Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

It looks very "PG"!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> It looks very "PG"! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
It looks very "PG"! - 12/3/2010 1:02:13 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
It looks very much like PG.
Is this a remake or a completely new game?
Post #: 1
RE: It looks very "PG"! - 12/3/2010 1:21:44 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
The guy that made PG Forever got together with Slitherine and Lordz Game Studios to make this.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to jomni)
Post #: 2
RE: It looks very "PG"! - 12/3/2010 1:27:16 AM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
Status: offline
Looks good!

(in reply to junk2drive)
Post #: 3
RE: It looks very "PG"! - 12/3/2010 1:40:00 AM   
Rocko911

 

Posts: 287
Joined: 7/2/2004
Status: offline
I cannot wait for this!

(in reply to vonRocko)
Post #: 4
RE: It looks very "PG"! - 12/3/2010 2:31:37 AM   
knilli

 

Posts: 75
Joined: 12/30/2008
From: Joey Land
Status: offline
more info can be found here:

http://panzercentral.com/forum/viewtopic.php?f=98&t=46587


another "must" for me :)
a true christmas this year

(in reply to Rocko911)
Post #: 5
RE: It looks very "PG"! - 12/3/2010 3:23:33 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
Sold

(in reply to knilli)
Post #: 6
RE: It looks very "PG"! - 12/3/2010 8:53:49 AM   
Norden_slith


Posts: 166
Joined: 8/27/2003
From: expatriate german
Status: offline
Yes! Cant wait to play it once again.



_____________________________

Norden
---------------------------------------------------------------
Hexagonally challenged

(in reply to Adam Parker)
Post #: 7
RE: It looks very "PG"! - 12/3/2010 12:30:53 PM   
Sgt.Fury25


Posts: 141
Joined: 1/11/2008
Status: offline
This is great news!Please make ai a good opponent.With all the near releases coming out,at gold ,gg wite etc.such dicisions.But I like it,I like it!

(in reply to jomni)
Post #: 8
RE: It looks very "PG"! - 12/3/2010 1:21:38 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
What about aircraft in Panzer Corps? I would like to see missions from airbases each turn rather than aircraft flying around for multiple turns. That's one feature from the old PG that annoyed me. And PG Forever still kept that so I'm curious if this is being reconsidered?

(in reply to Sgt.Fury25)
Post #: 9
RE: It looks very "PG"! - 12/3/2010 2:17:39 PM   
Ken7

 

Posts: 120
Joined: 11/5/2006
Status: offline
I too am looking forward to this game. PG was an exceptional game to play.. Let us hope this game is too. "KaChing"

(in reply to pzgndr)
Post #: 10
RE: It looks very "PG"! - 12/4/2010 2:05:17 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Definite buy for me. Panzer General was one of my all time favorites

< Message edited by sabre1 -- 12/4/2010 4:21:14 PM >

(in reply to Ken7)
Post #: 11
RE: It looks very "PG"! - 12/4/2010 2:15:25 PM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
I hope they stay close to the original with just the promised few tweaks. I still play the latest version of PG Forever on Win7 right now and have a blast with it.
Please Matrix Games and developers make a good online component that works well I would love to play online against others in a easy fashion.
Also a good level editor would be a welcome addition and if possible custom maps that can be uploaded for online play or at least home play.

I hope we get some more information, media, etc soon.


< Message edited by ccsdc83 -- 12/4/2010 2:18:15 PM >

(in reply to sabre1)
Post #: 12
RE: It looks very "PG"! - 12/4/2010 3:48:17 PM   
TR

 

Posts: 97
Joined: 7/22/2009
Status: offline
To what extent will PzC be moddable? (if this question has already been asked I apologize I counld locate the thread. )

(in reply to ccsdc83)
Post #: 13
RE: It looks very "PG"! - 12/4/2010 6:12:42 PM   
Rudankort


Posts: 230
Joined: 12/4/2010
Status: offline
Online mode will be provided via Slitherine's Active PBEM server, which I think is a good news. As for the editor, we don't promise to provide it one day one, because we will concentrate a lot of effort on the game itself, but we are committed to provide it as soon as possible. Internally we are already using the editor for some months, we'll only need to polish it to a user-friendly state.

Custom maps can be used in online multiplayer, and it is not needed to upload them anywhere - if an opponent accepts your challenge on a custom map, he will get the required map/scenario automatically.

(in reply to ccsdc83)
Post #: 14
RE: It looks very "PG"! - 12/4/2010 6:16:20 PM   
Rudankort


Posts: 230
Joined: 12/4/2010
Status: offline
At this point it is too early to go into details here, but the following areas of the game will be moddable:

- Maps
- Scenarios
- Campaign
- Equipment table
- A lot of game aspects like terrain types, movement methods, weather zones, nations etc.
- All graphics (units, tiles, flags etc.)
- Layout of the UI

An open question is to what extend the AI will be customizable (if at all).

(in reply to TR)
Post #: 15
RE: It looks very "PG"! - 12/4/2010 6:20:36 PM   
rich12545

 

Posts: 1705
Joined: 10/31/2000
From: Palouse, WA
Status: offline
May I suggest you find a way to combine Pacific General into your design. The naval aspect of PacGen is much better and we'll be able to get the Pacific Theater. This game looks really good.

(in reply to Rudankort)
Post #: 16
RE: It looks very "PG"! - 12/4/2010 6:25:36 PM   
Rudankort


Posts: 230
Joined: 12/4/2010
Status: offline
quote:

ORIGINAL: pzgndr

What about aircraft in Panzer Corps? I would like to see missions from airbases each turn rather than aircraft flying around for multiple turns. That's one feature from the old PG that annoyed me. And PG Forever still kept that so I'm curious if this is being reconsidered?


We have spent some time discussing this, but concluded that PG model was, in fact, quite adequate. It has several important advantages:
- It is familiar to PG fans
- It is very simple and intuitive to use: if you know how to use ground units, you already know how to use planes.
- Planes hanging around on the map give the opponent a chance to react on his own turn, e. g. by bringing in AA units or fighters and attacking your bombers.
- It allows to model a lot of important aspects of air war, like: air defense fire, interceptors, mass attacks of one enemy unit with several friendly ones, disrupting supply lines of units and cities with planes etc.

I think that we should introduce a different air combat system only if it provides all these features, and in addition, gives us some new important advantage.

However, we do plan to reduce the fuel of aircraft so that they cannot fight through an entire scenario without returning to base several times.

< Message edited by Rudankort -- 12/4/2010 6:56:58 PM >

(in reply to pzgndr)
Post #: 17
RE: It looks very "PG"! - 12/4/2010 6:32:11 PM   
Rudankort


Posts: 230
Joined: 12/4/2010
Status: offline

quote:

ORIGINAL: rich12545

May I suggest you find a way to combine Pacific General into your design. The naval aspect of PacGen is much better and we'll be able to get the Pacific Theater. This game looks really good.


Unfortunately, it is not possible to do all good things at once. ;) We plan to explore Pacific theater in a sequel, and at that point we will revisit the naval aspect of the game. Also, at that time we will add all the required units for pacific war (japanese etc.). But in the first game our focus will be on things which are important for European theater, because this will benefit the players more.

(in reply to rich12545)
Post #: 18
RE: It looks very "PG"! - 12/4/2010 9:23:51 PM   
HansHafen

 

Posts: 258
Joined: 2/3/2008
Status: offline
Sold! Great idea and looks like a great implementation. Can't wait! Thanks!

(in reply to Rudankort)
Post #: 19
RE: It looks very "PG"! - 12/4/2010 9:50:24 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline

quote:

ORIGINAL: rich12545

May I suggest you find a way to combine Pacific General into your design. The naval aspect of PacGen is much better and we'll be able to get the Pacific Theater. This game looks really good.



They will Rich, but it will cost you.

(in reply to rich12545)
Post #: 20
RE: It looks very "PG"! - 12/5/2010 12:21:52 AM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
quote:

I think that we should introduce a different air combat system only if it provides all these features, and in addition, gives us some new important advantage.


I appreciate the response. I think a simple system could be introduced where aircraft fly either an offensive mission (eg, air combat, escort or ground attack) or defensive mission (eg, combat air patrol, intercept, recon or rebase). Aircraft could remain in the mission hex and be subject to enemy reaction, and then returned to airbase at start of owning player's turn (except rebase). The old PG model may be adequate for many, but it still doesn't feel right. The Strategic Command series uses a PG model of sorts, and aircraft flying missions works OK. Something to reconsider down the road perhaps...

(in reply to jomni)
Post #: 21
RE: It looks very "PG"! - 12/5/2010 1:12:50 AM   
Rudankort


Posts: 230
Joined: 12/4/2010
Status: offline
quote:

ORIGINAL: pzgndr
The old PG model may be adequate for many, but it still doesn't feel right.


For now, I'm reluctant to make drastic changes in the game only to make it looking a bit more realistic. Take one step in that direction, and the next question will be: why do you allow only one unit per 20x20 km hex? Why is it not possible to mix several unit types in one unit? And many more questions like that. ;) Fixing all this will take a lot of time, and will not necessarily make the game better, but rather make it a completely different game, better for some, worse for others.

But I'll watch out for this issue, and investigate possible alternatives. Thanks for giving a link to Strategic Command, I'll check that out.

< Message edited by Rudankort -- 12/5/2010 1:27:25 AM >

(in reply to pzgndr)
Post #: 22
RE: It looks very "PG"! - 12/5/2010 3:26:45 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: Rudankort

For now, I'm reluctant to make drastic changes in the game only to make it looking a bit more realistic.


Hi Rudankort, I support your thinking here. Matrix has released at least 3 Panzer General wannabes in recent years and imo they have all been failures because they've tried to change too much.

I totally love the way that you're going with the same scale as PG1 - these others didn't and they tanked.

I just agree with you. "If it ain't broken, don't fix it". I have never believed in re-inventing the wheel . PG1 is the "wheel". So a focus on scenarios, campaign tree's and immersion will be where your cash flow derives.

Pacific General, PG2, PG3D all reinvented the wheel and never sold as well as their older brother.

(in reply to Rudankort)
Post #: 23
RE: It looks very "PG"! - 12/5/2010 3:35:17 AM   
dudalb_slith

 

Posts: 168
Joined: 6/20/2002
Status: offline

quote:

ORIGINAL: Adam Parker

quote:

ORIGINAL: Rudankort

For now, I'm reluctant to make drastic changes in the game only to make it looking a bit more realistic.


Hi Rudankort, I support your thinking here. Matrix has released at least 3 Panzer General wannabes in recent years and imo they have all been failures because they've tried to change too much.

I totally love the way that you're going with the same scale as PG1 - these others didn't and they tanked.

I just agree with you. "If it ain't broken, don't fix it". I have never believed in re-inventing the wheel . PG1 is the "wheel". So a focus on scenarios, campaign tree's and immersion will be where your cash flow derives.

Pacific General, PG2, PG3D all reinvented the wheel and never sold as well as their older brother.



Agreed. If you want more complex, detailed operational level games on World War Two heaven knows there are plenty out there. This meant to be a beer and pretzles style game, just like the oriignal Panzer Leader was.
I would like to see a campaign for the Allies as well as the Axis, but that might have to wait for the expansions.
And Putting off the Pacific for another game is a wise choice. That will require quite a bit of tinkering with the Naval system..perhaps even going with a totally different Naval system. Pacific General tried a beefed up version of the PG Naval system to do the Pacific Naval battles, and, to be honest, it did not work all that well. Panzer General is basically a land combat system, with Naval and Air as supporting forces. I am not sure you can change that without basically redisigning the game. Perhaps the best approach for the Pacific would be to concentrate on the Land Battles, and not try to recreate the Naval battles in detail.

(in reply to Adam Parker)
Post #: 24
RE: It looks very "PG"! - 12/5/2010 3:42:39 AM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
Would you say someone already well versed in Panzer / Allied General will be able to pick this up easy? I mean are the controls almost identical...I hope so that would be perfect.

(in reply to jomni)
Post #: 25
RE: It looks very "PG"! - 12/5/2010 8:09:36 AM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
I think one of points were PC is much approved, compared to PG1, is in the UI, it is more balanced, more intuitive, still any PG player will instantly recognize and pick it up.

We also are designing some nice features like an ingame Tank Library (maybe later a full equipment library) and the addition of an "Ace" system incorporated into the experience/upgrade levels for some units.

Indeed "If it ain't broken, don't fix it", but improve the parts we thought needed to be improved and only add features that give the game some extra attraction.

That is why we have decided to, even if the uniticons are 2D, in fact they are rendered 3D models, so we are building more than 350 unique 3D models, absolutely historically researched and using original blueprints.

So the units are 100% correct, well we try :-), so we could play with camera angels, shadows, textures, sizes... in other words flexibility and deliver absolutely great looking units. You may even argue it is a shame we do not show them in 3D. But that would be again in conflict with our philosophy "If it ain't broken, don't fix it"... just improve it. A bit the Japanese industrial approach. LOL

It may sound ridicule, but that is the amount of detail we think fits a game if you want to try and step into the legacy of PG.

< Message edited by Lord Zimoa -- 12/5/2010 8:17:41 AM >


_____________________________


(in reply to ccsdc83)
Post #: 26
RE: It looks very "PG"! - 12/7/2010 6:34:20 PM   
Texican

 

Posts: 248
Joined: 10/30/2006
Status: offline
Purchased units should only appear on edge of map, not at latest captured town, like in the old PG1 game. I remember someone parachuting a unit deep into enemy territory, then building tanks there. No way.

Otherwise, glad to hear this game is in progress. We have needed a successor to PG for some time. Hopefully, some AG in there too.

(in reply to Lord Zimoa)
Post #: 27
RE: It looks very "PG"! - 6/7/2011 4:57:49 PM   
colberki

 

Posts: 201
Joined: 6/16/2007
Status: offline
Please so what is the answer? Will purchased units magically appear in the frontline city hex or at the rear towards the friendly map edge?

(in reply to Texican)
Post #: 28
RE: It looks very "PG"! - 6/7/2011 7:00:56 PM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline
The core slot purchases must be deployed one at a time, in the designated areas for deployment. This is not at maps edge though. So far Panzer Corps has kept me in front of my computer just like PG did all those years ago. A few days ago I started a 1939 campaign during the evening and played till the finish, just before the sun rose.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to colberki)
Post #: 29
RE: It looks very "PG"! - 6/7/2011 7:14:11 PM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
quote:

A few days ago I started a 1939 campaign during the evening and played till the finish, just before the sun rose.


That is what we wanted to achieve, so thank you for the compliment. ;-)



_____________________________


(in reply to parusski)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> It looks very "PG"! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906