Opinion on restricted Japanese units movement (Full Version)

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toselli -> Opinion on restricted Japanese units movement (10/21/2010 6:54:02 PM)

Hi everyone,
I know that the vast majority of people use the rule that the Japanese player must pay PPs to move restricted units from Manchuria to China, and I do also agree with this.
My question is slightly different though: If the Japanese player, using only the units originally supposed to operate in China, manages to achieve a free and unobstructed path from North China to Vietnam by clearing all Central China railroads, do you think he can move units by land from China to Indochina and Thailand wiyhout paying PPs, or do you think he should still buy them out to unrestricted commands? Bear in mind that I am not talking about units in Manchuria but only those originally intended to operate in China.

Thanks a lot.

Jeffrey




Smeulders -> RE: Opinion on restricted Japanese units movement (10/21/2010 7:18:45 PM)

These units usually fall under the house rule as well. 




RUDOLF -> RE: Opinion on restricted Japanese units movement (10/21/2010 8:57:13 PM)

You can move out 10 Divisions for very cheap cost, just assign them to 2nd Air Divsion then after that assign the 2nd air Division to Southern Army.
All div out, no relevant cost.

Every full Div, all Eng, all Aviation and all aviation support + all artillery I moved out for the fraction of the cost that way. AND it is WAD!!! according to the designers.

So, once that is done just move in a small force from China to maintain the Garrison Requirements.




Smeulders -> RE: Opinion on restricted Japanese units movement (10/21/2010 9:24:09 PM)

quote:

ORIGINAL: RUDOLF

You can move out 10 Divisions for very cheap cost, just assign them to 2nd Air Divsion then after that assign the 2nd air Division to Southern Army.
All div out, no relevant cost.

Every full Div, all Eng, all Aviation and all aviation support + all artillery I moved out for the fraction of the cost that way. AND it is WAD!!! according to the designers.

So, once that is done just move in a small force from China to maintain the Garrison Requirements.


Know that almost every PBEM opponent will quit if you do this though. It is WAD in the sense that it does exactly what it was programmed to do, not in the sense that the devs wanted to give you way to unrestrict an obscene amount of units at a very low cost.




CapAndGown -> RE: Opinion on restricted Japanese units movement (10/21/2010 10:05:11 PM)


quote:

ORIGINAL: toselli

Hi everyone,
I know that the vast majority of people use the rule that the Japanese player must pay PPs to move restricted units from Manchuria to China, and I do also agree with this.
My question is slightly different though: If the Japanese player, using only the units originally supposed to operate in China, manages to achieve a free and unobstructed path from North China to Vietnam by clearing all Central China railroads, do you think he can move units by land from China to Indochina and Thailand wiyhout paying PPs, or do you think he should still buy them out to unrestricted commands? Bear in mind that I am not talking about units in Manchuria but only those originally intended to operate in China.

Thanks a lot.

Jeffrey


The house rule was meant to stop units from walking across borders, period. A restricted unit cannot board a ship, so the only meaning for such a rule would be to prevent people from walking out of their restricted area.




RUDOLF -> RE: Opinion on restricted Japanese units movement (10/21/2010 11:49:57 PM)


quote:

ORIGINAL: cap_and_gown


The house rule was meant to stop units from walking across borders, period. A restricted unit cannot board a ship, so the only meaning for such a rule would be to prevent people from walking out of their restricted area.




I agree.
So, Pay the 25% of the PP and assign it to 2nd Air Div, do it with all the units you intend to ever move out - and then eventually transferr the 2nd Air Div out to Southern Area HQ.




Chickenboy -> RE: Opinion on restricted Japanese units movement (10/22/2010 12:54:58 AM)


quote:

ORIGINAL: Smeulders

quote:

ORIGINAL: RUDOLF

You can move out 10 Divisions for very cheap cost, just assign them to 2nd Air Divsion then after that assign the 2nd air Division to Southern Army.
All div out, no relevant cost.

Every full Div, all Eng, all Aviation and all aviation support + all artillery I moved out for the fraction of the cost that way. AND it is WAD!!! according to the designers.

So, once that is done just move in a small force from China to maintain the Garrison Requirements.


Know that almost every PBEM opponent will quit if you do this though. It is WAD in the sense that it does exactly what it was programmed to do, not in the sense that the devs wanted to give you way to unrestrict an obscene amount of units at a very low cost.

I agree Smeulders. This should be a topic of discussion with another PBEM partner, lest the Allied player be hoodwinked with this gamey work-around.




Dobey455 -> RE: Opinion on restricted Japanese units movement (10/22/2010 1:00:47 AM)


quote:

ORIGINAL: RUDOLF


quote:

ORIGINAL: cap_and_gown


The house rule was meant to stop units from walking across borders, period. A restricted unit cannot board a ship, so the only meaning for such a rule would be to prevent people from walking out of their restricted area.




I agree.
So, Pay the 25% of the PP and assign it to 2nd Air Div, do it with all the units you intend to ever move out - and then eventually transferr the 2nd Air Div out to Southern Area HQ.


So I assume you would be happy for the allied player to use a similar method to free up a dozen or so US divisions?




Q-Ball -> RE: Opinion on restricted Japanese units movement (10/22/2010 4:20:52 AM)

A necessary House Rule is that Restricted Units should never cross National Borders. The developers looked into including this in the code, but it was too complicated to implement. But that should be followed.

So no movement from China to Vietnam, unless you pay the PPs (which you can if you like, almost all IJA units are not PERM restricted, just the Chinese collaborationist ones)

Oh, and don't do what RUDOLF says. Way gamey




bigred -> RE: Opinion on restricted Japanese units movement (10/22/2010 7:37:22 AM)


I have offended other players by asking on someone's AAR "did u pay the full price or use the work around technique". All I wanted to know is why is there an issue w/ this. So the best answer is the two players involved really need to discuss this issue before the game begins. The problem will occur when a veteran uses this on a newbie(not cool).

Sometimes a no rules game is refreshing. Kill or be Killed. The "restricted unit " issue seems to be a sword both sides can use. the japs early and the allies alittle later.




Historiker -> RE: Opinion on restricted Japanese units movement (10/22/2010 7:45:16 AM)


quote:

ORIGINAL: bigred


I have offended other players by asking on someone's AAR "did u pay the full price or use the work around technique". All I wanted to know is why is there an issue w/ this. So the best answer is the two players involved really need to discuss this issue before the game begins. The problem will occur when a veteran uses this on a newbie(not cool).

Sometimes a no rules game is refreshing. Kill or be Killed. The "restricted unit " issue seems to be a sword both sides can use. the japs early and the allies alittle later.


That's the key.
In my PBEM, I have allowed my Jap opponent to use as many manchurian units as he wants - I won't attack before the collapse of Armygroup Center in 1944. I can hardly believe that there was any real chance of the russians attacking Japan while German artillery is in range of Moscow...




DeriKuk -> RE: Opinion on restricted Japanese units movement (10/22/2010 7:53:46 AM)

A simple data patch can solve the Manchurian abuse: Increase the garrison requirements for Manchurian bases.




jomni -> RE: Opinion on restricted Japanese units movement (10/22/2010 10:13:19 AM)

quote:

ORIGINAL: hjalmar99

A simple data patch can solve the Manchurian abuse: Increase the garrison requirements for Manchurian bases.


We had a proposal last time to make the probability of Soviet activation random. I think that's a better idea as opposed to increasing. A downright increase limits the flexibility of the game. With the random factor, the player can still take units out of Manchuria but must be careful about the increasing risk of Soviet activation. Adding uncertainty will make the player think twice instead of the current system where the player exaclty knows how much to keep in Manchuria.




Wikingus -> RE: Opinion on restricted Japanese units movement (10/22/2010 10:25:05 AM)

quote:

ORIGINAL: jomni

quote:

ORIGINAL: hjalmar99

A simple data patch can solve the Manchurian abuse: Increase the garrison requirements for Manchurian bases.


We had a proposal last time to make the probability of Soviet activation random. I think that's a better idea as opposed to increasing. A downright increase limits the flexibility of the game. With the random factor, the player can still take units out of Manchuria but must be careful about the increasing risk of Soviet activation. Adding uncertainty will make the player think twice instead of the current system where the player exaclty knows how much to keep in Manchuria.



I would personally be against randomizing it. For me, a Soviet intervention in 1943 or something would kill all immersion. Maybe only if it activated late in the game, with the % chance of intervention increasing each month, until you'd be almost guaranteed to get a Soviet intervention in mid-1945. But anything else, no thanks.

(keep in mind that I'm fuzzy on the actual details on how it is now, and I don't know if the game takes into account anything besides the garrison values in Manchuria?)




Historiker -> RE: Opinion on restricted Japanese units movement (10/22/2010 11:32:47 AM)


quote:

ORIGINAL: Wikingus

quote:

ORIGINAL: jomni

quote:

ORIGINAL: hjalmar99

A simple data patch can solve the Manchurian abuse: Increase the garrison requirements for Manchurian bases.


We had a proposal last time to make the probability of Soviet activation random. I think that's a better idea as opposed to increasing. A downright increase limits the flexibility of the game. With the random factor, the player can still take units out of Manchuria but must be careful about the increasing risk of Soviet activation. Adding uncertainty will make the player think twice instead of the current system where the player exaclty knows how much to keep in Manchuria.



I would personally be against randomizing it. For me, a Soviet intervention in 1943 or something would kill all immersion. Maybe only if it activated late in the game, with the % chance of intervention increasing each month, until you'd be almost guaranteed to get a Soviet intervention in mid-1945. But anything else, no thanks.

(keep in mind that I'm fuzzy on the actual details on how it is now, and I don't know if the game takes into account anything besides the garrison values in Manchuria?)

To make it random after a certain point is a perfect idea! IMHO, before Operation Bagration any Russian attack is total nonsense, no matter how few troops are in Manchuria. The Russians had enough to do themselves, too. After that, the percentage for likely activation should increase month my month, only to be slowered by the amount of forces inside Manchuria. So if you have 4000 AV there, its 5% the first month and 20% in 1/45. If you have 10.000 AV, it is 2% in 1/45 or so...
I think you get the point [;)]




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