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RE: new scenarios in the plannig?

 
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RE: new scenarios in the plannig? - 8/30/2010 9:30:39 PM   
WilliePete

 

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as for a small scenario Norway would do. I myself would like to see the Balkan Campaign. But what would you like to see for the next game release is the real question. I don't think it would be feasible to make a release out of a bunch of smaller, lesser WW2 campaigns. North Africa is a candidate. Italy is also a good candidate. Normandy, Market-Garden, and the Bulge would all be perfect. My favorite though is the Eastern Front, and that could be broken down in many sub-campaigns. The smaller scenarios like Norway could be added in with main title.

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Post #: 31
RE: new scenarios in the plannig? - 8/31/2010 6:14:40 PM   
Redmarkus5


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East Front is also my favourite, just wonder about the marketing sense of that - it will compete with WitE?

However, it would be very nice to have an East Front campaign that is broken down into scenarios by year or even season and region (Summer '41, Leningrad/Baltic MDs, then Summer 41 Belorussia, etc.)

There could be a historical option where you fight each historical battle on the relevant front, plus a dynamic campaign where your success/failure determines which map you play on next.

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Post #: 32
RE: new scenarios in the plannig? - 8/31/2010 8:53:22 PM   
Panzeh

 

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I tend to think that while a lot of guys on the forums who buy these games as a matter of course like mega-scenarios, it might be more appealing to have shorter scenarios that can be done within, say, an evening, something similar to the small Dutch scenario.

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RE: new scenarios in the plannig? - 8/31/2010 9:07:58 PM   
LuckyJim1010

 

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Can anyone who has the game say if they see it as an engine for modern/cold war/ww3 in Europe type of scenarios ?

I am seriously thinking of getting this game - just want to see how it all pans out....

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Post #: 34
RE: new scenarios in the plannig? - 10/11/2010 10:01:04 AM   
Sneer


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what can I say .... I like the engine
I like the concept of less popular known battles
but....
even with some variations this game has a bit too little content for me
3 bigger 2 smaller scenarios ....
I'm a bit disppointed
I expected at least sacandinavian campaign inside

game is relatively too short for me
nearest competitor -> TOAW had tons of scenarios to play with ....


< Message edited by Sneer -- 10/11/2010 10:14:28 AM >


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RE: new scenarios in the plannig? - 10/11/2010 10:29:06 PM   
borsook79


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If I may cast my "vote" - Norway as a addition (free or very cheap) to this game, Africa + Balkans as the next game in the series.

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Post #: 36
RE: new scenarios in the plannig? - 10/11/2010 11:04:33 PM   
Toby42


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Yes, small playable scenario's. Case Yellow is too big to be enjoyable!

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Post #: 37
RE: new scenarios in the plannig? - 10/12/2010 4:28:55 AM   
bcgames


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quote:

ORIGINAL: Panzeh

I tend to think that while a lot of guys on the forums who buy these games as a matter of course like mega-scenarios, it might be more appealing to have shorter scenarios that can be done within, say, an evening, something similar to the small Dutch scenario.

I like short scenarios mostly; but like the option of having the long ones too. I wish there were more short scenarios in Decisive Campaigns...and I'm not talkin' 'bout including more of the ahistorical lot currently delivered with the game. The Long are there...the short--ain't.

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Post #: 38
RE: new scenarios in the plannig? - 10/28/2010 5:13:17 PM   
patchogue


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It would probably require major additions - particularly air supply - and maybe a change of scale to battalions but I'd like to see a Kohima/Imphal battle.

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Post #: 39
RE: new scenarios in the plannig? - 10/30/2010 2:49:27 AM   
Zaratoughda


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Erik Nygaard did a great TOAW scenario (Weserubung) on the German invasion of Denmark and Norway... and it is 5 KM per hex and 1 day turns which is a WTP scale.

However, the units are mostly batallion (TOAW allows 9 units to stack in a hex) with some smaller (even saw one airdrop squad) units, and as I understand it WTP is mostly regimental level.

Yeah, a disadvantage to do this scenario at the regimental level because we got small unit actions over the large expanse, but I imagine it can be done.

Also, the map is almost 300x300 and I am not sure WTP can handle a map that large.

The big problem with Erik's scenario, is it was done for TOAW. With JMass' graphics mod the graphics are great but then there is the TOAW game systems. The scenario, although tedious, plays out OK for the first few turns but then there is TOAW taking MPs away from every unit on the map whenever you make an attack and, that makes you have to go back and forth between like 7-10 different areas on the map time after time in the same player turn and, that is enough to make you go insane, and at that point the scenario, at least for me, fell apart.

Yeah, would be really nice to get this in WTP.

If there was an editor available I just might try to talk Erik into doing it. He is Norewigan and knows this campaign like the back of his hand.

I also suggested smaller, army level scenarios, for the Polish campaign but doesn't look like that one is gonna happen.

My belief is that east front or Mediteranean scearios are gonna come in separate games in this series (yeah, would be GREAT to get the Burma campaign and the like in a game). But, there are still a few scenario possibilities that exist for WTP.

Zaratoughda

< Message edited by Zaratoughda -- 10/30/2010 2:50:56 AM >

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RE: new scenarios in the plannig? - 10/30/2010 5:06:11 PM   
hank

 

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I like the smaller scenario's too. The Bzura sce is much fun. When you get in some of the later battles of WWII there were great conflicts within the larger battle on both fronts. Especially the big ones like Kursk, Moscow, Stalingrad (the Aksay River battle of Raus), Smolensk, Kharkhov, Leningrad ... and on and on ... and west front battles within DDay and BotB around Caen, Falaise, St. Lo, Arracourt, Lorraine, Nijmegan, Arnheim, Huertgen Forest, Bastogne, etc etc etc.

I like the way HPS structured their battles where you had the one big campaign with numerous smaller scenarios within that battle (of various sizes ... half or third of the overall campaign down to smaller one week battles).

another 2 cents for the day

< Message edited by hank -- 10/30/2010 5:08:36 PM >

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RE: new scenarios in the plannig? - 11/2/2010 12:28:57 AM   
henri51


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If one takes the trouble to read what Vic said almost 2 years ago about future plans and afterwards about this game and AT Gold, it is fairly obvious that the next two scenatios will be North Africa and Leningrad, which is a good choice.Of course he could have changed his mind, but as has been pointed out, conflicting with Grigsby's game is to be avoided, Norway may be too amphibious and maybe not worth a whole game, another France game will not sell well, and this game is better adaptable to North Africa than most, and doing only ONE front of the Eastern Front has not been done much.

Henri

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Post #: 42
RE: new scenarios in the plannig? - 11/2/2010 1:47:59 PM   
Vic


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Hope to give some info in a few months about where things are headed. (getting AT Gold ready in the meantime)

For this interval period I want the engine completly bug free.. which upcomming v1.04 will get very close too.

Also I am thinking of opening up 1 or 2 free-lance scenario designer positions with VR Designs. More about that later.

best regards,
Vic


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Post #: 43
RE: new scenarios in the plannig? - 11/2/2010 7:48:42 PM   
henri51


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I am really looking forward to AT Gold. IMHO scenarios like WaW would be worth paying for by themselves. As amatter of fact I hope that there will be such a scenario in AT Gold.

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Post #: 44
RE: new scenarios in the plannig? - 11/3/2010 1:33:18 AM   
bcgames


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quote:

ORIGINAL: Vic
Also I am thinking of opening up 1 or 2 free-lance scenario designer positions with VR Designs.

I'll do it.

BCG

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Post #: 45
RE: new scenarios in the plannig? - 11/3/2010 11:07:28 PM   
hank

 

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Will there be a job description available when the decision is made? ... a list of skills ... if programming skills are required (C#) ... what reference library does a person have access to ... map making skills ... tools needed ... etc etc.

I'm just curious what a scenario designer skill set would require ... besides enthusiasm, historical knowledge, enthusiasm ... cartographic skills ... enthusiasm ... etc


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Post #: 46
RE: new scenarios in the plannig? - 11/4/2010 5:28:54 PM   
Vic


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quote:

ORIGINAL: hank

Will there be a job description available when the decision is made? ... a list of skills ... if programming skills are required (C#) ... what reference library does a person have access to ... map making skills ... tools needed ... etc etc.

I'm just curious what a scenario designer skill set would require ... besides enthusiasm, historical knowledge, enthusiasm ... cartographic skills ... enthusiasm ... etc




yes i will... hope to post something on saturday!

but enthusiasm will come below patience in the order of priorities :)


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Post #: 47
RE: new scenarios in the plannig? - 12/1/2010 1:44:36 AM   
jeffreysutro@jeffreysutro.com

 

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I am interested in how subsequent iterations of this game will be related to each other. I know of three ways it has been done in the past by other designers, though there are probably more.

One is the what SSG did in the past with their Decisive Battles series starting with "Korsun Pocket", then going to "Battles in Normandy", "Battles in Italy" and finally "Battlefront". Each game was similar to the one before with an updated game engine and new rules. When a new game came out the old games were not updated to the new standard so the older games became "obsolete" after a time. The games were incompatible with each other and scenarios from one game were incompatible with the other games. In my opinion this is not a very good model for how future development of Decisive Campaigns should proceed.

The second model is what HPS does where each game in the series is separate, but when a new game comes out with improvements all the older games are then all patched up to the new standard. Each game though is a separate purchase. I like this idea better than the old SSG model, since it ensures that all the games play the same (no need to relearn the rules each time you want to play a different game) and that all the games are fully up to date.

The third model is what SSG has been doing with their newest system which is to sell a basic game (in this case "Kharkov, Disaster on the Donets") and then sell scenario packs that work with the game engine. Each update to the engine also applies to all the scenarios. I feel that this is the best model since it means that all the games / scenarios are using the same rules and features, and one update updates everything. In addition, there is some cost savings since the scenario packages are (at least slightly) less expensive than a whole new game would be.


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Post #: 48
RE: new scenarios in the plannig? - 12/1/2010 2:22:57 AM   
Ken7

 

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This is a SUPER game. Difficult but a heck of a lot of fun to play. Way to go Vic. kudos.

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Post #: 49
RE: new scenarios in the plannig? - 12/1/2010 10:55:01 AM   
Vic


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quote:

ORIGINAL: jeffreys

I am interested in how subsequent iterations of this game will be related to each other. I know of three ways it has been done in the past by other designers, though there are probably more.

One is the what SSG did in the past with their Decisive Battles series starting with "Korsun Pocket", then going to "Battles in Normandy", "Battles in Italy" and finally "Battlefront". Each game was similar to the one before with an updated game engine and new rules. When a new game came out the old games were not updated to the new standard so the older games became "obsolete" after a time. The games were incompatible with each other and scenarios from one game were incompatible with the other games. In my opinion this is not a very good model for how future development of Decisive Campaigns should proceed.

The second model is what HPS does where each game in the series is separate, but when a new game comes out with improvements all the older games are then all patched up to the new standard. Each game though is a separate purchase. I like this idea better than the old SSG model, since it ensures that all the games play the same (no need to relearn the rules each time you want to play a different game) and that all the games are fully up to date.

The third model is what SSG has been doing with their newest system which is to sell a basic game (in this case "Kharkov, Disaster on the Donets") and then sell scenario packs that work with the game engine. Each update to the engine also applies to all the scenarios. I feel that this is the best model since it means that all the games / scenarios are using the same rules and features, and one update updates everything. In addition, there is some cost savings since the scenario packages are (at least slightly) less expensive than a whole new game would be.



Hi Jeffreys,

One thing i like about HPS is that they dont talk the talk before they walk the walk.

I am trying to do the same thing.

So basicly i will not be making many statements on the future directions of things untill i can actually make it happen.

However i can say that when the next DC title comes out, the older ones (currently only DC:Blitz of course) will be upgraded.

To be honest i cant wait to start on the next DC title, but as said elsewhere on the forum have to put some more time into AT Gold first which is scheduled for Q1 2011.

Best regards,
Vic


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