Historiker
Posts: 4742
Joined: 7/4/2007 From: Deutschland Status: offline
|
quote:
ORIGINAL: Wikingus quote:
ORIGINAL: jomni quote:
ORIGINAL: hjalmar99 A simple data patch can solve the Manchurian abuse: Increase the garrison requirements for Manchurian bases. We had a proposal last time to make the probability of Soviet activation random. I think that's a better idea as opposed to increasing. A downright increase limits the flexibility of the game. With the random factor, the player can still take units out of Manchuria but must be careful about the increasing risk of Soviet activation. Adding uncertainty will make the player think twice instead of the current system where the player exaclty knows how much to keep in Manchuria. I would personally be against randomizing it. For me, a Soviet intervention in 1943 or something would kill all immersion. Maybe only if it activated late in the game, with the % chance of intervention increasing each month, until you'd be almost guaranteed to get a Soviet intervention in mid-1945. But anything else, no thanks. (keep in mind that I'm fuzzy on the actual details on how it is now, and I don't know if the game takes into account anything besides the garrison values in Manchuria?) To make it random after a certain point is a perfect idea! IMHO, before Operation Bagration any Russian attack is total nonsense, no matter how few troops are in Manchuria. The Russians had enough to do themselves, too. After that, the percentage for likely activation should increase month my month, only to be slowered by the amount of forces inside Manchuria. So if you have 4000 AV there, its 5% the first month and 20% in 1/45. If you have 10.000 AV, it is 2% in 1/45 or so... I think you get the point
_____________________________
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)! There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
|