Drongo
Posts: 2205
Joined: 7/12/2002 From: Melb. Oztralia Status: offline
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Posted by McDuck [QUOTE]Hi Drongo , Do you feel the LBA cap would have performed better if it had of been assigned LRcap over the fleet even though the range would have been 0 ? Each hex represents 30 miles , or around 700 sq miles so i guess it's alot to expect 24 P-38's to cover the base and a task force . The more i reflect on this it could be a major reason why my cap seemed so ineffective . Have you noticed any difference in the effectiveness of cap over ships within the base hex depending on whether it is a general cap or LRcap tasked to that specific fleet ? Looks like there is more than meets the eye at first glance with this game - again . HMcS[/QUOTE] Dear Poor Bastard, I think you just happen to be holding the rough end of the stick. From what you said in your example, you had done enough to minimise the chance of suffering this type of result regularly. Unfortunately, the AI didn't think so. The following are not a solution but just what I would be looking at (from previous experience). This is after I have finished swearing (normally, at least 60 min worth). 1) Did Gilli Gilli have radar capability? I know the ships do but I think it's the base radar that plays the dominant role in directing LBA fighters in its hex. 2) What is the fatigue/morale/exp/leadership of the fighters? Make sure they're the best you can (you prob have any way). 3) It sounded like you had only one squadron of P38's. If you know the AI doesn't like you having ships at Gilli Gilli, you should bring in more fighters (duh). You are right in saying that your fighters are spread out. The more you have, the better the coverage (duh again). :) Realistically, you're lucky you weren't on the receiving end of larger, escorted strikes. If I was going to stage high value ships out of Gilli Gilli, I would have a large, radar equiped base there and about 3-4 fighter squadrons. Even if your single P38 squadron intercepted the 8 or 9 IJN torpedo bombers, some would normally still get through. It only takes one (more swearing). 3) IMO, I don't think there is any diff between targeting your LRCAP at Gilli Gilli or the TF at Gilli Gilli. Any attack at that location will be met by your fighters (whether they intercept is another matter). Might be worth testing for yourself. Someone else might have specific knowledge on this situation. Don't use general CAP in this situation as you obviously need all your fighters in action while your ships are there. Only LRCAP allows you 100% comittment. 4) If possible, put a couple of diversionary TF's at Gilli Gilli to help in diverting the enemy strikes. These TF's don't need anything other than a few DD's (or SC's, whatever). 5) Don't swear in front of your PC (leave the room). Always talk to it in a quiet yet friendly manner. If it thinks it can't yank your chain, it may give up and just give you logical combat results (even to the point of launching airstrikes on clear, sunny days). Good Luck
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