PrinzHenrich
Posts: 815
Joined: 3/17/2008 From: Poland Status: offline
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My suggestions Infantry = 7000 but, less than 1000 light infantry, less than 1200 grenadiers Cavalry 3000 but less than 1000 light cavalry, less than 1000 cuirassiers Artillery 30 points Infantry – fire 100%, melee 100%, two battalion guns, veteran, 12 mp, all formations Grenadiers– fire 120%, melee 120%, two battalion guns, crack 12 mp, all formations Light infantry – fire 120%, melee 80%, two battalion guns, regular 14 mp, can’t square Hussars – fire 5%, melee 75%, regular – 26 mp Dragoons – melee 100% - 22 mp Cuirassiers – 120% melee - 22 mp 3 points for one heavy gun (3,5,12, -10) 2 point for medium guns (2,4,8, - 12) 1 point for light gun (1,2,6 - 14) One head general -2 subpoints– 7 command radius 2 corps generals - 1 subpoints – 7 command radius 6 generals – 6 command radius All generals 7 command rating Two battles, One time you have to defend some positions, second time you shall took this positions. Battlefield and game options make standard by me :) Ex. "Firing at greater than effective Range - 25%" Unit strenght Multiplier per Battalion gun - 5% Bombardment Modifier by Range Lght 100-50-25 Md 120-75-40 Hvy 150-100-5 Combat phase after 4 turn, Etc. ========================================================================================= Unactual modifiers and vactors :)
< Message edited by PrinzHenrich -- 9/13/2010 3:48:32 PM >
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Changes....
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