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RE: single player/AI - 11/23/2010 11:50:43 PM   
RUDOLF


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quote:

ORIGINAL: hawkeye_de

I'm considering to buy this game for the upcoming holiday season.

How is the AI...I mean is it at least somehow dynamic...so if you replay a scenario does it change its tactic etc?

Thanks.




The AI is poor, it cheats alot.
Better is to play a Human, more "realistic" AND more challanging.

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Post #: 31
RE: single player/AI - 11/23/2010 11:53:03 PM   
Andy Mac

 

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For a new player I dont think the Ai is 'poor' it may not challenge an experienced player long term but I have had enough feedback from players and saves to say it does ok

Its hard for me to judge as I wrote most of it and therefore it def cannot suprise me

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Post #: 32
RE: single player/AI - 11/24/2010 2:35:13 AM   
mike scholl 1

 

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quote:

ORIGINAL: RUDOLF
The AI is poor, it cheats alot.
Better is to play a Human, more "realistic" AND more challanging.



I would disagree, RUDOLF. For what it is (a learning tool), the AI is very good. Especially considering the enormously complex nature of WITP-AE as compared to other games. The fact that it coordinates air, sea, and land units (with many varying capabilities) as well as it does is a terrific accomplishment.

But you are right the once you have learned how to play, the AI is a poor substitute for a human opponent. It will never be able to think, scheme, plot, and "think outside the box" the way a human can.

(in reply to RUDOLF)
Post #: 33
RE: single player/AI - 11/24/2010 3:12:10 PM   
Feltan


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quote:

ORIGINAL: RUDOLF
The AI is poor, it cheats alot.
Better is to play a Human, more "realistic" AND more challanging.


Human opponents and PBEM allows for a far more challenging game -- agreed.

However, I think your statement about the AI is somewhat less than kind and generous. Compared to the original WITP, the AI is vastly improved. On its own merits it ranks high versus any AI I've played against in any computer game -- and that is amazing due to the complexity of WITP-AE.

I am not sure what your expectation are for an AI, but the WITP-AE AI exceeded my expectations for a computer based opponent.

Regards,
Feltan


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Post #: 34
RE: single player/AI - 11/24/2010 3:58:22 PM   
Bullwinkle58


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quote:

ORIGINAL: mike scholl 1

But you are right the once you have learned how to play, the AI is a poor substitute for a human opponent. It will never be able to think, scheme, plot, and "think outside the box" the way a human can.



All true.

But, and a big but for many/most AI players, is that a human opponent wouldn't satisfy the way I/we play the game. Too slow. I play a week or more of turns at a sitting, then sometimes don't play for 4-5 days. The AI is always ready for multiple turns. PBEM players either don't care about that, or compromise with it in order to get that human opponnet experience. PBEM players seem to downplay this aspect of the AI player's world, when in reality it is the BEST feature of the AI to me. I might play a PBEM game some day when life allows, but I would still have an AI game going too. One turn a day would not be enough.

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Post #: 35
RE: single player/AI - 11/24/2010 4:29:32 PM   
janh

 

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quote:

ORIGINAL: Feltan
I am not sure what your expectation are for an AI, but the WITP-AE AI exceeded my expectations for a computer based opponent.


I suppose realistic expectations for an AI that has to "deal" with a problem of the extreme complexity such as of WiTP-AE is that it can and will make mistakes. In general, for any game, I would say there are two classes of AI mistakes: small ones, and major ones that cost the motivation. Small ones, like a few unnecessary air raids , stepping in player laid (CAP...) traps once in a while, or unnecessary bloody use of its LCU's are not seriously interfering with fun. Where I would draw the line is use of key assets (like CVs, BBs, CA/CL and failing with major amphib operations in case of WITP). If it keeps sending units in after having gotten beaten there badly already, the AI scripts ought to be canceled, or delayed until reinforced. Maybe it cheats too little and should be allowed to see more through FOW and use that recon info before calling such scripts -- like a human make the decision based on expected opposition, but have the real recon info rather than having it tracked. Suppose that would be one idea for WITP2, or a major addon/patch, if there would be one in the planning.






< Message edited by janh -- 11/24/2010 6:01:55 PM >

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Post #: 36
RE: single player/AI - 11/24/2010 4:52:43 PM   
Feltan


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quote:

ORIGINAL: janh

quote:

ORIGINAL: Feltan
I am not sure what your expectation are for an AI, but the WITP-AE AI exceeded my expectations for a computer based opponent.


I suppose realistic expectations for an AI that has to "deal" with a problem of the extreme complexity such as of WiTP-AE is that it can and will make mistakes. In general, for any game, I would say there are two classes of AI mistakes: small ones, and game breakers. Small ones, like a few unnecessary air raids , stepping in player laid (CAP...) traps once in a while, or unnecessary bloody use of its LCU's are not seriously interfering with fun. Where I would draw the line is use of key assets (like CVs, BBs, CA/CL and failing with major amphib operations in case of WITP). If it keeps sending units in after having gotten beaten there badly already, the AI scripts ought to be canceled, or delayed until reinforced. Maybe it cheats too little and should be allowed to see more through FOW and use that recon info before calling such scripts -- like a human make the decision based on expected opposition, but have the real recon info rather than having it tracked. Suppose that would be one idea for WITP2, or a major addon/patch, if there would be one in the planning.



I don't disagree with you. There is room for improvement -- and in my experience to date it would be with AI amphibious assaults & the issue of repeat assaults.

Game breaker? Not for me. I've played PBEM against some human opponents who probably wouldn't do the repeat amphibious assault mistake, but made up for it with other questionable actions. :-)

Regards,
Feltan

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Post #: 37
RE: single player/AI - 11/24/2010 4:58:30 PM   
Bullwinkle58


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quote:

ORIGINAL: Feltan

Game breaker? Not for me. I've played PBEM against some human opponents who probably wouldn't do the repeat amphibious assault mistake, but made up for it with other questionable actions. :-)

Regards,
Feltan


Yeah, I've never had the AI quit on me and refuse to answer e-mails.

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Post #: 38
RE: single player/AI - 11/24/2010 6:01:59 PM   
janh

 

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Right, game breaker is too harsh in most cases. Edited. But I can understand people that switch to playing the weaker side, or the one that has to engage in offensive actions in many games. Anyway, if you think back to Japanese AI in PacWar, or other AIs like in TF1942 or Civilization, I think we ought to be quite satisfied with most games today...

(in reply to Feltan)
Post #: 39
RE: single player/AI - 11/24/2010 6:35:59 PM   
berto


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quote:

ORIGINAL: Bullwinkle58
One turn a day would not be enough.

agreed++

When I play, I tend to binge on marathon sessions, then maybe won't touch a game again until a week or two (or ...) later. Much like I prefer watching a full-length movie (better: a movie marathon) than watching a weekly TV series (in fact I never watch TV). Computer opponents are totally adaptable and acquiescent to my weird on again off again playing schedules.

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Post #: 40
RE: single player/AI - 11/24/2010 6:37:29 PM   
Tijanski

 

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quote:

ORIGINAL: janh

Right, game breaker is too harsh in most cases. Edited. But I can understand people that switch to playing the weaker side, or the one that has to engage in offensive actions in many games. Anyway, if you think back to Japanese AI in PacWar, or other AIs like in TF1942 or Civilization, I think we ought to be quite satisfied with most games today...

The AI works very well for me. I enjoy the challenge at my own pace. It always keeps me off balance and makes me think.

I see your name is Janh. That is unusual. Mine is Jahn. It is Polish. Where is your name from?

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Post #: 41
RE: single player/AI - 11/24/2010 6:45:23 PM   
berto


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In the "One Day or Two Day Turns?" thread, bushpsu writes

quote:


If you are playing against the AI go with 3-day turns. It gives more of an advantage to the computer since it treats everything like a one-day turn. This means you need to be more prudent in your planning...

Are people here in general agreement with that opinion?

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Post #: 42
RE: single player/AI - 11/25/2010 2:27:26 PM   
Drambuie

 

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a human opponent wouldn't satisfy the way I/we play the game. I play a week or more of turns at a sitting, then sometimes don't play for 4-5 days.



Agree 100% with this - I like to play at my pace and can't possibly guarantee the interaction a human opponent may want regularly. Actually one of my slight 'issues' with PBEM is the whole point that it allows 'out of the box' thinking by a human opponent - this aspect to me makes the game less of a historic simulation and opens it up to exploits or approaches that are simply unrealistic. I prefer to play within reasonably historic parameters, not doing anything way off the wall or extreme - if you like putting myself in a role as a 'real' Pacific commander, weighing up costs benefits etc and not just doing the most bizarre thing I can to get a victory. Not that I don't enjoy reading the AARs every now and then.

Just my opinion - each to their own and all that

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RE: single player/AI - 11/25/2010 3:36:07 PM   
Hotschi


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Currently I play my very first Grand Campaign as the Allies against the AI (Scen 9 - I think - with Quiet China and Dec 8 Start). I started this campaign Feb 22 this year, and now end of November, it's March 18, 1944 - that's roughly 9 months of my life. I play it "historical" i.e. I don't do things which - IMHO - a real pacific commander would not have done also.

The AI, so far, made me not think it acts stupid - when I started my Solomons Offensive, the AI resisted strongly, sending CV Task Forces one after another, when I invaded Rabaul, it sent battleships to bombard. The AI Japanese took heavy losses, losing 8 CV, 6 CVL in the Solomons, but considering I had no Midway in my game, the Japanese AI had 4 more 1st class carriers for the Solomons. During March 1943 until now (March 1944) there was not much fleet action by the IJN, but looking at history, the 1st major IJN reaction after Guadalcanal happened not until mid-44, at the Marianas. I do not expect the AI to react fiercely to each and every small atoll being invaded in the outer defense circle - and IMHO everything east of the Marianas and east of Hollandia counts as such.

Next, the AI allows one to play at ones' own timetable (okay okay, own timetable approved by wife ) and never quits (I thrown at the thought of seeing a PBEM opponent quit after 9 months RL into a campaign).

And from my experience, the WitP AI is one of the best - if not the best - I have seen so far in a PC game.

< Message edited by Hotschi -- 11/25/2010 4:06:00 PM >

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RE: single player/AI - 11/25/2010 3:41:35 PM   
Hotschi


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quote:


If you are playing against the AI go with 3-day turns. It gives more of an advantage to the computer since it treats everything like a one-day turn. This means you need to be more prudent in your planning...

Are people here in general agreement with that opinion?


I disagree. I admit I haven't tried anything other than 1-day turns, but it's already difficult in a 1-day turn to co-ordinate large invasions (air cover, replenishment, support, bombardment, minesweeping, attacking, reinforcing, embarking/disembarking etc etc), how tough this would be in 3-day turns I don't even want to imagine)

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RE: single player/AI - 11/25/2010 3:58:29 PM   
fcharton

 

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I do play 3 days turns against the AI, and like it a lot. This makes every error cost, and forces one to plan a bit more, but it really is very interesting as a way to avoid micro management, super control and exagerate risk taking. It does create awkward situations at time, but you can always switch over to one day turns for a short while.

Another approach I havent tried yet would be to remain with 1 or 2 day turns, but establish a schedule which only allows me to change a unit order at specific dates (barring some exceptional cases). I believe many players do this for "ancillary work" (eg training, convoys), but I think it would be interesting to extend. It would be something like CentPac on Monday, North Pacific on tuesday, China on wednesday, etc... or deciding upfront on a limit on the number of orders per game turn.

Francois

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RE: single player/AI - 11/25/2010 4:31:44 PM   
steveh11Matrix


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It does seem to me that there's a bit of "PBEM Snobbery" on here at times, as if it's the way "everyone" ought to play.

I simply won't play PBEM. I can play for a bit against the AI, put the game away again until I want to drag it out again, and generally goof off if I want to. My opponent never gets upset, never fails to answer an email, and is always prepared to play on MY schedule. That's what I want, far more than any advantage playing a human opponent may - or may not - have. As has been pointed out, if you get good enough to easily beat the programmed opponent, there are ways you can help it out anyway.

I play computer games for MY pleasure.

Steve.

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RE: single player/AI - 11/25/2010 4:42:58 PM   
Bullwinkle58


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quote:

ORIGINAL: Hotschi
I disagree. I admit I haven't tried anything other than 1-day turns, but it's already difficult in a 1-day turn to co-ordinate large invasions (air cover, replenishment, support, bombardment, minesweeping, attacking, reinforcing, embarking/disembarking etc etc), how tough this would be in 3-day turns I don't even want to imagine)


I do a mix. I play mostly 1-day, but in longer periods of logistics build-up and/or fleet upgrades, I'll shift into 2- or 3-day tunrs and run past those doldrums. Being able to shift the cycle time in AI games is a huge bonus for that mode.

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RE: single player/AI - 11/25/2010 7:01:13 PM   
bradfordkay

 

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quote:

ORIGINAL: Drambuie




a human opponent wouldn't satisfy the way I/we play the game. I play a week or more of turns at a sitting, then sometimes don't play for 4-5 days.



Agree 100% with this - I like to play at my pace and can't possibly guarantee the interaction a human opponent may want regularly. Actually one of my slight 'issues' with PBEM is the whole point that it allows 'out of the box' thinking by a human opponent - this aspect to me makes the game less of a historic simulation and opens it up to exploits or approaches that are simply unrealistic. I prefer to play within reasonably historic parameters, not doing anything way off the wall or extreme - if you like putting myself in a role as a 'real' Pacific commander, weighing up costs benefits etc and not just doing the most bizarre thing I can to get a victory. Not that I don't enjoy reading the AARs every now and then.

Just my opinion - each to their own and all that



As you can tell, I've been around here a long time. I call myself a UV/WITP/AE plankholder because I bought each of these on the first day of release. For years I played UV and WITP solely against the AI for just the reasons you have described.

Finally, almost four years ago I decided to take the plunge and advertised for a PBEM opponent - pointing out that I play in a historic manner and that it would be a slow paced game. I lucked out and ChezDaJez took me up on the offer. With our WITP game we were averaging 8 turns a week, in AE it is 5-6 turns a week - both of which are faster than I had promised him, mainly because I am enjoying it so much.

I still mess around against the AI, but that comes in fits and spurts. The PBEM is the game that matters and is far more enjoyable to me.

I am not saying that all AI players should jump out there and PBEM, but I am telling you, Drambuie, that your concerns can be met in a PBEM game. It has worked quite well for me. Maybe I am just lucky in that I found such a compatible opponent...

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fair winds,
Brad

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Post #: 49
RE: single player/AI - 11/26/2010 7:43:47 AM   
JeffroK


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Warning to AI players.

Some have mentioned they occasionaly play head to head to help the IJ AI get through some speedhumps.

I did so, sorted out a bit of production, organised an assault or two.

Started again as Allies and,   got a shock when I found that the IJ had attacked Russia. I believe it because the AI is allowed to ignore the AV limits in Manchuria, but while I was in HtH the trigger became valid.

Great fun, I've never had the Red Army & Air Force to play with, I'm in March 42, and expect the AI to last to maybe the end of 43


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RE: single player/AI - 11/26/2010 2:23:37 PM   
Feltan


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quote:

ORIGINAL: bradfordkay
.... I still mess around against the AI, but that comes in fits and spurts. The PBEM is the game that matters and is far more enjoyable to me.

I am not saying that all AI players should jump out there and PBEM, but I am telling you, Drambuie, that your concerns can be met in a PBEM game. It has worked quite well for me. Maybe I am just lucky in that I found such a compatible opponent...


Indeed. I lucked out too. My PBEM opponent is a guy I've been wargaming with for over 35 years, and was the best man in my wedding. He can't quit, because I would hunt him down if he did! We are in Feb '44 of an original WITP PBEM with me as the Japanese. I need not worry in the slightest about him quitting now; he is starting to get his long awaited revenge on me.

I've had two other PBEM forays, both with less than a satisfactory experience.

One note to folks thinking about starting a PBEM -- keep things in perspective. Real life happens. The aforementioned game has been ongoing almost three years now. During those three years, both of us have experienced a lot of life: job changes; relocations, deaths in the family, extended business trips, illnesses, soccer/volleyball/swimming schedules for the kids, family vacations, college tours for the oldest kids, summer/winter/spring/fall chores to get done or the wife will kill you, etc., etc. At times we have done 13-15 turns a week; at times we haven't exchanged turns for almost a month. The best however was when we combined an extended long weekend of WITP with a fishing trip, unhealthy food & adult beverage cunsumption binge -- and I will note for the record that turns take a bit longer to process after about the third or fourth glass of wine; however, the smack talk is much more lively!

If I could impart one gem of wisdom on people contemplating jumping in to a PBEM, get to know your opponent before you start -- for if you end up playing for a long period of time you will surely get to know him anyway. As worthy of an oppenent as a smart knowledgeable 20 year old might be, I wouldn't engage in a PBEM with him -- life stage and experiences are probably just too different. If an email with a message of "No turn -- up all night with sick kid" or "Turn your head and cough exam at doc's didn't go well, more next week" is going to upset you, you'd better shop for an opponent with whom you have a better understanding and connection.

Regards,
Feltan





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Post #: 51
RE: single player/AI - 11/26/2010 3:28:54 PM   
Canoerebel


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"Sigh."

I looked over at my friend, who seemed boored and dispirited. I knew what was eating him, but I had to ask anyway.

"What's got you down, Billy?" I asked.

"My relationship with Phyllis," he replied. We're in a rut. To tell you the truth it isn't exciting, or challenging, or fulfilling any more. I look at you with Ingrid, and I see an deep, intense, passionate level of emotion we just haven't reached. To tell you the truth, I'm a bit envious."

I puzzled this over a moment before getting up the nerve to be totally candid with my friend.

"If you don't really love her, why are you still with her?"

"I can't leave her," Billy moaned as he twirled the decorative umbrella in his amaretta sour. "I know she's nothing to look at. She doesn't brush her teeth. She never combs her hair. She can't cook. She isn't affectionate. But at least she's faithful. I don't have to worry about other guys hitting on her when we go out. And when I get home from work, she's always there - faithful and true - even if she is dressed in a nasty, stained bathrobe, has curlers in her hair, and is smoking unfiltered Camels while she watches reruns of Dances with the Stars."

"Look, Billy," I said as I gave my friend an affectionate pat on the back. "Love can be so much more than that and you know it. I mean, faithfulness is important as far as it goes, but you can't build a rich relationship on that alone. You've got to at least like the woman."

That made Billy pause for a moment. He turned to me with moisure clouding his blue eyes and said, "Johnny, when I look at you and Ingrid, I feel something inside. She's gorgeous and kind and funny and smart. It's clear she cherishes you and would do anything for you. But if I were you I'd be afraid some other guy might come along and take her, leaving you in a lurch. You need to dump her and find somebody you can trust, like Phyllis. That's the way to true happiness."

I knew he really thought he meant that, because he'd said it so many times before.

"Billy," I said, "I understand your fear of rejection and being left. But sometimes you've got to take chances to experience the full richness of life. If you love Phyllis, stay with her. I wish you the best. But don't miss out on real love because you're afraid. Don't keep coming up with excuses month after month, and year after year, to stay with a woman who clearly hasn't and can't offer you the kind of love you crave."

With that, I paid our tab, patted Billy on the back, and walked out of the door into a misting autumn rain. I couldn't be positive, but as the door was closing, I thought I heard Billy utter under his breath: "Snob!"

(in reply to Feltan)
Post #: 52
RE: single player/AI - 11/26/2010 8:35:15 PM   
Cap Mandrake


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quote:

ORIGINAL: Canoerebel

"Sigh."

I looked over at my friend, who seemed boored and dispirited. I knew what was eating him, but I had to ask anyway.

"What's got you down, Billy?" I asked.

"My relationship with Phyllis," he replied. We're in a rut. To tell you the truth it isn't exciting, or challenging, or fulfilling any more. I look at you with Ingrid, and I see an deep, intense, passionate level of emotion we just haven't reached. To tell you the truth, I'm a bit envious."

I puzzled this over a moment before getting up the nerve to be totally candid with my friend.

"If you don't really love her, why are you still with her?"

"I can't leave her," Billy moaned as he twirled the decorative umbrella in his amaretta sour. "I know she's nothing to look at. She doesn't brush her teeth. She never combs her hair. She can't cook. She isn't affectionate. But at least she's faithful. I don't have to worry about other guys hitting on her when we go out. And when I get home from work, she's always there - faithful and true - even if she is dressed in a nasty, stained bathrobe, has curlers in her hair, and is smoking unfiltered Camels while she watches reruns of Dances with the Stars."

"Look, Billy," I said as I gave my friend an affectionate pat on the back. "Love can be so much more than that and you know it. I mean, faithfulness is important as far as it goes, but you can't build a rich relationship on that alone. You've got to at least like the woman."

That made Billy pause for a moment. He turned to me with moisure clouding his blue eyes and said, "Johnny, when I look at you and Ingrid, I feel something inside. She's gorgeous and kind and funny and smart. It's clear she cherishes you and would do anything for you. But if I were you I'd be afraid some other guy might come along and take her, leaving you in a lurch. You need to dump her and find somebody you can trust, like Phyllis. That's the way to true happiness."

I knew he really thought he meant that, because he'd said it so many times before.

"Billy," I said, "I understand your fear of rejection and being left. But sometimes you've got to take chances to experience the full richness of life. If you love Phyllis, stay with her. I wish you the best. But don't miss out on real love because you're afraid. Don't keep coming up with excuses month after month, and year after year, to stay with a woman who clearly hasn't and can't offer you the kind of love you crave."

With that, I paid our tab, patted Billy on the back, and walked out of the door into a misting autumn rain. I couldn't be positive, but as the door was closing, I thought I heard Billy utter under his breath: "Snob!"


Wait...I reject the artificial dichtomy. Why can't he just stay with Phyllis and rent a condo on the other side of town for Ingrid?

(in reply to Canoerebel)
Post #: 53
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