voila!
On their way someplace else.

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RE: Mission Accomplished! - 9/13/2010 7:47:31 AM   
Smeulders

 

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quote:

ORIGINAL: Halsey


quote:

ORIGINAL: witpqs

Something about the game engine to keep in mind:

Course changes when off-map TF's are enroute are not allowed.

So if you send a convoy set to appear at a given hex on map and the enemy appears near that hex a few turns before, you can't do anything about it until your convoy actually shows up on map.

IRL you could just reverse course for a day or hang out 25 hexes away until you deemed it safe to proceed.

In game you can't. In game your convoy appears on schedule and gets attacked.



I do it all the time.

You'll get a message stating "this many days"to change destination, then voila!
On their way someplace else.

quote:

There are issues with turning around a TF when in an off-map pipeline. Lots of conditions, many work, some don't - best to never do it. Been like this since original release, when the "some don't" raised their ugly heads. Very difficult to address - off map TFs are, well, off map. They do not have actual x,y coordinates and their relationship to the map is maintained by calculations involving the arrival point/departure point on the actual map and the distance traveled/to travel. There is (a lot) of code to handle such routings but it has been found to have holes the size of (exageration of your choice) when basic control values are invalidated.


As said, it works often, but I've had some serious problems with it as well. One transport TF that had it's arrival hex changed started looping from "20 days until arrival" to "one day until arrival" and back up to 20 again. Eventually it did return to CT when I told it to do that, but from now on I'm very wary of changing destinations for off-map TFs.

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RE: Mission Accomplished! - 9/13/2010 2:56:40 PM   
Canoerebel


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3/31/42

Gents, thanks for the information about "in transit" issues. I had no idea. The ships I have recalled thus far have acted perfectly fine, but they were also low value supply TFs. I don't really want to lose a bunch of troop transports to some unpredictable bugginess.

India: The unit coming ashore at Calicut, on the southwestern shores of India, is 6th Guards Division (I think this is one of the four "extra" divisions given Japan in Scenario Two). That's too much to evict with what I have in the area, so I'll shift my units a bit north and prepare for a defense around Bombay or Bangalore or someplace like that. I can't imagine Brad would be satisfied with landing in force at India's southern tip. To do so turns this into a long, drawn out land campaign. If Brad's coming for India - and I'm almost sure he is - then Goa, Bombay, or Surat make the most sense. The only other possiblity, which I consider pretty unlikely, would be if he got cold feet and decided to just go for NE India.

KB: Remains in place south of Karachi some eight to ten hexes.

Weighing Things: It is still possible - unlikely, but possible - that Brad could make a sudden shift and hit Australia or some other region. Each day makes such a shift that much more unlikely. So, as time passes, the Allies feel less need to garrison places like the Line Islands and correspondingly more need to garrison forward bases - like Fiji and the Western Aleutians - that were basically indefensible early in the war if the Japanese committed to major operations. So we are entering a phase where the Allies will try to secure the Aleutians and Fiji as new reinforcements arrive on the West Coast. That may take several months, but once accomplished we will be nearing the point of equilibrium in the Pacific. I still expect Japanese moves here - Midway in particular - at some point, but the absence of the KB combined with Brad's lack of knowledge about the position of the Allied carriers, is giving me alot of time to work with.

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Concerning Hobbits - 9/13/2010 3:17:05 PM   
Canoerebel


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A brief word to explain why I've chosen this strategy:

Following the initial conquests of Singapore, Luzon, etc., an experienced, capable Japanese player has a big decision to make: Where next? Done properly, he has the means to conquer a major territory like Ceylon/NE India, NW and NE Oz, New Zealand, Suva/Pago Pago, and possibly Hawaii and India, though I don't think either have been vanquished in a PBEM yet.

An experienced and capable Allied player has to decide how strongly to oppose the Japanese. He can do so vigorously and may succeeed. But there is the distinct possibility that he will come out on the short end, which risks a Japanese auto-victory or, at a mininum, many, many months of inertia as he faces a war in an ocean without the one asset he needs - carrier superiority - to fight that war.

Knowing my opponent is very good led me to choose a soft - very soft - defense early in the game. I am willing to concede a heck of alot of territory if, in doing so, I can (1) protect my carriers; (2) develop my infrastructre - troops, supplies, bases - to facilitate the eventual Allied offensives; (3) use any territory gained by Japan to my advantage later - for deception purposes and/or a fight that favors the Allies; and (4) not lose anything vital - like SE Australia (Melbourne/Sydney), NW India (Karachi), and Pearl Harbor.

So, to this point, I haven't been pushed beyond where I'm willing to be pushed. I'm getting nervous about India, now, but had Brad landed in strength at Townsville, I'd probably be equally worried about Sydney now. I have alot of territory that I can yield in India, but it's going to be a battle.

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RE: Concerning Hobbits - 9/13/2010 6:19:53 PM   
HMS Resolution


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Historically speaking, of course, the loss of Ceylon would have been an immense blow to the Allies; it was the last major source of natural rubber available to the allies, and its loss likely would have caused the collapse of Churchill's government.

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RE: Concerning Hobbits - 9/13/2010 6:48:34 PM   
Canoerebel


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The Situation in West India, 4/3/42.




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RE: Concerning Hobbits - 9/13/2010 6:49:08 PM   
Canoerebel


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The situation in South India, 4/1/42.




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RE: Concerning Hobbits - 9/13/2010 6:49:49 PM   
Canoerebel


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The situation in NE India, 4/1/42.




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RE: Concerning Hobbits - 9/14/2010 5:28:08 AM   
crsutton


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He simply can't keep those carriers there forever. There can be no operations elsewhere. He may not be able to move far into OZ, but the Japanese player has to take Darwin and some of N Oz. If not, sooner than later he is faced with an Allied push into the DEI.

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Why, eh? - 9/14/2010 2:29:23 PM   
Canoerebel


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Last week somebody asked why the Allies are preoccupied with NoPac when all the action is in India. This map illustrates the reason. The Allies can select a more historical route of advance through CenPac/SoPac/SWPac in which case they have a LONG way to go to reach the Japanese vitals.

Or, the Allies can leap across the Berring Sea right to the Japanese heartland....as long, that is, as the Allies control the western Aleutians. If the enemy takes them, it creates a critical buffer and tripwire. The Japanese would get plenty of advance notice of any Allied move in NoPac. Therefore, the failure of Japan to take the western Aleutians, and ongoing Allied efforts to occupy and secure them, is the second most important operation taking place in the game.

NoPac is huge, though most players on both sides ignore it - probably because we, as WWII buffs, just *like* the idea of re-creating the real war. By late '43 and early '44, the Allies can deposit vast amounts of troops and supplies at major islands in the Kuriles and vicinity that offer potentially big airfields in close proximity to northern Japan. To stop this, Japan has to strongly garrison these islands and have airfields built up and base forces present.

If the Allies fall really far behind schedule, for some reason (India, *cough* *cough*), NoPac offers an almost instantaneous route to get back into the game. I've had success doing this very thing in a WitP match in the not too distant past.

Brad knows all this - in fact, he gave me some friendly advice and counsel when the idea first occurred to me to invade Hokkaido and the Kuriles in that WitP game. When he sees the western Aleutian bases growing in our game, he'll have to beef up his NoPac defenses considerably. I think I can use this to my advantage as the game wears on, either for decoy purposes or to actually invade NoPac.

NoPac important? Put it this way - nowhere else can the Allies get close to the Home Islands in 1942.




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RE: Why, eh? - 9/14/2010 3:28:26 PM   
Bullwinkle58


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All true, but there are the winter penalties, the small bases for loading and supply dumps, geographic difficulty in supporting/redundant LRCAP, and relatively long trips to shipyards.

I know you must be considering that Q isn't seemingly paying much attention to the North because he intends to win the game in India "pretty soon now."

So I won't remind you.

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RE: Why, eh? - 9/14/2010 5:19:59 PM   
Canoerebel


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It's a long game, and it's even a long time before auto-victory comes into play, so there's no "pretty soon now." Of course, Brad may accomplish things now that lay the groundwork for victory later, but we'll see.

I think for Brad to achieve auto-victory will require the conquest of India. How many IJA divisions will that take? The Allies currently have something like 5,000 AV present in India. They're not the best troops, but I would think a minium of ten IJA divisions will be necessary to have a decent shot at it. Furthermore, Brad will have to keep the full KB nearby or else he risks the Allied carriers disrupting his supply lines.

And if he keeps the KB present near India, the Allies will be in a position to move forward in the Pacific theater well before the end of the year.

Yes, I'm nervous about India, but we have a very, very long way to go.

(in reply to Bullwinkle58)
Post #: 418
RE: Why, eh? - 9/14/2010 8:19:19 PM   
Capt. Harlock


Posts: 5358
Joined: 9/15/2001
From: Los Angeles
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quote:

All true, but there are the winter penalties, the small bases for loading and supply dumps, geographic difficulty in supporting/redundant LRCAP, and relatively long trips to shipyards.


The winter penalties apply to Japanese operations as well. In fact, it's a great early war equalizer: the Netties aren't nearly as lethal when the snows are blowing. As for trips to the shipyards, it's actually a shorter trip to Pearl from the Aleutians than from Fiji or the southern Solomons. Finally, even if no invasion is planned, fast bombardment runs of CA/DD forces to Sakhlin or Hokkaido can make this sector impossible for the Japanese to ignore.

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(in reply to Bullwinkle58)
Post #: 419
RE: Why, eh? - 9/14/2010 10:00:35 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: Capt. Harlock

quote:

All true, but there are the winter penalties, the small bases for loading and supply dumps, geographic difficulty in supporting/redundant LRCAP, and relatively long trips to shipyards.


The winter penalties apply to Japanese operations as well. In fact, it's a great early war equalizer: the Netties aren't nearly as lethal when the snows are blowing. As for trips to the shipyards, it's actually a shorter trip to Pearl from the Aleutians than from Fiji or the southern Solomons. Finally, even if no invasion is planned, fast bombardment runs of CA/DD forces to Sakhlin or Hokkaido can make this sector impossible for the Japanese to ignore.


Point one, yes. He can airlift supplies to some extent, but the winter is hard on both. Shipyards--I'd use Sydney and Brisbane, not PH, from the Solomons. The Aleutians can use Seattle, but it's also pretty easy for th eJapanese player to flood the Yukon coast with subs. And bombardments only works if there's something to bombard. Heavy bombardment TFs eat fuel, and again open to sub attacks for not much return.

If the Allied player sets foot in the Kuriles, he gets a big, free Japanese troop activation for his trouble. Plus, I believe, early activation of kamis.

There's a reason the Allies didn't go to the HI through the Aleutians.

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(in reply to Capt. Harlock)
Post #: 420
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