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RE: Matrix let down - 9/24/2010 10:52:43 PM   
Misconduct


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From: Cape Canaveral, Florida
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All I have to say to a kid who steals a game, can't play it correct and whines about it on a forums ->



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Post #: 61
RE: Matrix let down - 9/25/2010 6:55:54 PM   
PaxMondo


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Joined: 6/6/2008
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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: PaxMondo

Maybe Matrix can backtrack his ISP and prosecute him for copyright violation?  He's already admitted his guilt.    Such an easy case, even a FEDERAL prosecutor should be able to win it. 


It would be a civil matter. No need for the feds.

You are prolly right ... but if some agency could be brought in then you could have the Budget vans pull and empty the poor dweebs basement and haul it all off. Nothing is too good for pirates. Even if not likely, it just SOUNDS so nice.

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Post #: 62
RE: Matrix let down - 9/26/2010 2:11:37 AM   
JWE

 

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Wind it down please. We all know who the perps are. No need for amusing comments.

This thread is getting bumped up.

If you really must make an amusing comment, you will likely get caught in the toilet when it flushes. So please do not.

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Post #: 63
RE: Matrix let down - 9/28/2010 6:47:07 AM   
histgamer

 

Posts: 1455
Joined: 11/30/2006
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quote:

ORIGINAL: henhute6

There are lots of frustrating things for sure, but for some reason we like to waste our time with this game.

Submarines attacking destroyers is one of my favourite. My language was quite brutal last night when I saw another futile torbedo attack against destroyer. Torbedoes miss and submarine spends few weeks in shipyard repairing depth charge damage.


Reading through a book on the US Submarine war against Japan is amusing, US Sub captains were encouraged to attack Japanese destroyers and did so very often... it was nice that Japanese depth charges at least early in the war could not be detonated below 150 feet so US Subs were more or less safe if in deep waters.

(in reply to henhute6)
Post #: 64
RE: Matrix let down - 10/10/2010 8:34:35 AM   
styer27

 

Posts: 24
Joined: 8/25/2010
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Listen guys, this is way overboard, i am a 27yo male sane and healthy. Also, i am allowed to have any opinion i want of a game and allowed to speak my mind if not insulting anyone, i am allowed to borrow as many games off my friends as i want, not just games but anything, deck of cards, movie, some milk, whatever. I am a nice guy who respects others and am a veteran of just about every strategy wargame invented since the 80s, i feel i need to explain these things caus alot of people are seeing me as a whining kid with no experience in wargaming. I think this is to make themselvs feel better about the negative comments. Its easy to dismiss an insane child who says the world is gonna end tomorrow, but the same message from the president the next day would have some effect. All depends on the"ïmportance"of the person. Well, sorry to dissapoint, but i guess my opinions have "some"grounds.

Now i hate bringing up past threads, specially ones that caus so much fuss as this, but lines have been crossed.

dbfw190 just sent you a private message at 10/5/2010 1:36:32 PM:

~~~~~~~~~~~~~~
RE: AE
~~~~~~~~~~~~~~

haha.. another 12 year old immature wanker whining like he got ****ed in the ass too hard.
"HAHAHAH, real blokes dont have emotions mate, go get another cok up ya.

Also you must be a retard caus you cant word or spell.

So now i feel sorry for you, have a good life you wierd retarded homo"

you feel sorry for me but real men dont have emotions? take your own advice and stop trying to open up to me by telling me your emotions. I dont give a damn how you feel you fag.

At the end of the day you're still a lier and a thief

----------- End of Private Message (PM) -------------


I had my say, nobody liked it, thats fine, im out peacefully, but please get your stalker trolls of my case, practically proof of the immaturity and downright disrespect this forum breeds by allowing negative comments to be attacked like that, and the only reason i see this forum is so much worse than others is that the moderators arent doing a good enough job punishing the culprits.

Please delete my account from this forum, i want no more of this

(in reply to Misconduct)
Post #: 65
RE: Matrix let down - 10/10/2010 8:56:01 AM   
witpqs


Posts: 26087
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From: Argleton
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styer27,

The PM you just published looks like part of a longer conversation. Publishing it for sympathy isn't likely to work. Whatever problems you have with someone being a 'stalker troll' you should take to Matrix directly. The rest of us have no control over what PM's you exchange with anybody.

As far as your opening comments - I find it odd that you feel the right to have and voice your opinion about Matrix's performance yet feel the rest of us have no right to have and voice our opinion of your behavior. You say some have crossed a line - take that up with them and Matrix, not the rest of us. Just like Matrix does not consider all its customers to be thieves after you admitted that you stole their product.

And I find your claim of having so much strategy game experience undermines your complaints rather than strengthens them.

(in reply to styer27)
Post #: 66
RE: Matrix let down - 10/10/2010 11:57:48 AM   
styer27

 

Posts: 24
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Having a right to voice an opinion is of no comparison to voicing an insult, and name calling. How you can compare one to the other is beyond me.

(in reply to witpqs)
Post #: 67
RE: Matrix let down - 10/10/2010 12:18:56 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
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Yeah the PM´s not nice. Still doesnt make sense to post it here because we don´t know what happened before (and I guess we are not interested)
and can´t do much about it anyway.


Now can we please get rid of this thread as soon as possible? Thats really an ugly sight in the morning...

< Message edited by LoBaron -- 10/10/2010 12:19:16 PM >


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Post #: 68
RE: Matrix let down - 10/10/2010 12:43:30 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
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3 Questions you lost  4 x BB's to mines ?

Thats a bit weird

1. Was it anywhere near Bataan/Manila or Singapore with you playing as Japan or was it near truk with you as Allied because those don't look like Mine losses but I have seen catastrophic losses like that when straying to close to CD guns.

2. When you re loaded it ten times I assume you didnt just replay the turn - unless you change your orders the replay is locked. i.e. when you press end turn thats it the randoms are fixed just replayintg the combat replay will result in the same result ?

3. Can you post an extract of the CR text file where you lost the BB's ?

Andy

(in reply to LoBaron)
Post #: 69
RE: Matrix let down - 10/10/2010 1:11:23 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline

quote:

ORIGINAL: Andy Mac

3 Questions you lost  4 x BB's to mines ?

Thats a bit weird

1. Was it anywhere near Bataan/Manila or Singapore with you playing as Japan or was it near truk with you as Allied because those don't look like Mine losses but I have seen catastrophic losses like that when straying to close to CD guns.

2. When you re loaded it ten times I assume you didnt just replay the turn - unless you change your orders the replay is locked. i.e. when you press end turn thats it the randoms are fixed just replayintg the combat replay will result in the same result ?

3. Can you post an extract of the CR text file where you lost the BB's ?

Andy


Only thing I would believe is he ran japanese BB's through singapore or Bataan. Even then there's a reason you save every game in case of simple mistakes like this.


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Post #: 70
RE: Matrix let down - 10/10/2010 2:16:50 PM   
styer27

 

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I admit i made a very noobish error with the mines, but i was still in my 1st week learning the basics, i dont have the save anymore so cant give the CR, but i can give my best description.

Mines were in that big port near clark field, i think it is Bataan but not sure, i had my BB force just outside to the west with reaction set to 6, not realizing this would make them chase any force directly into the minefield, this also happened to 3 of my subs without me knowing till i got to the losses page. Now like i said i was noobing it out bigtime with the orders, but still, the result was stupidity, i reloaded a bunch of times but the damn autosave feature is stupid as it saves AFTER the end turn button is pressed and not before, this is useless, only handy if you wish to review the battle results, so in my opinion its not a legitimate autosave. I had to from then on save my game before EVERY turn, something an autosave feature was meant to eliminate the need for.

Ive been playing more of it and the game itself is a masterpiece, but the playability is ruined by the battle results, another example recently:

2 CA and 4 DD engage 1DD and 1 TR

battle result:

CA - 2 hits
CA - 5 hits
DD
DD
DD
DD

------

DD
TR - 16hits heavy damage

How is this possible? DD is clearly within range hitting my CA's but reciving NO hits in return. Is battle tactics for AI placing TR priority above warship? in that combat situation clearly anyone with half a brain would kill the DD 1st, then pick off the slower TR later, another example of stupid battle results.

I replayed this one too and was appauled again at this result ...
This time CA got a hit on DD and got *ENGINE DAMAGED* result, but battle still ends as range is exeeded .... thats IMPOSSIBLE, how does a DD with engine damage outrun and escape 4 other fine DD's? plus a few CA's??

I drew the line on the mines, but i grenaded the line after this, its obvious theres more to come, and fair enough it may only happen 1 in 100 times, but what if that 1 is with my main carrier force that i have been babysitting for 1000 hours (pilots, leaders, crew exp, supply etc) im not taking the chance.

Another thing, the subs are way too resistent to depth charges, i got 3 CRITICAL hits on one with flooding and everything but no sinkage, darn i wish they were that strong on silent hunter, id be charging into destroyer flotillas constantly.

(in reply to Misconduct)
Post #: 71
RE: Matrix let down - 10/10/2010 2:49:43 PM   
Andy Mac

 

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From: Alexandria, Scotland
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OK Bataan hex as Japan is nasty it is a narrow passage with monster well dug in 16" guns it will kill you every time. I suspect it wasnt the mines that did you you but the CD Guns in teh Bataan forts - dont allow your self to get to close to them as you cannot enter Manila or Subic Bay without passing in range of those guns and they also have a nasty minefiled supporting them that you cannot sweep until you take out the guns that you must do from the land side

manila bay is a no no stay out of it.

On the surface engagement I assume its at night for a start and depending on who got the drop on who and whether one TF was moving or not.

DD at night is a hard target it was never hit so not on fire so nothing to hit also its a fast moving difficult target. I can easily see that kind of result also depending on when the CA force runs low on ammo it may not pursue a fleeing DD.

Not enough data really whats the moonlight % how aggresive was the TF commander , who spotted who, did either side have radar and if yes what model, how experienced were the ships ???

Lots and lots of variables but one DD making a running fight in a dark nasty night easily possible as the CA's need to watch they don't fire on each other and may be target focussed ont eh burining transprot

(in reply to styer27)
Post #: 72
RE: Matrix let down - 10/10/2010 3:32:15 PM   
witpqs


Posts: 26087
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From: Argleton
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quote:

ORIGINAL: styer27

Having a right to voice an opinion is of no comparison to voicing an insult, and name calling. How you can compare one to the other is beyond me.


I did not compare one to the other - you lumped them all in together claiming no one had any place to criticize what you wrote about.

(in reply to styer27)
Post #: 73
RE: Matrix let down - 10/10/2010 3:48:27 PM   
RUDOLF


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Joined: 4/29/2010
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quote:

ORIGINAL: d0mbo

I always wondered why you had to re-enter the license key when installing a patch, now I know.
Anyway, since you didn't pay for the game, why post here?
There are many good posts of critics on this forum, and the game is definately not perfect (what game is?), but your post is unwarranted.

Good luck finding a game you like and pay for.






Na, the game has a patethic low security, its very easy to bypass it.
However, as a Paying customer I hope that everyone who use the game also pay for it. But of course, testing games prior to buying is a prinsiple that I think most users implement.

(in reply to d0mbo)
Post #: 74
RE: Matrix let down - 10/10/2010 4:12:25 PM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: styer27

Mines were in that big port near clark field, i think it is Bataan but not sure


This statement tells me that Admiral's Edition is not the right game for you. War In The Pacific was designed for people with great interest in, well, the War in the Pacific. AE was created as a follow on to get even more detailed. It is a "grognard" level game chocked full of historical details. It just is not a good fit for someone that doesn't know details of Bataan and Manila Bay and all the events that happened there.

(in reply to styer27)
Post #: 75
RE: Matrix let down - 10/10/2010 5:24:10 PM   
styer27

 

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Don, i know just about everything there is to know about the pacific war dude, i was reading encyclopedias of war instead of playing hopscotch when i was a kid, i KNEW there was a minefield there, what i DIDNT know, was the fact my fleet would drift right into a KNOWN minefield when under the reaction mode. With that said, how exactly is anyone meant to cover that port if you cant let your fleets react? cant the programmer implement a SIMPLE order to any fleet not to proceed into a known minefield? seems like common sense to me, if i was the admiral, id tell all my captains to avoid them at all costs, so much for your "hostorical details" eh.

Andy, thanks ALOT mate youve finally given me some feedback i needed without critisizing me, YOU ARE RIGHT, fight was in dead of night, not much moon, not much experience, thats fair play for the result after consideration of speed and size of target you mentioned, that explained alot. There is still one thing though, wheni reloaded it and got damaged engines on the destroyer, how on earth did he escape then? ammo couldnt have been an issue as the force was fresh out of Siagon.

(in reply to Misconduct)
Post #: 76
RE: Matrix let down - 10/10/2010 5:30:42 PM   
VSWG


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From: Germany
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quote:

ORIGINAL: styer27

Andy, thanks ALOT mate youve finally given me some feedback i needed without critisizing me,

It's not the fact that you are asking questions that is irking people, it's the tone in which you ask them. That, and the fact that no one believes you that you acquired your copy of the game legally.

Naming this thread "Matrix let down" before you actually got feedback doesn't help either.

< Message edited by VSWG -- 10/10/2010 5:31:16 PM >


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Post #: 77
RE: Matrix let down - 10/10/2010 5:46:31 PM   
witpqs


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From: Argleton
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Knowing "just about everything there is to know about the pacific war" you expect to have a fleet "cover" an area with extremely heavy anti-ship batteries and minefields (which are hostile and not mapped by your side), and have it do so with no chance of hitting any of the mines?

That does not sound like a coding issue.

(in reply to VSWG)
Post #: 78
RE: Matrix let down - 10/10/2010 5:50:43 PM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: styer27

Don, i know just about everything there is to know about the pacific war dude, i was reading encyclopedias of war instead of playing hopscotch when i was a kid, i KNEW there was a minefield there, what i DIDNT know, was the fact my fleet would drift right into a KNOWN minefield when under the reaction mode. With that said, how exactly is anyone meant to cover that port if you cant let your fleets react? cant the programmer implement a SIMPLE order to any fleet not to proceed into a known minefield? seems like common sense to me, if i was the admiral, id tell all my captains to avoid them at all costs, so much for your "hostorical details" eh.

Andy, thanks ALOT mate youve finally given me some feedback i needed without critisizing me, YOU ARE RIGHT, fight was in dead of night, not much moon, not much experience, thats fair play for the result after consideration of speed and size of target you mentioned, that explained alot. There is still one thing though, wheni reloaded it and got damaged engines on the destroyer, how on earth did he escape then? ammo couldnt have been an issue as the force was fresh out of Siagon.


Sorry, didn't realize you knew everything.

(in reply to styer27)
Post #: 79
RE: Matrix let down - 10/10/2010 7:23:35 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline

quote:

ORIGINAL: witpqs

Knowing "just about everything there is to know about the pacific war" you expect to have a fleet "cover" an area with extremely heavy anti-ship batteries and minefields (which are hostile and not mapped by your side), and have it do so with no chance of hitting any of the mines?

That does not sound like a coding issue.


I think he's more or less trolling, any other forum he'd been banned for simply speaking about pirating a copy of a game, let alone one from matrix and speak highly about it on a forum. Best bet is to simply ignore and hope it goes away.

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Post #: 80
RE: Matrix let down - 10/10/2010 8:46:51 PM   
RUDOLF


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wow! This thread has developed a lot since i saw it for a few hour ago!

Personally i buy my games (after i have tested them of course), BUT its wrong to say that he has stolen the game, it is not like downloading and using a pirated game is illegal!! (maybe it is in the US and some other countrys, but in equally many countrys it is not illegal)!! So, claiming he stole the game may be to take it a bit to far. (Depend how the law §§ is weere he live, there is a entire world outside of the USA you know.. )

Did you know that many countrys implement a small tax instead, and the money goes to the creators, artists and designers to compensate them for the money lost to file sharing on the web.
The only "looser's" are the huge multimillion dollar cooperation's earning on printing the CD's and selling the artist's work expensive, but who cares about them anyway.
Art should be available to everyone, not only to the ones who have afford paying!

In the European parliament there is Evan a Political party called "The Pirate Party" haha, well just throwing my two €ents onto the table here, this discussion is way out of line already anyway.


BTW: I think this thred should be locked, but then agian.. i Evan think "The Thread" should be locked!






< Message edited by RUDOLF -- 10/10/2010 8:52:41 PM >

(in reply to Misconduct)
Post #: 81
RE: Matrix let down - 10/10/2010 8:59:16 PM   
styer27

 

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I really hope none of you people have ever read a magazine before buying it, or watched burned movie, or borrowed someones car, or watched somsone elses TV, or listened to music you didnt purchase, or parked without paying the toll, or even not telling a shopkeeper he gave you too much change ... caus you know what, that would make you a hypocrite. I mean cmon get real, what are we all Jehovas witnesses in here or something?? or just REALLY old men from back when ..... EVERYTHING was different?

But you know what its not really important, caus im smart enough to realise it isnt the "theft" issue thats bothering most of you, its the "you hurt my precious" attitude. Then, what do i do? it simply cant be true, i wont accept it, he must be stopped, but how? ..... thats it! BLASPHEMY ... YES!! it was him, he said it, he insulted our precious .... BURN HIM!!!

Or you could just go with the polotician/masonic/satanic way of doing it and just try to discredit me by saying im a thief/liar/murderer/rapist. Then anything i say wont be heard.

(in reply to Misconduct)
Post #: 82
RE: Matrix let down - 10/10/2010 9:00:19 PM   
witpqs


Posts: 26087
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From: Argleton
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Rudolf,

I understand what you are saying, but he has made no such claim regarding laws in his home country. I think it is very reasonable to use the term 'steal' here.

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Post #: 83
RE: Matrix let down - 10/10/2010 9:00:27 PM   
VSWG


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Joined: 5/31/2006
From: Germany
Status: offline
Edit: Nevermind...

< Message edited by VSWG -- 10/10/2010 9:07:28 PM >


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Post #: 84
RE: Matrix let down - 10/10/2010 9:01:12 PM   
styer27

 

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Joined: 8/25/2010
Status: offline
i agree lock the thread and delete me plz

(in reply to styer27)
Post #: 85
RE: Matrix let down - 10/10/2010 9:11:00 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
You'll have to contact Matrix directly to delete your account. Asking us is useless because we can't do it.

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Post #: 86
RE: Matrix let down - 10/11/2010 3:53:03 PM   
sadja

 

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What in the world were you doing close blockade with BB's. There is nothing in Manila that can't be sunk with a Ca DD flotilla. There are many choke points away from Batan. The slow speed of the AK make them easy targets. Set you reaction to 2, more than likely you tried to bombard Batan and got smacked.

I'm 60yrs old and I too read encyclopedias instead of kids book. My favorite book was Colliers pictorial history of WWII. I have read owned or read over 100 books on WWII and I'm know where near knowing everything. One thing about this game it makes you look up more stuff. I learn stuff about WWII everyday. You complain about logistics, the WITP was all about logistics. The ability of the Allies to ge it right and the Japanese not to. If you wanted a tactical game it is the wrong game.

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(in reply to witpqs)
Post #: 87
RE: Matrix let down - 10/11/2010 4:25:50 PM   
styer27

 

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Joined: 8/25/2010
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Ill answer your question even though its irrelevant, caus weather you all like it or not its the actual result i got from mines, not the magical cannons up the road north a bit, who i took on with a fleet of 40 invasion ships and only lost 2, with about 10 damaged, they arent that scarey, and they surrendered immediatly, im not that dumb, i can read when the massages is saying over and over

* hit by mine
* hit by mine
* hit by mine
* hit by mine
* hit by mine
* hit by mine
* hit by mine
* hit by mine
* hit by mine

But no, it must have been the magical cannons, your all saying that caus you all realize the result was stupidly pathetic, amd a game ruining experience.

Anyway to answer your question i had BBs there to intercept troop and supply ships pulling out of hong kong, subs wernt getting anything. caus thats how i play, im agressive, I mean what on else if battleship for? bombardment missions are lucky to kill 100 men, im not one of those people to scared to use them in case they get sunk, they are built for fighting, not rusting untill they are useless, i mean the fate of the yamato was a pathetic waste, a waste of the most beuitifull ship ever created. imo they MUST be risked in expendible roles caus they are now obsolete, i cancelled building of musashi just to get a few more escort carriers out quicker, i was using battleships as agressivly as i could untill i lost 2 or 3 then id pull them back for carrier escort roles, and the plan WAS working brilliantly, i just used the ryojo and hosho to give them air cover, i smashed two fleets with the battleships in that position but they wandered into mines in the end chasing some damaged ship.

I had a Major sucess sending battleships to Johnson bay, with no air cover and destroyed two whole fleets of supplies and troops heading for who knows where so early in the game. I was having great sucsess with agressive tactics.

For the still non-believers heres another stupid mine instance, this time in singapore, i was covering the western narrow passage from singapore, carefully waypointed around the mined city itself but then the auto disband feature come into play (another thing i hate, constantly telling my subs "no not yet, wait a few more days you have ****LOADS of fuel and torpedoes left) so the sub takes the quickest route home (brilliant job designers) straight into the port of singapore on the way home and yes you guessed it, hits 3 mines passing through and sinks half way home.

What sub captain in his right mind would do that? NONE

once again, how hard is it to iplement a "red zone"of no movement through known mine locations? seems common sense to me.

(in reply to Misconduct)
Post #: 88
RE: Matrix let down - 10/11/2010 5:50:01 PM   
crsutton


Posts: 9590
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From: Maryland
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I deeply sorry that the game is not working for you. You might try another. Perhaps "World of Warcraft". A lot of informed and "pleasant" people play that one.

I hear that it is lots of fun.

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(in reply to styer27)
Post #: 89
RE: Matrix let down - 10/11/2010 5:57:10 PM   
Smeulders

 

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Have a look at Bataan in Google Earth, you tried to send BB trough a channel that is maybe 3 or 4 km wide and very heavily mined. And you are surprised that your BBs blow up ? As for setting up a "red zone" that prohibits movement trough known mine locations ? Set it up yourself, put your BBs away further or reduce the reaction range. It's been said by the devs before on this forum, though on another subject, that they won't code out player mistakes, very applicable here if you ask me.

(in reply to styer27)
Post #: 90
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