kool_kat
Posts: 558
Joined: 7/7/2008 From: Clarksville, VA. Status: offline
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Gents: I purchased both the digital download and physical shipment... installed the game... and patched it up to v.1.82. Read through the manual once... and played some with the tutorial. Intitial Impressions Pros: Turn-based game, Revolutionary time period (not many games model this time period), gorgeous hex mapboard of the eastern "colonies" extending from Canada to the Deep South... and west to the mountains. Nice blend of tactical / strategic decisions with managing armies, raising troops, recruiting leaders, combat, economics, supply, sea transport, etc. ...colorful military icons depicting period uniforms, nice leader portraits, simple to more complex rule options. Cons: Graphics fine for 2D (not a show stopper in my opinion), sound effects adequate, no ability to save during a turn - can only save at end of your turn... so players need to ensure they block in enough gaming time to complete their turn in a single setting. I was a big fan of Avalon Hill's 1776 boardgame... and For Liberty plays very much like an electronic version of 1776! Ability to construct forts and trenches... different unit types like dragoons, militia, rifles, indians, cannons... supply rules... raising troops, etc. For Liberty has it all! So... my initial impressions are very favorable... So far, I have found it to be a fairly easy learning curve. I played my American Turn #1... consulted the manual as needed... and tried to replicate some of my tactical decisions made in 1776. I'll see how it works out... but at least I have some general idea of what I am trying to accomplish as the American.
< Message edited by mwest -- 8/25/2010 5:24:57 PM >
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Regards, - Mike "You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
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