It looks very "PG"! (Full Version)

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jomni -> It looks very "PG"! (12/3/2010 1:02:13 AM)

It looks very much like PG.
Is this a remake or a completely new game?




junk2drive -> RE: It looks very "PG"! (12/3/2010 1:21:44 AM)

The guy that made PG Forever got together with Slitherine and Lordz Game Studios to make this.




vonRocko -> RE: It looks very "PG"! (12/3/2010 1:27:16 AM)

Looks good! [;)]




Rocko911 -> RE: It looks very "PG"! (12/3/2010 1:40:00 AM)

I cannot wait for this!




knilli -> RE: It looks very "PG"! (12/3/2010 2:31:37 AM)

more info can be found here:

http://panzercentral.com/forum/viewtopic.php?f=98&t=46587


another "must" for me :)
[&o] a true christmas this year [&o]




Adam Parker -> RE: It looks very "PG"! (12/3/2010 3:23:33 AM)

Sold [:)]




Norden_slith -> RE: It looks very "PG"! (12/3/2010 8:53:49 AM)

Yes! Cant wait to play it once again.





Sgt.Fury25 -> RE: It looks very "PG"! (12/3/2010 12:30:53 PM)

This is great news!Please make ai a good opponent.With all the near releases coming out,at gold ,gg wite etc.such dicisions.But I like it,I like it!




pzgndr -> RE: It looks very "PG"! (12/3/2010 1:21:38 PM)

What about aircraft in Panzer Corps? I would like to see missions from airbases each turn rather than aircraft flying around for multiple turns. That's one feature from the old PG that annoyed me. And PG Forever still kept that so I'm curious if this is being reconsidered?




Ken7 -> RE: It looks very "PG"! (12/3/2010 2:17:39 PM)

I too am looking forward to this game. PG was an exceptional game to play.. Let us hope this game is too. "KaChing"




sabre1 -> RE: It looks very "PG"! (12/4/2010 2:05:17 AM)

Definite buy for me. Panzer General was one of my all time favorites




ccsdc83 -> RE: It looks very "PG"! (12/4/2010 2:15:25 PM)

I hope they stay close to the original with just the promised few tweaks. I still play the latest version of PG Forever on Win7 right now and have a blast with it.
Please Matrix Games and developers make a good online component that works well I would love to play online against others in a easy fashion.
Also a good level editor would be a welcome addition and if possible custom maps that can be uploaded for online play or at least home play.

I hope we get some more information, media, etc soon.




TR -> RE: It looks very "PG"! (12/4/2010 3:48:17 PM)

To what extent will PzC be moddable? (if this question has already been asked I apologize I counld locate the thread. )




Rudankort -> RE: It looks very "PG"! (12/4/2010 6:12:42 PM)

Online mode will be provided via Slitherine's Active PBEM server, which I think is a good news. As for the editor, we don't promise to provide it one day one, because we will concentrate a lot of effort on the game itself, but we are committed to provide it as soon as possible. Internally we are already using the editor for some months, we'll only need to polish it to a user-friendly state.

Custom maps can be used in online multiplayer, and it is not needed to upload them anywhere - if an opponent accepts your challenge on a custom map, he will get the required map/scenario automatically.




Rudankort -> RE: It looks very "PG"! (12/4/2010 6:16:20 PM)

At this point it is too early to go into details here, but the following areas of the game will be moddable:

- Maps
- Scenarios
- Campaign
- Equipment table
- A lot of game aspects like terrain types, movement methods, weather zones, nations etc.
- All graphics (units, tiles, flags etc.)
- Layout of the UI

An open question is to what extend the AI will be customizable (if at all).




rich12545 -> RE: It looks very "PG"! (12/4/2010 6:20:36 PM)

May I suggest you find a way to combine Pacific General into your design. The naval aspect of PacGen is much better and we'll be able to get the Pacific Theater. This game looks really good.




Rudankort -> RE: It looks very "PG"! (12/4/2010 6:25:36 PM)

quote:

ORIGINAL: pzgndr

What about aircraft in Panzer Corps? I would like to see missions from airbases each turn rather than aircraft flying around for multiple turns. That's one feature from the old PG that annoyed me. And PG Forever still kept that so I'm curious if this is being reconsidered?


We have spent some time discussing this, but concluded that PG model was, in fact, quite adequate. It has several important advantages:
- It is familiar to PG fans
- It is very simple and intuitive to use: if you know how to use ground units, you already know how to use planes.
- Planes hanging around on the map give the opponent a chance to react on his own turn, e. g. by bringing in AA units or fighters and attacking your bombers.
- It allows to model a lot of important aspects of air war, like: air defense fire, interceptors, mass attacks of one enemy unit with several friendly ones, disrupting supply lines of units and cities with planes etc.

I think that we should introduce a different air combat system only if it provides all these features, and in addition, gives us some new important advantage.

However, we do plan to reduce the fuel of aircraft so that they cannot fight through an entire scenario without returning to base several times.




Rudankort -> RE: It looks very "PG"! (12/4/2010 6:32:11 PM)


quote:

ORIGINAL: rich12545

May I suggest you find a way to combine Pacific General into your design. The naval aspect of PacGen is much better and we'll be able to get the Pacific Theater. This game looks really good.


Unfortunately, it is not possible to do all good things at once. ;) We plan to explore Pacific theater in a sequel, and at that point we will revisit the naval aspect of the game. Also, at that time we will add all the required units for pacific war (japanese etc.). But in the first game our focus will be on things which are important for European theater, because this will benefit the players more.




HansHafen -> RE: It looks very "PG"! (12/4/2010 9:23:51 PM)

Sold! Great idea and looks like a great implementation. Can't wait! Thanks!




sabre1 -> RE: It looks very "PG"! (12/4/2010 9:50:24 PM)


quote:

ORIGINAL: rich12545

May I suggest you find a way to combine Pacific General into your design. The naval aspect of PacGen is much better and we'll be able to get the Pacific Theater. This game looks really good.



They will Rich, but it will cost you. [;)]




pzgndr -> RE: It looks very "PG"! (12/5/2010 12:21:52 AM)

quote:

I think that we should introduce a different air combat system only if it provides all these features, and in addition, gives us some new important advantage.


I appreciate the response. I think a simple system could be introduced where aircraft fly either an offensive mission (eg, air combat, escort or ground attack) or defensive mission (eg, combat air patrol, intercept, recon or rebase). Aircraft could remain in the mission hex and be subject to enemy reaction, and then returned to airbase at start of owning player's turn (except rebase). The old PG model may be adequate for many, but it still doesn't feel right. The Strategic Command series uses a PG model of sorts, and aircraft flying missions works OK. Something to reconsider down the road perhaps...




Rudankort -> RE: It looks very "PG"! (12/5/2010 1:12:50 AM)

quote:

ORIGINAL: pzgndr
The old PG model may be adequate for many, but it still doesn't feel right.


For now, I'm reluctant to make drastic changes in the game only to make it looking a bit more realistic. Take one step in that direction, and the next question will be: why do you allow only one unit per 20x20 km hex? Why is it not possible to mix several unit types in one unit? And many more questions like that. ;) Fixing all this will take a lot of time, and will not necessarily make the game better, but rather make it a completely different game, better for some, worse for others.

But I'll watch out for this issue, and investigate possible alternatives. Thanks for giving a link to Strategic Command, I'll check that out.




Adam Parker -> RE: It looks very "PG"! (12/5/2010 3:26:45 AM)

quote:

ORIGINAL: Rudankort

For now, I'm reluctant to make drastic changes in the game only to make it looking a bit more realistic.


Hi Rudankort, I support your thinking here. Matrix has released at least 3 Panzer General wannabes in recent years and imo they have all been failures because they've tried to change too much.

I totally love the way that you're going with the same scale as PG1 - these others didn't and they tanked.

I just agree with you. "If it ain't broken, don't fix it". I have never believed in re-inventing the wheel [:)]. PG1 is the "wheel". So a focus on scenarios, campaign tree's and immersion will be where your cash flow derives.

Pacific General, PG2, PG3D all reinvented the wheel and never sold as well as their older brother.




dudalb_slith -> RE: It looks very "PG"! (12/5/2010 3:35:17 AM)


quote:

ORIGINAL: Adam Parker

quote:

ORIGINAL: Rudankort

For now, I'm reluctant to make drastic changes in the game only to make it looking a bit more realistic.


Hi Rudankort, I support your thinking here. Matrix has released at least 3 Panzer General wannabes in recent years and imo they have all been failures because they've tried to change too much.

I totally love the way that you're going with the same scale as PG1 - these others didn't and they tanked.

I just agree with you. "If it ain't broken, don't fix it". I have never believed in re-inventing the wheel [:)]. PG1 is the "wheel". So a focus on scenarios, campaign tree's and immersion will be where your cash flow derives.

Pacific General, PG2, PG3D all reinvented the wheel and never sold as well as their older brother.



Agreed. If you want more complex, detailed operational level games on World War Two heaven knows there are plenty out there. This meant to be a beer and pretzles style game, just like the oriignal Panzer Leader was.
I would like to see a campaign for the Allies as well as the Axis, but that might have to wait for the expansions.
And Putting off the Pacific for another game is a wise choice. That will require quite a bit of tinkering with the Naval system..perhaps even going with a totally different Naval system. Pacific General tried a beefed up version of the PG Naval system to do the Pacific Naval battles, and, to be honest, it did not work all that well. Panzer General is basically a land combat system, with Naval and Air as supporting forces. I am not sure you can change that without basically redisigning the game. Perhaps the best approach for the Pacific would be to concentrate on the Land Battles, and not try to recreate the Naval battles in detail.




ccsdc83 -> RE: It looks very "PG"! (12/5/2010 3:42:39 AM)

Would you say someone already well versed in Panzer / Allied General will be able to pick this up easy? I mean are the controls almost identical...I hope so that would be perfect.




Lord Zimoa -> RE: It looks very "PG"! (12/5/2010 8:09:36 AM)

I think one of points were PC is much approved, compared to PG1, is in the UI, it is more balanced, more intuitive, still any PG player will instantly recognize and pick it up.

We also are designing some nice features like an ingame Tank Library (maybe later a full equipment library) and the addition of an "Ace" system incorporated into the experience/upgrade levels for some units.

Indeed "If it ain't broken, don't fix it", but improve the parts we thought needed to be improved and only add features that give the game some extra attraction.

That is why we have decided to, even if the uniticons are 2D, in fact they are rendered 3D models, so we are building more than 350 unique 3D models, absolutely historically researched and using original blueprints.

So the units are 100% correct, well we try :-), so we could play with camera angels, shadows, textures, sizes... in other words flexibility and deliver absolutely great looking units. You may even argue it is a shame we do not show them in 3D. But that would be again in conflict with our philosophy "If it ain't broken, don't fix it"... just improve it. A bit the Japanese industrial approach. LOL

It may sound ridicule, but that is the amount of detail we think fits a game if you want to try and step into the legacy of PG.




Texican -> RE: It looks very "PG"! (12/7/2010 6:34:20 PM)

Purchased units should only appear on edge of map, not at latest captured town, like in the old PG1 game. I remember someone parachuting a unit deep into enemy territory, then building tanks there. No way.

Otherwise, glad to hear this game is in progress. We have needed a successor to PG for some time. Hopefully, some AG in there too.




colberki -> RE: It looks very "PG"! (6/7/2011 4:57:49 PM)

Please so what is the answer? Will purchased units magically appear in the frontline city hex or at the rear towards the friendly map edge?




parusski -> RE: It looks very "PG"! (6/7/2011 7:00:56 PM)

The core slot purchases must be deployed one at a time, in the designated areas for deployment. This is not at maps edge though. So far Panzer Corps has kept me in front of my computer just like PG did all those years ago. A few days ago I started a 1939 campaign during the evening and played till the finish, just before the sun rose.




Lord Zimoa -> RE: It looks very "PG"! (6/7/2011 7:14:11 PM)

quote:

A few days ago I started a 1939 campaign during the evening and played till the finish, just before the sun rose.


That is what we wanted to achieve, so thank you for the compliment. ;-)





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