Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Why a unit digs in or not

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Why a unit digs in or not Page: [1]
Login
Message << Older Topic   Newer Topic >>
Why a unit digs in or not - 12/3/2010 5:41:15 AM   
dbz

 

Posts: 37
Joined: 11/2/2010
Status: offline
Occasionally a unit will not dig in even though all other units do dig in.
What are the factors that are used to determine if a unit digs in or not?
Post #: 1
RE: Why a unit digs in or not - 12/3/2010 10:45:27 AM   
xe5

 

Posts: 783
Joined: 5/3/2009
Status: offline
Ability to 'dig in' is determined by the "Can units dig-in? 0 = False, 1 = True" flag specified by column AP in the Elements file:




(in reply to dbz)
Post #: 2
RE: Why a unit digs in or not - 12/3/2010 10:55:18 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
So it depends on the ground they are on.

_____________________________


(in reply to xe5)
Post #: 3
RE: Why a unit digs in or not - 12/3/2010 8:55:58 PM   
dbz

 

Posts: 37
Joined: 11/2/2010
Status: offline
With 4 soldiers in a unit, they may span different types of terrain elements, if one type is dig-in=true and the other=false, what terrain element will be applied?

(in reply to Andrew Williams)
Post #: 4
RE: Why a unit digs in or not - 12/3/2010 10:39:29 PM   
RD Oddball

 

Posts: 4836
Joined: 2/10/2007
Status: offline
You have to have a stretch of diggable terrain that is long enough to fit the trench otherwise they won't dig-in. iirc it's in the 3-5 element range but don't quote me on this. There may not be a 1:1 representation in the code per what you see on the screen either. I'd have to ask Steve. I'm going from anecdotal/personal observation.

(in reply to dbz)
Post #: 5
RE: Why a unit digs in or not - 12/3/2010 11:12:20 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
false will be applied


_____________________________


(in reply to RD Oddball)
Post #: 6
RE: Why a unit digs in or not - 12/6/2010 6:41:13 PM   
Captmatt

 

Posts: 25
Joined: 2/25/2006
Status: offline
Dont they need to be on the map to be dug in for a whole turn as well?

(in reply to Andrew Williams)
Post #: 7
RE: Why a unit digs in or not - 12/6/2010 6:46:11 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Yes and defending.... so they have time to prepare the positions.

_____________________________


(in reply to Captmatt)
Post #: 8
RE: Why a unit digs in or not - 12/6/2010 7:59:40 PM   
dbz

 

Posts: 37
Joined: 11/2/2010
Status: offline
By "defending" do you mean that the Battle Group was given either no orders or the "rest" order during strategic movement?

1. what is the effect of defending doing a continuous multiple period battle?

2. With stacked units, do rear battle groups that rest dig in?

(in reply to Andrew Williams)
Post #: 9
RE: Why a unit digs in or not - 12/7/2010 5:46:14 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
<1 It occupied and had control of the map for at least 1 turn... it is not given a move order - Test what happens if it is on REST.

1. ?

2. TEST - should only happen if <1 conditions are met.

_____________________________


(in reply to dbz)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Why a unit digs in or not Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.422