Cosian
Posts: 54
Joined: 9/22/2006 Status: offline
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quote:
ORIGINAL: b0mber You are right about everything. The collectors need to be on stations or stopped ships in order to gain energy. Yes, afaik frighters bring fuel to stations, but if the station is a bit far away they could take a while. A station with 360 fuel capacity Provided with the first reactor, Fission Reactor FS100 The reactor consumes 7,62 fuel to give 1000 energy units. Long Range Scanner LR-100 (60 static e.) plus other components let's say 70 static energy. The station with 360 fuel can produce 47,2k of energy. It doesn't have collectors or it's placed in deep space. The station consumes 70 energy per second wich means it is going to run out of fuel every 11 mins and 15 seconds. I think it would actually run longer, albeit not with all systems working .... Where energy use exceeds production the limiting factor is the reactor. The FS100 can only produce 59 energy units per second so it can only use a max of .44958 fuel per second. If fuel is managed at 5 digits of precision, it would run for 13.34579 minutes.... So you have an additional couple minutes to make a sandwich before the lights go out. What would be really nice is if the design screen could launch a little simulator screen where you set some ticks like weapons firing, move speed, shield recharging, using thrusters, proximity to star, etc.... sure would help folks understand whats going on. It's anyone guess how its actually coded and there many unknowns that could have a big impact on fuel use... For example, how efficient are the reactors? Clearly they do not fire and burn fuel when the energy store is full. So when do they decide they need to run a cycle? Do they consider how much energy the solar collectors will bring in that cycle? Do they only fire if the projected empty energy store amount is equal to or less than their output? In some respects, maybe I am digging to deep, but answers to these and other questions are intregal to ship design. I am still trying to figure out how much energy recharging shields use and also if there is any energy impact to using more thrusters.
< Message edited by Cosian -- 9/20/2010 12:21:17 AM >
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