Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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Hi Ascended. My view is that your observations are entirely valid and that if the game was attempting to model Battalion or lower-level combat, yours would be a fully justified critique. However, where I disagree is in the implied observation that abstraction is a negative feature of strategy games. For myself, I judge a military strategy game in the ways listed below, none of which relates to the detailed tactical realities, and I see abstraction as sensible and essential: 1. Are the decisions I am making truly 'strategic/operational'? I.e. am I playing as OKH/OKW/STAVKA etc. or am I involved in a click-fest at Company-level? 2. Are the general outcomes of the game (a siege of Leningrad starting in '41, a Soviet winter counter-offensive in front of Moscow, etc.) believable and representative of what actually occurred. 3. If I am able to adapt history by making radically different decisions, does the Computer opponent, or a human one, make reasonable and believable choices of its, his or her own? When I play chess, the ultimate strategy game of all, I don't complain because the Knights are abstracted cavalry that can only make a hook, or because the Rooks are towers that move, yet I do see principles or war reflected in the game. When I play WiTP or (one day soon!) WiTE I look for a pleasing mix of history, abstraction and multi-dimensional chess that conveys a sense of what might have happened and the corresponding decision making required, within the constraints of existing computer technology. I can only afford a PC, after all... :) Having said all that, the ultimate game for me would be one in which each battle at the strategic level created an opportunity to select either 'resolve by abstraction' or 'go to Panzer Command Ostfront', etc. Then we could resolve battles between infantry and T26s realistically and the results would be fed back into the campaign. Maybe that's the next step...?
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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