Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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Fighter combat is cool and all but it's based off of modern times. 1. What are some uber futuristic advances for this science fiction game, beyond merely better levels of damage of various weapons and strength of defenses? 2. Again, what are some mega constructions, like population centers such as enormous ship city/factory modules, Orbital Habitats, Ringworlds, and Dyson Spheres/Sphere worlds? These could be thought of as "wonders" like in the civilization series game. A future, or any time period, civilization can be measured by their military, economy, happiness, and great mega construction projects that stand the test of time. These projects are often above and beyond the level of grandness comonly known for their time. In a science fiction, or any, civilization/empire game I like to feel like I am progressing through different ages or epocs in advances instead of merely incremental advances like months throughout a World War 2 game. 3. Oh yeah, also, can we destroy and create mega constructions, planets, and stars? If the answers are "no" then simply say so. I can take it and still enjoying playing this game and others similiar to it.
< Message edited by Wade1000 -- 11/23/2010 3:43:56 AM >
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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