Lord Zimoa
Posts: 837
Joined: 10/10/2008 Status: offline
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I think one of points were PC is much approved, compared to PG1, is in the UI, it is more balanced, more intuitive, still any PG player will instantly recognize and pick it up. We also are designing some nice features like an ingame Tank Library (maybe later a full equipment library) and the addition of an "Ace" system incorporated into the experience/upgrade levels for some units. Indeed "If it ain't broken, don't fix it", but improve the parts we thought needed to be improved and only add features that give the game some extra attraction. That is why we have decided to, even if the uniticons are 2D, in fact they are rendered 3D models, so we are building more than 350 unique 3D models, absolutely historically researched and using original blueprints. So the units are 100% correct, well we try :-), so we could play with camera angels, shadows, textures, sizes... in other words flexibility and deliver absolutely great looking units. You may even argue it is a shame we do not show them in 3D. But that would be again in conflict with our philosophy "If it ain't broken, don't fix it"... just improve it. A bit the Japanese industrial approach. LOL It may sound ridicule, but that is the amount of detail we think fits a game if you want to try and step into the legacy of PG.
< Message edited by Lord Zimoa -- 12/5/2010 8:17:41 AM >
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