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RE: Deafeat in CENTPAC

 
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RE: Deafeat in CENTPAC - 11/13/2010 10:53:41 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
My initial thoughts are as follows.

1. CENTPAC needs to proceed to retake Line Islands, Canton and Gilberts to open comms
2. I need to retake PM and take Solomons to make him think a SWPAC drive is still on the cards.
3. The most valuable attack I have is the one I was about to discount i.e. the Andaman Islands, Sabang, North Sumatra one.

I have stockpiled maases of fuel and supply at Ceylon, I have 7 fresh Divisions currently rested for operations in SEAC and I have drawn a large chunk of the Japanese Army into no mans land.

Accordingly. New Operations plan for Hydra II is being fomulated.

(in reply to Andy Mac)
Post #: 1051
RE: Deafeat in CENTPAC - 11/13/2010 11:00:35 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Remember operational art is the art of combing both acceptances and declinations of battle in order to achieve a greater strategic goal.

You just forgot about the greater strategic goal ( multi-division strategic offensives ) in order to rescue a small force ( a portion of a division ). And you got punished for it.

I know you're beating yourself up about it now and I don't say this to add to your beating up. But don't beat yourself up over this, you took a risk and it didn't pay off. The trick though is to learn the lesson in the line above. NEVER risk a great strategic undertaking for a matter of small tactical importance. You'll get away with it most of the time but when you don't something like this will happen.

It isn't as bad as you sometimes think it is in your head, neither is it as recoverable as you sometimes try to convince yourself.... Sit back, don't run a turn for 2 days and get perspective so you can examine this objectively without the emotions which are clearly occurring. Re-examine things without wishfull thinking or excessive recrimination and then decide what to do. It might be what you're thinking now but I doubt it.

You do, however, need perspective a lot more than you need your internal recriminations or internal wishful thinking. I'd be concerned you'd convince yourself that you just need to wait 6 weeks and then all will be fine... That strikes me as optimistic

_____________________________

John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.

(in reply to Andy Mac)
Post #: 1052
RE: Deafeat in CENTPAC - 11/13/2010 11:04:05 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
:) nope I need to wait for three months at least unfortuantely but in general I am annoyed at myself but on the other hand I know all is not lost nor am I going to launch a mad assault straight ont the Marianas as soon as I get a few Essex class.

As you say I got tactical when I should have been thinking strategic.

The only reason I am beating myself up a little bit is that I do actually know better than this and therefore shouldnt have made this mistake ah well cest la vie !!!

(Loss of trained pilots is a bit of a swine as well)

(in reply to Nemo121)
Post #: 1053
RE: Deafeat in CENTPAC - 11/13/2010 11:12:45 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Taking a long look round just now while I wait on the next turn.

Indian Army Divs get a TOE upgrade in a few days to add a 10th Inf Bn for HQ secuity as part of the all round defence this is an important upgrade as it increases the staying power of Indian Army units in these tight attritional battles

(in reply to Andy Mac)
Post #: 1054
RE: Deafeat in CENTPAC - 11/13/2010 11:29:45 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I think KB's fighters took a bit of a kicking today not 100% sure as I havent seen the turn yet but few sweepers survived against the Corsairs on CAP

AFTER ACTION REPORTS FOR Mar 24, 43
--------------------------------------------------------------------------------
ASW attack near Johnston Island  at 168,120

Japanese Ships
     CL Agano, Torpedo hits 1
     DD Samidare
     DD Suzukaze

Allied Ships
     SS Grenadier, hits 4



SS Grenadier launches 4 torpedoes at CL Agano
Grenadier diving deep ....
DD Suzukaze fails to find sub, continues to search...
DD Suzukaze attacking submerged sub ....
DD Suzukaze attacking submerged sub ....
DD Suzukaze fails to find sub, continues to search...
DD Suzukaze attacking submerged sub ....
DD Suzukaze is out of ASW ammo
DD Suzukaze is out of ASW ammo
Escort abandons search for sub


--------------------------------------------------------------------------------
Night Time Surface Combat, near Palmyra at 170,133, Range 2,000 Yards

Japanese Ships
     CL Yura
     CL Tatsuta
     DD Asakaze
     DD Hayate
     DD Ishikaze

Allied Ships
     PT-157, Shell hits 1, and is sunk
     PT-163, Shell hits 18, and is sunk
     PT-165, Shell hits 6, and is sunk



Reduced visibility due to Thunderstorms  with 89% moonlight
Maximum visibility in Thunderstorms and 89% moonlight: 2,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
PT-157 sunk by DD Ishikaze at 2,000 yards
PT-165 sunk by DD Asakaze at 2,000 yards
Range increases to 3,000 yards
Range closes to 2,000 yards
DD Asakaze engages PT-163 at 2,000 yards
PT-163 sunk by CL Yura at 2,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Sub attack near Johnston Island  at 165,114

Japanese Ships
     SS I-162

Allied Ships
     CA Chicago, Torpedo hits 3,  on fire,  heavy damage



SS I-162 launches 4 torpedoes at CA Chicago


--------------------------------------------------------------------------------
Sub attack near Palmyra  at 173,120

Japanese Ships
     DD Natsushio
     CL Tenryu
     DD Yukikaze
     DD Tagonami
     DD Arashi

Allied Ships
     SS Whale



SS Whale launches 6 torpedoes at DD Natsushio
Whale diving deep ....
DD Tagonami fails to find sub and abandons search
DD Arashi fails to find sub, continues to search...
DD Arashi fails to find sub, continues to search...
DD Arashi fails to find sub, continues to search...
DD Arashi fails to find sub, continues to search...
DD Arashi fails to find sub, continues to search...
DD Arashi attacking submerged sub ....
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Baker Island  at 157,127

Japanese Ships
     DD Urukaze

Allied Ships
     SS Cuttlefish



SS Cuttlefish launches 4 torpedoes at DD Urukaze
DD Urukaze fails to find sub, continues to search...
DD Urukaze fails to find sub, continues to search...
DD Urukaze fails to find sub, continues to search...
DD Urukaze fails to find sub, continues to search...
DD Urukaze fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Night Time Surface Combat, near Johnston Island at 164,112, Range 1,000 Yards

Japanese Ships
     CA Maya, Shell hits 1
     CA Haguro
     CL Kiso
     DD Maikaze
     DD Tokitsukaze
     DD Hamakaze
     DD Hagikaze
     DD Murasame
     DD Yamakaze
     DD Ikazuchi
     DD Inazuma

Allied Ships
     SC-738, Shell hits 9, and is sunk
     SC-739
     SC-742, Shell hits 17, and is sunk
     SC-743, Shell hits 2, and is sunk
     SC-744
     SC-751, Shell hits 2, and is sunk



Low visibility due to Thunderstorms  with 89% moonlight
Maximum visibility in Thunderstorms and 89% moonlight: 1,000 yards
Range closes to 7,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
CL Kiso engages SC-743 at 1,000 yards
CA Maya engages SC-742 at 1,000 yards
DD Ikazuchi engages SC-742 at 1,000 yards
CA Maya engages SC-738 at 1,000 yards
SC-738 sunk by DD Hagikaze at 1,000 yards
Range increases to 2,000 yards
CA Maya engages SC-751 at 2,000 yards
SC-743 sunk by CA Maya at 2,000 yards
SC-742 sunk by DD Yamakaze at 2,000 yards
SC-751 sunk by CA Maya at 2,000 yards
Range increases to 3,000 yards
CA Haguro engages SC-744 at 3,000 yards
CA Maya engages SC-744 at 3,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Johnston Island at 164,112, Range 2,000 Yards

Japanese Ships
     CA Maya
     CA Haguro, Shell hits 1
     CL Kiso
     DD Maikaze
     DD Tokitsukaze
     DD Hamakaze
     DD Hagikaze
     DD Murasame
     DD Yamakaze
     DD Ikazuchi
     DD Inazuma

Allied Ships
     DM Tracy, Shell hits 2,  heavy fires



Poor visibility due to Thunderstorms  with 89% moonlight
Maximum visibility in Thunderstorms and 89% moonlight: 2,000 yards
Range closes to 23,000 yards...
Range closes to 21,000 yards...
CONTACT: Allies radar detects Japanese task force at 21,000 yards
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
CONTACT: Allies radar detects Japanese task force at 10,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
CA Haguro engages DM Tracy at 2,000 yards
Range increases to 4,000 yards
CA Haguro engages DM Tracy at 4,000 yards
DD Inazuma engages DM Tracy at 4,000 yards
Range closes to 3,000 yards
CA Haguro engages DM Tracy at 3,000 yards
Range increases to 5,000 yards
CA Haguro engages DM Tracy at 5,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Johnston Island at 164,112, Range 3,000 Yards

Allied aircraft
     no flights

Allied aircraft losses
No Allied losses

Japanese Ships
     CA Maya, Shell hits 1
     CA Haguro
     CL Kiso, Shell hits 1
     DD Maikaze
     DD Tokitsukaze
     DD Hamakaze
     DD Hagikaze
     DD Murasame
     DD Yamakaze
     DD Ikazuchi
     DD Inazuma, Shell hits 3

Allied Ships
     BB Indiana, Shell hits 29, Torpedo hits 5, and is sunk
     DD Barton, Shell hits 1,  on fire
     DD Woodworth
     DD Bailey, Shell hits 1



Poor visibility due to Thunderstorms  with 89% moonlight
Maximum visibility in Thunderstorms and 89% moonlight: 3,000 yards
Range closes to 27,000 yards...
Range closes to 25,000 yards...
Range closes to 23,000 yards...
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 3,000 yards
CONTACT: Allied lookouts spot Japanese task force at 3,000 yards
Fujiwara V. crosses the 'T'
BB Indiana engages CA Maya at 3,000 yards
CA Maya engages DD Bailey at 3,000 yards
BB Indiana engages CL Kiso at 3,000 yards
CA Maya engages DD Barton at 3,000 yards
DD Bailey engages DD Hagikaze at 3,000 yards
Range increases to 5,000 yards
BB Indiana engages CA Maya at 5,000 yards
DD Bailey engages DD Hagikaze at 5,000 yards
BB Indiana engages CL Kiso at 5,000 yards
DD Inazuma engages DD Barton at 5,000 yards
DD Bailey engages DD Yamakaze at 5,000 yards
Range closes to 2,000 yards
BB Indiana engages CA Haguro at 2,000 yards
BB Indiana engages CA Maya at 2,000 yards
DD Woodworth engages DD Inazuma at 2,000 yards
DD Barton engages DD Inazuma at 2,000 yards
BB Indiana sunk by DD Hagikaze at 2,000 yards
DD Maikaze engages DD Bailey at 2,000 yards
DD Inazuma engages DD Bailey at 2,000 yards
DD Maikaze engages DD Woodworth at 2,000 yards
CL Kiso engages DD Barton at 2,000 yards
Range increases to 3,000 yards
DD Bailey engages DD Hagikaze at 3,000 yards
DD Inazuma engages DD Woodworth at 3,000 yards
DD Maikaze engages DD Barton at 3,000 yards
Range increases to 7,000 yards
CA Haguro engages DD Bailey at 7,000 yards
DD Woodworth engages DD Maikaze at 7,000 yards
CL Kiso engages DD Bailey at 7,000 yards
DD Hagikaze engages DD Barton at 7,000 yards
Allied Task Force Manages to Escape
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Johnston Island at 164,112, Range 2,000 Yards

Japanese Ships
     CA Kumano
     CL Agano
     CL Jintsu
     CL Kuma
     DD Samidare
     DD Suzukaze

Allied Ships
     DD Barton, Shell hits 1,  on fire
     DD Woodworth, Shell hits 1
     DD Bailey, Shell hits 1



Low visibility due to Thunderstorms  with 89% moonlight
Maximum visibility in Thunderstorms and 89% moonlight: 2,000 yards
Range closes to 27,000 yards...
Range closes to 25,000 yards...
Range closes to 23,000 yards...
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
CONTACT: Allies radar detects Japanese task force at 11,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
DD Samidare engages DD Bailey at 2,000 yards
CL Kuma engages DD Bailey at 2,000 yards
CL Jintsu engages DD Bailey at 2,000 yards
DD Bailey engages DD Suzukaze at 2,000 yards
DD Samidare engages DD Woodworth at 2,000 yards
DD Barton engages DD Samidare at 2,000 yards
Range increases to 7,000 yards
DD Suzukaze engages DD Bailey at 7,000 yards
DD Samidare engages DD Woodworth at 7,000 yards
CL Jintsu engages DD Barton at 7,000 yards
Allied Task Force Manages to Escape
Task forces break off...


--------------------------------------------------------------------------------
Sub attack near Palmyra  at 172,130

Japanese Ships
     DD Takanami

Allied Ships
     SS Sunfish



SS Sunfish launches 4 torpedoes at DD Takanami
Sunfish diving deep ....
DD Takanami fails to find sub, continues to search...
DD Takanami fails to find sub, continues to search...
DD Takanami fails to find sub, continues to search...
DD Takanami fails to find sub, continues to search...
DD Takanami fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Baker Island  at 157,127

Japanese Ships
     DD Urukaze

Allied Ships
     SS Cuttlefish



SS Cuttlefish launches 4 torpedoes at DD Urukaze
DD Urukaze fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Night Time Surface Combat, near Johnston Island at 164,112, Range 2,000 Yards

Japanese Ships
     CA Maya
     CA Haguro
     CL Kiso
     DD Maikaze
     DD Tokitsukaze
     DD Hamakaze
     DD Hagikaze
     DD Murasame
     DD Yamakaze
     DD Ikazuchi
     DD Inazuma

Allied Ships
     DD Barton
     DD Woodworth
     DD Bailey, Shell hits 2, Torpedo hits 1, and is sunk



Poor visibility due to Thunderstorms  with 82% moonlight
Maximum visibility in Thunderstorms and 82% moonlight: 2,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
CL Kiso engages DD Bailey at 2,000 yards
DD Murasame engages DD Woodworth at 2,000 yards
DD Woodworth engages DD Murasame at 2,000 yards
DD Bailey sunk by CL Kiso at 2,000 yards
Range increases to 4,000 yards
DD Woodworth engages DD Murasame at 4,000 yards
DD Murasame engages DD Barton at 4,000 yards
DD Hamakaze engages DD Barton at 4,000 yards
Allied Task Force Manages to Escape
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Johnston Island at 164,112, Range 2,000 Yards

Japanese Ships
     CA Maya
     CA Haguro, Shell hits 1
     CL Kiso
     DD Maikaze
     DD Tokitsukaze
     DD Hamakaze
     DD Hagikaze
     DD Murasame
     DD Yamakaze
     DD Ikazuchi
     DD Inazuma

Allied Ships
     DD Barton,  on fire
     DD Woodworth, Shell hits 10, and is sunk



Poor visibility due to Thunderstorms  with 82% moonlight
Maximum visibility in Thunderstorms and 82% moonlight: 2,000 yards
Range closes to 27,000 yards...
Range closes to 25,000 yards...
Range closes to 23,000 yards...
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
CA Haguro engages DD Woodworth at 2,000 yards
CL Kiso engages DD Woodworth at 2,000 yards
Range increases to 3,000 yards
DD Woodworth sunk by CA Haguro at 3,000 yards
CA Maya engages DD Barton at 3,000 yards
CA Haguro engages DD Barton at 3,000 yards
DD Tokitsukaze engages DD Barton at 3,000 yards
Range increases to 6,000 yards
CA Haguro engages DD Barton at 6,000 yards
DD Barton engages DD Hamakaze at 6,000 yards
DD Maikaze engages DD Barton at 6,000 yards
Allied Task Force Manages to Escape
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Johnston Island at 164,112, Range 2,000 Yards

Japanese Ships
     CA Maya
     CA Haguro
     CL Kiso
     DD Maikaze
     DD Tokitsukaze
     DD Hamakaze
     DD Hagikaze
     DD Murasame
     DD Yamakaze
     DD Ikazuchi
     DD Inazuma

Allied Ships
     DD Barton,  on fire



Poor visibility due to Thunderstorms  with 82% moonlight
Maximum visibility in Thunderstorms and 82% moonlight: 2,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
Range increases to 3,000 yards
Range increases to 4,000 yards
Range increases to 5,000 yards
DD Barton engages DD Hamakaze at 5,000 yards
DD Ikazuchi engages DD Barton at 5,000 yards
Allied Task Force Manages to Escape
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Johnston Island at 164,112, Range 2,000 Yards

Japanese Ships
     CA Maya
     CA Haguro
     CL Kiso
     DD Maikaze
     DD Tokitsukaze
     DD Hamakaze
     DD Hagikaze
     DD Murasame
     DD Yamakaze
     DD Ikazuchi
     DD Inazuma

Allied Ships
     DD Barton, Shell hits 4, Torpedo hits 1, and is sunk



Low visibility due to Thunderstorms  with 82% moonlight
Maximum visibility in Thunderstorms and 82% moonlight: 2,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
CA Haguro engages DD Barton at 2,000 yards
DD Barton sunk by CA Haguro at 2,000 yards
DD Barton sunk by CA Haguro at 2,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Night Naval bombardment of Palmyra at 170,133

Allied aircraft
     no flights

Allied aircraft losses
No Allied losses

Japanese Ships
     BB Musashi
     BB Yamato
     CL Kitakami
     CL Isuzu
     CL Sendai
     DD Fubuki
     DD Minegumo
     DD Yamagumo
     DD Natsugumo
     DD Naganami
     DD Makinami
     DD Makigumo
     DD Akigumo
     DD Yugumo


Allied ground losses:
     67 casualties reported
        Squads: 0 destroyed, 1 disabled
        Non Combat: 11 destroyed, 30 disabled
        Engineers: 0 destroyed, 0 disabled
     Vehicles lost 13 (4 destroyed, 9 disabled)


Airbase supply hits 3
Runway hits 70
Port hits 6
Port supply hits 2

F1M2 Pete acting as spotter for BB Musashi
BB Musashi firing at 3rd Marine Division
BB Yamato firing at 3rd Marine Division
CL Kitakami firing at 3rd Marine Division
CL Isuzu firing at Palmyra
CL Sendai firing at 3rd Marine Division
DD Fubuki firing at 3rd Marine Division
DD Minegumo firing at Palmyra
DD Yamagumo firing at Palmyra
DD Natsugumo firing at Palmyra
DD Naganami firing at 3rd Marine Division
DD Makinami firing at 3rd Marine Division
DD Makigumo firing at 3rd Marine Division
DD Akigumo firing at Palmyra
DD Yugumo firing at Palmyra


--------------------------------------------------------------------------------
Pre-Invasion action off Palmyra
Defensive Guns engage approaching landing force

24 Coastal gun shots fired in defense.

Japanese Ships
     BB Mutsu
     CL Yubari
     PB Okiyu Maru
     PB Kongo Maru #2
     APD Tade
     xAK Naples Maru
     DD Tadeshiwa
     CS Mizuho


Allied ground losses:
     4 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 1 destroyed, 2 disabled
        Engineers: 0 destroyed, 0 disabled


BB Mutsu firing at 3rd Marine Division
CL Yubari firing at 3rd Marine Division
PB Okiyu Maru fired at enemy troops
PB Kongo Maru #2 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Palmyra

TF 120 troops unloading over beach at Palmyra, 170,133

Japanese ground losses:
     236 casualties reported
        Squads: 2 destroyed, 56 disabled
        Non Combat: 1 destroyed, 51 disabled
        Engineers: 0 destroyed, 0 disabled
     Guns lost 9 (0 destroyed, 9 disabled)



17 troops of a IJA Infantry Squad lost in surf during unload of 144th Infantry Rgt /4
17 troops of a IJA Infantry Squad accidentally lost during unload of 144th Infantry Rgt /5
10 Support troops accidentally lost during unload of 144th Infantry Rgt /16


--------------------------------------------------------------------------------
Invasion Support action off Palmyra
Defensive Guns engage approaching landing force

8 Coastal gun shots fired in defense.

Japanese Ships
     BB Mutsu
     CL Yubari
     DD Numakaze
     PB Okiyu Maru
     PB Kongo Maru #2
     xAK Kyokuzan Maru
     APD Tade
     DD Tadeshiwa
     CS Mizuho

Japanese ground losses:
     12 casualties reported
        Squads: 0 destroyed, 2 disabled
        Non Combat: 0 destroyed, 0 disabled
        Engineers: 0 destroyed, 0 disabled



BB Mutsu firing at 3rd Marine Division
CL Yubari firing at 3rd Marine Division
DD Numakaze firing at 3rd Marine Division
PB Okiyu Maru fired at enemy troops
PB Kongo Maru #2 fired at enemy troops
DD Numakaze fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Day Time Surface Combat, near Johnston Island at 164,112, Range 6,000 Yards

Japanese Ships
     CA Maya
     CA Haguro
     CL Kiso
     DD Maikaze
     DD Tokitsukaze
     DD Hamakaze
     DD Hagikaze
     DD Murasame
     DD Yamakaze
     DD Ikazuchi
     DD Inazuma

Allied Ships
     SC-739, Shell hits 1, and is sunk
     SC-744, Shell hits 2, and is sunk



Low visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 6,000 yards
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 6,000 yards
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
Range increases to 7,000 yards
CA Maya engages SC-744 at 7,000 yards
SC-744 sunk by CA Maya at 7,000 yards
DD Tokitsukaze engages SC-739 at 7,000 yards
Range increases to 10,000 yards
SC-739 sunk by CA Maya at 10,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Sub attack near Palmyra  at 171,134

Japanese Ships
     DD Makigumo
     BB Musashi
     BB Yamato
     CL Kitakami
     CL Isuzu
     DD Naganami
     DD Makinami
     DD Akigumo
     DD Yugumo
     DD Fubuki
     DD Minegumo
     DD Yamagumo
     DD Natsugumo

Allied Ships
     SS Silversides, hits 4



SS Silversides launches 6 torpedoes at DD Makigumo
DD Fubuki attacking submerged sub ....
DD Minegumo fails to find sub and abandons search
DD Yamagumo fails to find sub, continues to search...
DD Natsugumo fails to find sub and abandons search
DD Fubuki attacking submerged sub ....
DD Yamagumo fails to find sub and abandons search
DD Fubuki attacking submerged sub ....
DD Fubuki fails to find sub, continues to search...
DD Fubuki fails to find sub, continues to search...
DD Fubuki fails to find sub, continues to search...
DD Fubuki fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Perth  at 38,147

Japanese Ships
     SS I-11, hits 12

Allied Ships
     DE Arrow
     TK Fenris
     xAP Koolinda
     xAP Koolama
     xAP Aorangi
     xAP Glenstrae
     xAK Vitorlock
     xAK Varela
     xAK Sepia
     xAK Markhor
     xAK Lavington Court
     xAK Governor
     xAK Esperance
     xAK Empire Plover
     xAK Barjora
     xAK Jalajaran
     xAK Gandara
     xAK African Prince
     DD Tjerk Hiddes



SS I-11 launches 6 torpedoes at DE Arrow
DD Tjerk Hiddes attacking submerged sub ....
DD Tjerk Hiddes fails to find sub, continues to search...
DD Tjerk Hiddes fails to find sub, continues to search...
DD Tjerk Hiddes fails to find sub, continues to search...
DD Tjerk Hiddes fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Palmyra , at 170,133

Weather in hex: Heavy cloud

Raid spotted at 34 NM, estimated altitude 20,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
     A6M2 Zero x 38
     A6M2-N Rufe x 4



No Japanese losses



Aircraft Attacking:
     27 x A6M2 Zero sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on TF, near Johnston Island at 161,118

Weather in hex: Partial cloud

Raid detected at 48 NM, estimated altitude 31,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
     A6M2 Zero x 37
     A6M3a Zero x 9



Allied aircraft
     P-38G Lightning x 9


Japanese aircraft losses
     A6M2 Zero: 1 destroyed

Allied aircraft losses
     P-38G Lightning: 1 destroyed



CAP engaged:
Akagi-1 with A6M2 Zero (1 airborne, 2 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 30000 , scrambling fighters to 27000.
     Raid is overhead
Soryu-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
     8 plane(s) intercepting now.
     0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters to 15000.
     Time for all group planes to reach interception is 34 minutes
Hiryu-1 with A6M2 Zero (0 airborne, 9 on standby, 0 scrambling)
     9 plane(s) intercepting now.
     0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 15000 and 32000.
     Time for all group planes to reach interception is 4 minutes
Shokaku-1 with A6M2 Zero (0 airborne, 7 on standby, 0 scrambling)
     7 plane(s) intercepting now.
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 28000 and 32000.
     Raid is overhead
Zuikaku-1 with A6M3a Zero (0 airborne, 6 on standby, 0 scrambling)
     6 plane(s) intercepting now.
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 15000 and 28000.
     Time for all group planes to reach interception is 6 minutes



--------------------------------------------------------------------------------
Morning Air attack on 2nd Loyal Battalion, at 59,37

Weather in hex: Clear sky

Raid spotted at 32 NM, estimated altitude 9,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
     Ki-49-IIa Helen x 9



No Japanese losses


Allied ground losses:
     30 casualties reported
        Squads: 0 destroyed, 7 disabled
        Non Combat: 1 destroyed, 2 disabled
        Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
      9 x Ki-49-IIa Helen bombing from 7000 feet
              Ground Attack:  4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Johnston Island , at 164,112

Weather in hex: Overcast

Raid detected at 120 NM, estimated altitude 32,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
     A6M2 Zero x 66
     A6M3a Zero x 13



Allied aircraft
     P-38G Lightning x 11
     P-39D Airacobra x 12
     F4F-4 Wildcat x 23
     F4U-1 Corsair x 38


Japanese aircraft losses
     A6M2 Zero: 7 destroyed
     A6M3a Zero: 1 destroyed

Allied aircraft losses
     P-38G Lightning: 1 destroyed
     P-39D Airacobra: 2 destroyed
     F4F-4 Wildcat: 3 destroyed
     F4U-1 Corsair: 4 destroyed



Aircraft Attacking:
      5 x A6M2 Zero sweeping at 30000 feet

CAP engaged:
VMF-112  with F4U-1 Corsair (0 airborne, 8 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 27000 and 30000.
     Time for all group planes to reach interception is 52 minutes
VMF-122  with F4F-4 Wildcat (0 airborne, 11 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters to 28300.
     Time for all group planes to reach interception is 31 minutes
VMF-123  with F4U-1 Corsair (0 airborne, 8 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 12000 and 30000.
     Time for all group planes to reach interception is 26 minutes
VMF-212  with F4F-4 Wildcat (0 airborne, 6 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters to 28300.
     Time for all group planes to reach interception is 31 minutes
VMF-221  with F4U-1 Corsair (0 airborne, 10 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 3 being recalled, 3 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 25000 and 35000.
     Time for all group planes to reach interception is 41 minutes
35th FG/39th FS with P-39D Airacobra (0 airborne, 9 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 26000 and 30000.
     Time for all group planes to reach interception is 53 minutes
318th FG/73rd FS with P-38G Lightning (0 airborne, 8 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 27000 , scrambling fighters between 24000 and 31000.
     Time for all group planes to reach interception is 28 minutes



--------------------------------------------------------------------------------
Morning Air attack on 3rd Marine Division, at 170,133 (Palmyra)

Weather in hex: Heavy cloud

Raid spotted at 48 NM, estimated altitude 10,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
     A6M2 Zero x 40
     A6M2-N Rufe x 2
     Ki-49-IIa Helen x 21



No Japanese losses


Allied ground losses:
     14 casualties reported
        Squads: 0 destroyed, 1 disabled
        Non Combat: 2 destroyed, 5 disabled
        Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
     21 x Ki-49-IIa Helen bombing from 7000 feet *
              Ground Attack:  2 x 250 kg GP Bomb

Also attacking Thirteenth USAAF /2 ...
Also attacking 3rd Marine Div /12 ...


--------------------------------------------------------------------------------
Morning Air attack on Kweilin , at 76,54

Weather in hex: Severe storms

Raid spotted at 11 NM, estimated altitude 11,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
     Ki-43-IIb Oscar x 8
     Ki-49-IIa Helen x 19



No Japanese losses



Airbase hits 1
Airbase supply hits 1
Runway hits 29

Aircraft Attacking:
     19 x Ki-49-IIa Helen bombing from 9000 feet
              Airfield Attack:  4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Johnston Island at 161,118

Weather in hex: Partial cloud

Raid detected at 120 NM, estimated altitude 12,000 feet.
Estimated time to target is 79 minutes

Japanese aircraft
     A6M2 Zero x 34
     A6M3a Zero x 8



Allied aircraft
     Swordfish I x 25
     F4F-4 Wildcat x 4
     F4U-1 Corsair x 2


No Japanese losses

Allied aircraft losses
     Swordfish I: 9 destroyed
     F4F-4 Wildcat: 1 destroyed
     F4U-1 Corsair: 1 destroyed



CAP engaged:
Akagi-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 30000 , scrambling fighters between 30000 and 31000.
     Time for all group planes to reach interception is 55 minutes
     2 planes vectored on to bombers
Soryu-1 with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters to 29000.
     Time for all group planes to reach interception is 44 minutes
     3 planes vectored on to bombers
Hiryu-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     5 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 15000 and 30000.
     Time for all group planes to reach interception is 73 minutes
     7 planes vectored on to bombers
Shokaku-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 27000 and 29000.
     Time for all group planes to reach interception is 37 minutes
     4 planes vectored on to bombers
Zuikaku-1 with A6M3a Zero (0 airborne, 0 on standby, 0 scrambling)
     8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 26000 and 28000.
     Time for all group planes to reach interception is 43 minutes
     4 planes vectored on to bombers



--------------------------------------------------------------------------------
Morning Air attack on TF, near Johnston Island at 164,112

Weather in hex: Overcast

Raid detected at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
     A6M2 Zero x 21
     A6M3a Zero x 10
     B5N2 Kate x 12
     D4Y1 Judy x 3



Allied aircraft
     P-38G Lightning x 3
     P-39D Airacobra x 5
     F4F-4 Wildcat x 9
     F4U-1 Corsair x 23


Japanese aircraft losses
     A6M2 Zero: 1 destroyed
     A6M3a Zero: 1 destroyed
     B5N2 Kate: 8 destroyed, 1 damaged
     D4Y1 Judy: 2 destroyed

Allied aircraft losses
     F4U-1 Corsair: 2 destroyed

Allied Ships
     CA Pensacola, Bomb hits 2, Torpedo hits 1, and is sunk
     CLAA Oakland, Bomb hits 1,  heavy damage



Aircraft Attacking:
      4 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo

CAP engaged:
VMF-112  with F4U-1 Corsair (0 airborne, 0 on standby, 0 scrambling)
     (8 plane(s) diverted to support CAP in hex.)
     8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 6000 and 9000.
     Time for all group planes to reach interception is 91 minutes
VMF-122  with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (9 plane(s) diverted to support CAP in hex.)
     9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters between 2000 and 6000.
     Time for all group planes to reach interception is 62 minutes
VMF-123  with F4U-1 Corsair (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 2000 and 5000.
     Time for all group planes to reach interception is 94 minutes
VMF-221  with F4U-1 Corsair (3 airborne, 0 on standby, 0 scrambling)
     (11 plane(s) diverted to support CAP in hex.)
     3 plane(s) intercepting now.
     9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 3000 and 6000.
     Time for all group planes to reach interception is 64 minutes
35th FG/39th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
     (5 plane(s) diverted to support CAP in hex.)
     5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 2000 and 8000.
     Time for all group planes to reach interception is 48 minutes
318th FG/73rd FS with P-38G Lightning (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 27000 , scrambling fighters between 2000 and 6000.
     Time for all group planes to reach interception is 14 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on Johnston Island , at 164,112

Weather in hex: Severe storms

Raid detected at 41 NM, estimated altitude 33,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
     A6M2 Zero x 30
     A6M3a Zero x 4



Allied aircraft
     P-38G Lightning x 4
     P-39D Airacobra x 10
     F4F-4 Wildcat x 12
     F4U-1 Corsair x 17


Japanese aircraft losses
     A6M2 Zero: 4 destroyed
     A6M3a Zero: 1 destroyed

Allied aircraft losses
     P-38G Lightning: 1 destroyed
     P-39D Airacobra: 1 destroyed
     F4F-4 Wildcat: 2 destroyed
     F4U-1 Corsair: 1 destroyed



Aircraft Attacking:
      1 x A6M2 Zero sweeping at 30000 feet

CAP engaged:
VMF-112  with F4U-1 Corsair (0 airborne, 4 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters to 35000.
     Raid is overhead
VMF-122  with F4F-4 Wildcat (0 airborne, 5 on standby, 0 scrambling)
     5 plane(s) intercepting now.
     0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters to 28300.
     Time for all group planes to reach interception is 1 minutes
VMF-123  with F4U-1 Corsair (1 airborne, 2 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 12000 , scrambling fighters to 28000.
     Raid is overhead
VMF-212  with F4F-4 Wildcat (0 airborne, 4 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters to 12000.
     Raid is overhead
VMF-221  with F4U-1 Corsair (0 airborne, 6 on standby, 0 scrambling)
     6 plane(s) intercepting now.
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 12000 and 31000.
     Time for all group planes to reach interception is 3 minutes
35th FG/39th FS with P-39D Airacobra (0 airborne, 7 on standby, 0 scrambling)
     7 plane(s) intercepting now.
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 12000 and 32100.
     Time for all group planes to reach interception is 3 minutes
318th FG/73rd FS with P-38G Lightning (1 airborne, 3 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 27000 , scrambling fighters to 35000.
     Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on Kalemyo , at 59,42

Weather in hex: Overcast

Raid spotted at 35 NM, estimated altitude 14,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
     Ki-43-Ic Oscar x 14
     Ki-44-IIa Tojo x 12



No Japanese losses



Aircraft Attacking:
     14 x Ki-43-Ic Oscar sweeping at 9000 feet



--------------------------------------------------------------------------------
Afternoon Air attack on Palmyra , at 170,133

Weather in hex: Partial cloud

Raid spotted at 49 NM, estimated altitude 18,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
     A6M2 Zero x 39



No Japanese losses



Aircraft Attacking:
     20 x A6M2 Zero sweeping at 15000 feet



--------------------------------------------------------------------------------
Afternoon Air attack on Kalemyo , at 59,42

Weather in hex: Overcast

Raid spotted at 11 NM, estimated altitude 12,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
     Ki-44-IIa Tojo x 11



No Japanese losses



Aircraft Attacking:
     11 x Ki-44-IIa Tojo sweeping at 9000 feet *



--------------------------------------------------------------------------------
Afternoon Air attack on Kalemyo , at 59,42

Weather in hex: Overcast

Raid spotted at 46 NM, estimated altitude 12,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
     A6M2 Zero x 8
     Ki-44-IIa Tojo x 48
     Ki-48-IIa Lily x 22



Japanese aircraft losses
     Ki-48-IIa Lily: 1 destroyed



Airbase hits 1
Airbase supply hits 5
Runway hits 21

Aircraft Attacking:
     22 x Ki-48-IIa Lily bombing from 9000 feet
              Airfield Attack:  4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Kalemyo , at 59,42

Weather in hex: Overcast

Raid spotted at 26 NM, estimated altitude 10,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
     A6M2 Zero x 36
     Ki-43-Ic Oscar x 14
     Ki-43-IIa Oscar x 25
     Ki-43-IIb Oscar x 21
     Ki-44-IIa Tojo x 36
     Ki-49-IIa Helen x 88



Japanese aircraft losses
     Ki-49-IIa Helen: 2 damaged


Allied ground losses:
     5 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 0 disabled
        Engineers: 0 destroyed, 1 disabled
     Guns lost 2 (1 destroyed, 1 disabled)


Airbase supply hits 2
Runway hits 12

Aircraft Attacking:
     27 x Ki-49-IIa Helen bombing from 9000 feet
              Ground Attack:  4 x 250 kg GP Bomb
     25 x Ki-49-IIa Helen bombing from 9000 feet
              Airfield Attack:  4 x 250 kg GP Bomb
     36 x Ki-49-IIa Helen bombing from 9000 feet
              Ground Attack:  4 x 250 kg GP Bomb

Also attacking 2nd Hyder Lancers Regiment ...
Also attacking Kalemyo  ...
Also attacking 14th Indian Division ...
Also attacking 2nd Hyder Lancers Regiment ...
Also attacking Kalemyo  ...
Also attacking 7th Australian Division ...
Also attacking 25th Indian Mountain Gun Regiment ...
Also attacking 2nd Hyder Lancers Regiment ...
Also attacking Kalemyo  ...
Also attacking 32nd Infantry Division ...
Also attacking 25th Indian Mountain Gun Regiment ...
Also attacking 2nd Hyder Lancers Regiment ...
Also attacking Kalemyo  ...
Also attacking 2nd Hyder Lancers Regiment ...
Also attacking Kalemyo  ...
Also attacking 2nd Hyder Lancers Regiment ...
Also attacking Kalemyo  ...
Also attacking 25th Indian Mountain Gun Regiment ...
Also attacking 14th Indian Division ...
Also attacking 7th Australian Division ...


--------------------------------------------------------------------------------
Afternoon Air attack on Palmyra , at 170,133

Weather in hex: Partial cloud

Raid spotted at 15 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
     A6M2 Zero x 29
     G3M2 Nell x 18
     G4M1 Betty x 6



Allied aircraft
     no flights

Japanese aircraft losses
     G3M2 Nell: 3 damaged
     G4M1 Betty: 1 damaged

Allied aircraft losses
     F4F-4 Wildcat: 3 destroyed on ground



Airbase hits 3
Airbase supply hits 1
Runway hits 34

Aircraft Attacking:
     18 x G3M2 Nell bombing from 9000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
      6 x G4M1 Betty bombing from 9000 feet
              Ground Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb

Also attacking Palmyra  ...
Also attacking Palmyra  ...


--------------------------------------------------------------------------------
Afternoon Air attack on 3rd Marine Division, at 170,133 (Palmyra)

Weather in hex: Partial cloud

Raid spotted at 17 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
     A6M2 Zero x 20
     G3M2 Nell x 8



No Japanese losses


Allied ground losses:
     13 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 5 destroyed, 0 disabled
        Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
      8 x G3M2 Nell bombing from 9000 feet
              Ground Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Palmyra , at 170,133

Weather in hex: Partial cloud

Raid spotted at 24 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
     G3M2 Nell x 8



Allied aircraft
     no flights

No Japanese losses

Allied aircraft losses
No Allied losses



Runway hits 7

Aircraft Attacking:
      8 x G3M2 Nell bombing from 9000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Johnston Island at 164,112

Weather in hex: Severe storms

Raid detected at 120 NM, estimated altitude 19,000 feet.
Estimated time to target is 51 minutes

Japanese aircraft
     A6M2 Zero x 29
     A6M3a Zero x 9
     B5N2 Kate x 2



Allied aircraft
     P-38G Lightning x 2
     P-39D Airacobra x 5
     F4F-4 Wildcat x 4
     F4U-1 Corsair x 9


Japanese aircraft losses
     A6M2 Zero: 1 destroyed
     A6M3a Zero: 1 destroyed
     B5N2 Kate: 1 destroyed, 1 damaged

Allied aircraft losses
     P-38G Lightning: 1 destroyed
     P-39D Airacobra: 1 destroyed
     F4F-4 Wildcat: 1 destroyed

Allied Ships
     CLAA Oakland, Bomb hits 1,  on fire,  heavy damage



Aircraft Attacking:
      2 x B5N2 Kate bombing from 4000 feet
              Naval Attack:  2 x 250 kg SAP Bomb

CAP engaged:
VMF-122  with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     2 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters between 8000 and 19000.
     Time for all group planes to reach interception is 43 minutes
35th FG/39th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
     (5 plane(s) diverted to support CAP in hex.)
     5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 9000 and 11000.
     Time for all group planes to reach interception is 38 minutes
VMF-112  with F4U-1 Corsair (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters to 16000.
     Time for all group planes to reach interception is 47 minutes
VMF-123  with F4U-1 Corsair (0 airborne, 0 on standby, 0 scrambling)
     (1 plane(s) diverted to support CAP in hex.)
     1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters to 14000.
     Time for all group planes to reach interception is 13 minutes
VMF-212  with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (1 plane(s) diverted to support CAP in hex.)
     1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters to 6000.
     Time for all group planes to reach interception is 7 minutes
VMF-221  with F4U-1 Corsair (0 airborne, 0 on standby, 0 scrambling)
     (5 plane(s) diverted to support CAP in hex.)
     5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 12000 , scrambling fighters between 7000 and 17000.
     Time for all group planes to reach interception is 34 minutes
318th FG/73rd FS with P-38G Lightning (0 airborne, 0 on standby, 0 scrambling)
     (2 plane(s) diverted to support CAP in hex.)
     2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 27000 , scrambling fighters to 12000.
     Time for all group planes to reach interception is 22 minutes

Heavy smoke from fires obscuring an Allied CLAA


--------------------------------------------------------------------------------
Invasion Support action off Palmyra
Defensive Guns engage approaching landing force

18 Coastal gun shots fired in defense.

Japanese Ships
     PB Okiyu Maru
     PB Kongo Maru #2
     APD Tade
     DD Tadeshiwa
     CS Mizuho

Japanese ground losses:
     18 casualties reported
        Squads: 0 destroyed, 1 disabled
        Non Combat: 0 destroyed, 2 disabled
        Engineers: 0 destroyed, 2 disabled



PB Okiyu Maru fired at enemy troops
PB Kongo Maru #2 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------

Ground combat at 61,44

Japanese Deliberate attack

Attacking force 7341 troops, 45 guns, 103 vehicles, Assault Value = 308

Defending force 4231 troops, 52 guns, 0 vehicles, Assault Value = 177

Japanese adjusted assault: 202

Allied adjusted defense: 695

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
     605 casualties reported
        Squads: 4 destroyed, 98 disabled
        Non Combat: 1 destroyed, 71 disabled
        Engineers: 0 destroyed, 0 disabled


Allied ground losses:
     244 casualties reported
        Squads: 4 destroyed, 17 disabled
        Non Combat: 0 destroyed, 13 disabled
        Engineers: 1 destroyed, 0 disabled


Assaulting units:
   113th Infantry Regiment
   5th Tank Regiment
   16th Infantry Regiment

Defending units:
   66th Chinese/C Corps


--------------------------------------------------------------------------------

Ground combat at Kalemyo (59,42)

Japanese Deliberate attack

Attacking force 67736 troops, 750 guns, 908 vehicles, Assault Value = 2568

Defending force 24142 troops, 581 guns, 708 vehicles, Assault Value = 690

Japanese adjusted assault: 645

Allied adjusted defense: 1621

Japanese assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker: disruption(-)

Japanese ground losses:
     2227 casualties reported
        Squads: 10 destroyed, 70 disabled
        Non Combat: 8 destroyed, 107 disabled
        Engineers: 0 destroyed, 8 disabled
     Vehicles lost 35 (1 destroyed, 34 disabled)


Allied ground losses:
     517 casualties reported
        Squads: 2 destroyed, 35 disabled
        Non Combat: 8 destroyed, 80 disabled
        Engineers: 2 destroyed, 9 disabled
     Vehicles lost 43 (5 destroyed, 38 disabled)
     Units destroyed 1


Assaulting units:
   79th Infantry Regiment
   2nd Mobile Infantry Regiment
   2nd Recon Battalion
   1st Recon Battalion
   65th Brigade
   2nd Mobile Engineer Regiment
   6th Guards Division
   1st Formosa Inf. Regiment
   14th Tank Regiment
   2nd Tank Regiment
   33rd Division
   Imperial Guards Division
   1st Tank Regiment
   24th Infantry Regiment
   6th Tank Regiment
   38th Division
   22nd Recon Regiment
   Guards Tank Division
   21st Army

Defending units:
   2nd Hyder Lancers Regiment
   7th Australian Division
   32nd Infantry Division
   14th Indian Division
   3rd Heavy AA Rgt /1
   Pathan Construction Battalion
   25th Indian Mountain Gun Regiment
   8th Belfast Heavy AA Rgt /1
   13th Indian Light AA Rgt /1
   1st KNIL AA Bn /1


--------------------------------------------------------------------------------

Ground combat at Tezpur (60,36)

Allied Shock attack

Attacking force 10314 troops, 153 guns, 277 vehicles, Assault Value = 663

Defending force 841 troops, 6 guns, 0 vehicles, Assault Value = 26

Allied adjusted assault: 323

Japanese adjusted defense: 1

Allied assault odds: 323 to 1

Combat modifiers
Defender: disruption(-), preparation(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
     1072 casualties reported
        Squads: 62 destroyed, 0 disabled
        Non Combat: 14 destroyed, 13 disabled
        Engineers: 0 destroyed, 0 disabled
     Guns lost 3 (3 destroyed, 0 disabled)
     Units destroyed 1


Allied ground losses:
     41 casualties reported
        Squads: 0 destroyed, 10 disabled
        Non Combat: 1 destroyed, 7 disabled
        Engineers: 0 destroyed, 0 disabled


Assaulting units:
   26th Indian Brigade
   2nd Gordons Battalion
   Rifles of Canada Battalion
   50th Tank Brigade
   3/6 Ghurka Rifles Battalion
   29th British Brigade
   50th Indian Para Brigade
   21st USN Naval Construction Battalion
   1st Bengal Construction Battalion
   1st RAF Advanced Base Force

Defending units:
   3rd Raiding Regiment
   4th Raiding Rgt /1


--------------------------------------------------------------------------------

Ground combat at Palmyra (170,133)

Japanese Shock attack

Attacking force 3104 troops, 40 guns, 0 vehicles, Assault Value = 79

Defending force 1661 troops, 45 guns, 99 vehicles, Assault Value = 2

Japanese adjusted assault: 7

Allied adjusted defense: 1

Japanese assault odds: 7 to 1 (fort level 0)

Japanese forces CAPTURE Palmyra !!!

Allied aircraft
     no flights

Allied aircraft losses
No Allied losses

Combat modifiers
Defender: leaders(-), disruption(-), preparation(-), fatigue(-)
experience(-), supply(-)
Attacker: shock(+), leaders(-), disruption(-), fatigue(-)

Japanese ground losses:
     148 casualties reported
        Squads: 0 destroyed, 13 disabled
        Non Combat: 0 destroyed, 3 disabled
        Engineers: 0 destroyed, 1 disabled


Allied ground losses:
     358 casualties reported
        Squads: 13 destroyed, 0 disabled
        Non Combat: 219 destroyed, 0 disabled
        Engineers: 0 destroyed, 0 disabled
     Guns lost 53 (53 destroyed, 0 disabled)
     Vehicles lost 68 (68 destroyed, 0 disabled)
     Units destroyed 2


Assaulting units:
   144th Infantry Rgt /3

Defending units:
   3rd Marine Div /12
   Thirteenth USAAF /2


--------------------------------------------------------------------------------
3rd Raiding Regiment Wiped Out at Tezpur by attrition!!!

(in reply to Andy Mac)
Post #: 1055
RE: Deafeat in CENTPAC - 11/14/2010 11:46:09 PM   
Andy Mac

 

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Been taking a long hartd look at the box I have gotten myself into.

Line Islands/Canton/Baker held against me means I cannot simply transfer my focus to SOPAC or SWPAC I have ground forces but not the shipping or fuel.

Same in SEAC I concentrated in order to kick the gate open and then failed to kick it open....

I can see few alternatives but to sit still and try again in 4 months this time. The alternative is to transfer my existing operatinal fleet which has 1 CV and a few CVE's to SEAC now via capetown with enough screen and amphibs etc to enable at least Bucaneer to be launched it probably delays the counterattack in CENTPAC a few months maybe not a bad thing.

My over concentration has hurt me so far so now is probably the time to do something about it

Andy

(in reply to Andy Mac)
Post #: 1056
RE: Deafeat in CENTPAC - 11/15/2010 12:02:07 AM   
Andy Mac

 

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I have plenty of LCU's fuilly prepped and I have the Japanese out of position in Burma which is where I wanted them but I have bled the RAF white to achieve it.

I can do one of three or four things.

1. Sit tight train train train/repair repair repair for four months then go back with 3 Essex Class, 3 other US CV's and 3 RN's CV's plus a horde of CVE's etc/

2. Transfer Enterprise and 6 CVE's now to SWPAC or SEAC with support troops and enough other assets to get the job done at PM or Bucaneer.

3. Go for a low risk invasion of PM......if I only transfer some surface assets and enough lift to unload the forces in SWPAC to retake PM i.e. do it with no carriers...I could transfer 2 of the old R class RN BB's and a strong CA/CL TF to SWPAC augnemt it with whats left of Eastern Fleet and some transports and try a smash and grab on PM. Cover it with hundreds of 4E and P38's I can probably do it in 2 months without compromising CENTAC art all at least it opens up another theatre.

4. Try the same as 3 but against Sabang - accept some losses but an invasion straight from India could probably get ashore intact.

Lots of other options have occured to me but 3. is looking like the best option for now.

Got a few days to think about it

Andy

(in reply to Andy Mac)
Post #: 1057
RE: Deafeat in CENTPAC - 11/15/2010 12:29:03 AM   
pat.casey

 

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I like option #4, provided you can get ashore with enough force and enough fighters to hold the place and not have it get bombed into the stone age.
The nice thing is that a strong lodgement there opens the possibility of pressuring him with land and air forces (of which you have a lot) rather than naval forces (where you're weak).

You can dream of a scenario where he transfers major fleet assets up there to opposed you, but that's surprise me. I assume he'll try to bog you down with LCUs and LBS

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Post #: 1058
RE: Deafeat in CENTPAC - 11/15/2010 12:30:59 AM   
traskott


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I'll go for 2. He will proably think you'll turn cautious after this last battle, and won't expect that move. 

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Post #: 1059
RE: Deafeat in CENTPAC - 11/15/2010 12:41:40 AM   
Nemo121


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Hmm, taking action in order to take action is what got you into this mess. Sometimes declining action IS the best thing to do.

I think you are far too active with your carriers. They're always running hither and thither doing things. Mine spend, maybe 10% of their entire life not tied to the docks and even then I think I probably use them too much and try everything I can to reduce that number to 5%. Yours seem to be at sea all the time running minor operations etc.


I think what you need to do is take a break for a few days ( which, I note, you haven't done yet ) and think of a truly important STRATEGIC operation you can conduct over the next 6 months - it might be in 1 month or it might be 5 months but give yourself a six month timescale. Then put your CVs into port and don't touch them until it is time for them to leave port to escort the invasion convoys for that operation.


You are running right from one situation where you lost 3 CVs because you lost sight of the strategically important issue into another where you are running the risk of doing something strategically unimportant at the risk of your carriers. That's bad, bad strategy.


If you can't do PM without the carriers then don't do it but above all don't do it at the risk of the carriers. It isn't worth it.

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Post #: 1060
RE: Deafeat in CENTPAC - 11/15/2010 12:56:48 AM   
Andy Mac

 

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Oh I am not making a decision I am merely musing nothing will happen for a few days while I plan and consider my options.

I agree risking my carriers is a no win situation for a few months.

The question is what could I achieve with acceptable risk and acceptable casualties without carrier involvement - the honest answer may end up being not a lot but I am going to explore my options.


(in reply to Nemo121)
Post #: 1061
RE: Deafeat in CENTPAC - 11/15/2010 8:55:29 AM   
jrcar

 

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I agree with Nemo :)

You need to generate an advantage. Look at your strengths and weknesses, identify the gaps in your capability, move assets into position.

So far you have bled white your strengths, I'm not sure you have one at the moment... probably SEASIA is the best. I like Sabang option, but you are really sticking your head into a hornets nest... do you have the fighters to defend it...

How are your heavy bombers, can you concentrate them to cause an effect, and if so what effect are you after....

Look for several operational end states that achieve strategic endstates. I don't think PM is one.

Sabang probably is, but what do you do then and do you have the force to do it?

Good luck!

Cheers

Rob

< Message edited by jrcar -- 11/15/2010 8:56:41 AM >


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Post #: 1062
RE: Deafeat in CENTPAC - 11/15/2010 9:02:28 AM   
traskott


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In fact, rethinking the situation, even P.M. is a risky operation....you don't have enough CVs to support the operation AND acept the losses you'll have. Let's to supose you take P.M, and two of your carriers get damaged so they will be out of action for several months...Is P.M. worth this result  ?

I don't think Sabang is a good idea. Near japanese air reserves, and with a lot of AF in the zone so supresing enemy air activity is imposible....

(in reply to jrcar)
Post #: 1063
RE: Deafeat in CENTPAC - 11/15/2010 2:31:36 PM   
DivePac88


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From: Somewhere in the South Pacific.
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quote:

ORIGINAL: Andy Mac

The question is what could I achieve with acceptable risk and acceptable casualties without carrier involvement - the honest answer may end up being not a lot but I am going to explore my options.



You don't need to hit anywhere else, time is on your side, and you don't need anymore sideshows. The CENPAC axis of attack is the most dangerous to him, and he will know that. If you chose to cut strait for Japan from Pearl Harbor, all his processions in SOUPAC are just real-estate.

I would keep focused on building my strength for one big push in maybe six months on the Northern Marshall's. Take them quickly, and build them-up quickly, so you can fight him under land based air. Also if he comes out early with his carriers, you don't have to multi-task your big carriers. Your CVE's can provide air-support for you landings, and your big carriers can sit behind your landings and pounce, just like he did to you.

Mind you these are just suggestions from a humble grogard.


_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

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Post #: 1064
RE: Deafeat in CENTPAC - 11/15/2010 6:14:10 PM   
Andy Mac

 

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All true the fact is I played badly in the last few weeks - I was unlucky as well but luck wouldnt have came into it had I not made the initial mistake.

Cest la vie time to come up with a new plan I am not out of the fight yet.

So far I won 2/3 of the major battles I sunk mini KB and the Bay of Bengal Sqn.

This defeat is so galling because I have turned a good solid position into a difficult nasty one.

Not impossible to turn round but not easy either

(in reply to DivePac88)
Post #: 1065
RE: Deafeat in CENTPAC - 11/15/2010 11:38:37 PM   
crsutton


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I'm with Nemo here. It is best to put a tight reign on your offensive moves and rebuild your stocks for the future. You will just have to accept that you most likely will be a year or so behind and that the game will go into 1946. Nothing wrong with that, it will be fun for both you and PzB. You took a severe beating but did not suffer a total disaster and can recover. Put your carriers to bed for a while, train up the aircrews and come back when you have a lot of strength. Just be aware that in scen #2 your opponent is going to have a lot of nice things to play with and will get many carriers and aircraft types sooner than you would normally expect.

Truth is in scen #2 your goal should not be taking territory but taking out the Japanese navy. Japan gets so much more in the way of LBA and troops that the road to victory in this scen is by killing Japanese warships. Any future operations should have that in mind. Which means you should not be trying it until you a fairly sure you can put a whipping on KB.

PM or the Solomons are not a bad route because it is ground where you can sink many Japanese ships if he fights there. (and lose many of your own) but bear in mind that his ability to counter-invade or to just lock up your valuable infantry units is farily strong in scen #2 until you get major air units in late 1943. Japanese LBA in this scen is just scary. Not so much for quality but in numbers.

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Post #: 1066
RE: Deafeat in CENTPAC - 11/17/2010 5:29:11 AM   
rodri_irizar

 

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Hi, this is my first intervention in this fantastic AAR. English is not my native language, so excuse my mistakes.

I want to give a "what if" Historical aproach to your problem. May be this can give some ideas to you.
First of all assume for a second that the Japanese had won at Midway, and that Americans had lost all their CVs without causing losses to the Japanese.
Then, What they had done?, Both strategically and tactically?
Would they have immediately launched an attack, trying to take the first island off?
Or they have waited to gather enough strength to launch an attack with high probability of being successful?

Remember the general idea of Americans, both in Europe and the Pacific.
1) Wait to collect an overwhelming amount of material resources
2) Hitting on the strategically most important location of the enemy, using these unstoppable resources.
Americans were not characterized by their astute strategic vision, or their surprisse attacks. In that they were like the Russians.

Remember their successives ground offensives in Europe.
1) They started in Africa when they had enough troops, ships and planes. Not before.
2) Then they went to Italy, because they didn´t have the needed resources to go to France yet
3) Just went to Normandy when they could muster the massive resources (naval, air and ground) that they considered necessary for success on the continent.
And even then we should remember the words of Eisenhower: “we had total success in obtaining our goals only when we meet a superiority of at least five to one on the Germans”

Russians clamored for a second front for years, but the Americans do not open it until they were sure of not failing.-

In summary. Andy, I think that some time ago you said yourself "patience, patience, patience."
And despite what you said, you did not have patience, and made a mistake that cost you dearly.

As Nemo says, keeps in your mind your long-term goals and do not take risks before having gathered the necessary amount of force to ensure that your next target will be captured at an acceptable cost.
Time is on your side. For now.

By the way, you got clear what´s your next objective?, and what forces you need to get it?, obviously inflicting more losses for which you are going to suffer.
I think this analysis is very important for the future of your campaign. Much more important than trying any adventure at the time of greatest weakness.
I'm not saying you have to sit and let time pass without doing anything.
What I mean is that you decide the next steps, taking into account the American system: to make low-risk movements. And the low risk is to have superiority in material ensures that you can not turn victory into defeat, or it will not be a Pyrrhic victory.
Finally, you can afford to wait to assemble the forces necessary to give you again the superiority? I think so, but definitely this is a decision that only you should take.
You must overcome the bad times and beating the Japanese ... when they can´t hit back you.

I know, I know, is much easier said than done

(in reply to crsutton)
Post #: 1067
RE: Deafeat in CENTPAC - 11/17/2010 6:58:33 PM   
Andy Mac

 

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Hi guys good comments thanks rodri welcome interesting perspective.

I am reviewing all my options and may have a new cunning plan....it will will take time and training and repairs butit should work....

More to follow when I have time to fully consider it.


(in reply to rodri_irizar)
Post #: 1068
RE: Deafeat in CENTPAC - 11/17/2010 9:48:05 PM   
rodri_irizar

 

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Well!!!! Thats exactly what I want to say. You need time to think, not to jump hastily to make an ill-considered project.
Good luck.

(in reply to Andy Mac)
Post #: 1069
RE: Deafeat in CENTPAC - 11/17/2010 10:58:14 PM   
Andy Mac

 

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Things are getting tight at kalameyo paras landed today and almost broke through.

I will remember this paras to halve AV

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Post #: 1070
RE: Deafeat in CENTPAC - 11/17/2010 11:41:32 PM   
Andy Mac

 

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OK a few thoughts I am now dividing the map into two zones

West under General Douglas MacArthur and East uder Admiral Nimitz

West includes India - PI - NG
East everything else

Lets start with West.

Between Aus and India I have the following forces

1st Australian Army - STRIKE FORCE
I Aus Corps (3rd/6th, 8th and 9th Aus Divs and 4 Tank Regts)
IV Corps (5th, 7th,25th and 26th Indian Divs and 4 Armoured Regts)
I US Amphib Corps (Amercal, 27th, 40th and 41st US Divs and 4 Tank Regts)
III Indian Corps (4 x Motor Inf Bdes and 6 x Armoured Bdes - call it 3 full Armoured Divs....)

On Defence
2nd Australian Army - Australia
II Aus Corps (1st/2nd/4th and 5th Aus Divs plus 3 Tank Regts)

14th Army - India
Burma Corps (17th, 20th, 23rd and 39th Indian Divs plus 3 x Chindit Bdes plus 3 Armoured Regts)
XV Corps (7th Aus Div, 14th Indian Div, 32nd US Div, 4th Marine Regt)

In reserve moving to exchange with XV Corps Divs to allow them to withdraw and rest - 2nd and 18th British Div and 9th Indian Div

Building up in India for future operations probably when 2 of the three Divs currently on the Kalameyo front are returned from rest and refit after they are exchanged

XXXIII Corps - 19th Indian Div, 11th East African Div plus 2 Armoured Regts

In addition a further 5 US Infantry Regts, 5 Aus Bdes and 11 Indian/Brit/CW Bdes at various strengths are covering rear areas


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Post #: 1071
RE: Deafeat in CENTPAC - 11/17/2010 11:43:57 PM   
Andy Mac

 

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If I mass my strike force from both Indian and Australian theatres I can assemble the equivalent of 12 Infantry Divisions and 3 Armoured Divs plus say another 2 - 3 Divs in reserve and maybe 5 - 10 Independent Bdes or Regts.

PZB has sent 200,000 men into the jungle of the Assam border region weeks trek from the rail line where 3 Divs are holding them at katha and another 3 are holding (albeit barely) at kalameyo...

(in reply to Andy Mac)
Post #: 1072
RE: Deafeat in CENTPAC - 11/17/2010 11:46:25 PM   
Andy Mac

 

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Interesting thought....no ??

With that kind of force and even slight surprise could I attack say Java launch a 3 pronged assault. Forces from India/Perth and Capetown all meet in the middle and land in overwhelming force - I would need to wait until I had clear and total air and naval superiority i.e. late 43 but it is tempting..... 

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Post #: 1073
RE: Deafeat in CENTPAC - 11/17/2010 11:54:54 PM   
VSWG


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1. How many supplies will 12+ divs consume per day? Add to that supplies needed by your air force.
2. How many supplies can you deliver in the first wave, as long as KB is (hopefully) engaged somewhere else?
3. When PzB throws everything against you at Java, can you continue to ship in supplies?

This entire operation would depend on you being able to keep the SLOC intact. If you cannot do this (maybe because of another "unfortunate" carrier battle), you've got your entire army stranded.



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Post #: 1074
RE: Deafeat in CENTPAC - 11/18/2010 12:10:57 AM   
Andy Mac

 

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true but with enough ships anything is possible..maybe not now but in 4 or 5 months who knows

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Post #: 1075
RE: Deafeat in CENTPAC - 11/18/2010 1:19:26 AM   
ckammp

 

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Will Nimitz let MacArthur "borrow" USN CVs to achieve total air/sea superiority?

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Post #: 1076
RE: Deafeat in CENTPAC - 11/18/2010 10:19:21 AM   
DivePac88


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Java, added to what VSWG has stated.

Communications are too open to enemy interdiction, especially from his heavy carrier forces. The real possibility of his carriers intervening would require the participation of your carrier force. With the problems that his carrier force will be operating under LBA long range search, also close to his major fuel sources, and very close to large rearming/repair ports.




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Post #: 1077
RE: Deafeat in CENTPAC - 11/18/2010 11:02:52 AM   
beppi

 

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quote:

ORIGINAL: Andy Mac

OK a few thoughts I am now dividing the map into two zones

West under General Douglas MacArthur and East uder Admiral Nimitz

West includes India - PI - NG
East everything else

Lets start with West.

Between Aus and India I have the following forces

1st Australian Army - STRIKE FORCE
I Aus Corps (3rd/6th, 8th and 9th Aus Divs and 4 Tank Regts)
IV Corps (5th, 7th,25th and 26th Indian Divs and 4 Armoured Regts)
I US Amphib Corps (Amercal, 27th, 40th and 41st US Divs and 4 Tank Regts)
III Indian Corps (4 x Motor Inf Bdes and 6 x Armoured Bdes - call it 3 full Armoured Divs....)

On Defence
2nd Australian Army - Australia
II Aus Corps (1st/2nd/4th and 5th Aus Divs plus 3 Tank Regts)

14th Army - India
Burma Corps (17th, 20th, 23rd and 39th Indian Divs plus 3 x Chindit Bdes plus 3 Armoured Regts)
XV Corps (7th Aus Div, 14th Indian Div, 32nd US Div, 4th Marine Regt)

In reserve moving to exchange with XV Corps Divs to allow them to withdraw and rest - 2nd and 18th British Div and 9th Indian Div

Building up in India for future operations probably when 2 of the three Divs currently on the Kalameyo front are returned from rest and refit after they are exchanged

XXXIII Corps - 19th Indian Div, 11th East African Div plus 2 Armoured Regts

In addition a further 5 US Infantry Regts, 5 Aus Bdes and 11 Indian/Brit/CW Bdes at various strengths are covering rear areas




Your Idea is tempting.

You need a Base with an AF which can be expended to 9 and if possible the base should already be at combined level >9 to store your supply.

You need enough divisions to protect your base whatever happens. I do not know how much units the enemy could throw into a fight but for my self I would go with 8+ divisions.

Then you need enough supply to remain in operation for at least 6 month without further supply. I would take at least 1 million or more.

You need enough engineers to explode the base to max/max so get more than enough engineers with you. I would take at least an equivalent of 2000 engineers with you. You need that base at air lvl 9 asap or you will lose.

Get enough crated fighters/DBs and TBs with you. If you can fly them in then better but have all of them ready to fly in the first turn. At least 500+ fighters to get the base safe form the air. The enemy will throw everything at your captured base.

Get enough naval support to drop all the stuff very quickly 600 – 700+.

Get all the proper HQs you need for the naval support, ground combat and air combat.

Get a strong surface protection as bombardment TFs can rip you apart even if you can get your base air proof. Take enough AOs and AE/AKEs to support your surface fleet. You can retreat you carriers but you can’t retreat you surface fleets. You can take all your battlewagons with you as your enemy will fight there with everything he has if the base is really threatening.

Those are 200k to 300k of troop capacity so count at least 150 xAPs or more and a lot of xAKs. And if you do such a big operation do it well prepared (every carrier plane at least an F6F or F4U-1), everything in place and more stuff is always better than less.

Right now even if KB is at Truk when you are spotted with full speed it only takes a week to get into position almost everywhere and if there is fuel (DEI) KB can move at full speed.

But I would opt right now for some low risk diversions which should be doable without carrier supremacy just to give you some opportunities and to distract him.


< Message edited by beppi -- 11/18/2010 11:08:49 AM >

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Post #: 1078
RE: Deafeat in CENTPAC - 11/18/2010 11:18:04 AM   
traskott


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You can bring billions of engineers, but only a maximum of 250 will work in the base (per code). There is no Hellcats...yet, nor Corsairs.

one million of supplies ?? the bests AKs bring 7.000 tons of supplie.. 100 of them 700.000, but you don't have 100, so several convoys of 100+ AKs will be flying around...

Overall, I think the idea of an assault over Java is unaffordable right now... Besides, with all the toys PzB has...it can be a bloody job.



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Post #: 1079
RE: Deafeat in CENTPAC - 11/18/2010 11:38:21 AM   
Nemo121


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Are you sure about that hard limit? And does it apply to engineering vehicles also?

I've gone above 250 engineers ( effective --- using engineer vehicles ) and seen improvements vs 250 engineers...

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