WoodMan
Posts: 1345
Joined: 6/2/2010 From: Ol' Blighty Status: offline
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No prob glad to help I think all that is explained in one of the tutorials, but without the picture, I can't remember its been long since I did them. A couple of things I forgot to mention in the diagram but I'm sure are already known by most players anyway To crash Research costs a fixed sum of money, you get the option to turn down the crash research after you have seen the cost, for a long time I didn't realise this because first there is a window that tells you it will cost, but doesn't tell you how much, I feared losing all my cash so always said no, but if you click yes it then tells you the amount and you get a chance to say no again and the total Empire potential in the top left is not only decided by the Empire population, as shown government style and any race bonus also make a difference, but I'm also pretty sure the intelligence of your race makes a difference too. So the above picture has quite a good amount because Humans get a 15% bonus and Republic gets a 25% bonus and also Humans are Quite Intelligent, which I think gives them more than for example the Teekan who are Stupid, don't get a bonus for Merch Guild and also don't have a race bonus for Research like Humans either Edit: Confirmed that Intelligence does affect the Research, its mentioned in the old Introduction to Alien Races thread.
< Message edited by WoodMan -- 9/16/2010 3:06:14 PM >
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"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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