Andrew Loveridge
Posts: 606
Joined: 7/20/2009 Status: offline
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Greetings, I am happy to announce a new Update now available in the Members Club. It fixes some range display issues, improves event handling in PBEM, and corrects Naval loss report, along with a number of other changes. This is a beta update, but we plan on making it official next week, barring any major issues. Please post any comments you may have, we always appreciate your feedback. Here is the list of changes included in this update; v1.04 – November 30, 2010 - Fixes
- Countries VP reports presents VP instead of Country ID
- Naval Units movement range presented correctly
- Carrier Air Strike on land and air units range now presented and working correctly
- Naval units lost report presentation corrected
- Empty space at the end of Qung-Si (and others) name corrected
- Corrected 2nd US Marine description
- Added missing 1st US Marine description
- Features
- Improved PBEM system that allows player to automate decisions in events
- New event method added City.GetOwnSupply (int hexX, int hexY)
- New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
- On Commanders Assignment Window screen will center on currently highlighted assigned commander's unit, after closing a window screen centers on currently chosen unit
- AI
- Delayed to early creation of navy to more accurate build time
- Japan AI can try to take the opportunity to attack Soviet Union
- Gameplay
- Partisans will pop up only if there is a direct land connection with the source city
- Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
- Added penalties for skipping too many Islands in Pacific Campaign
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