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bridges/river-crossings - 12/14/2010 8:43:52 PM   
killkess

 

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Did not find anthing related to that topic. Are there any kind off river-crossing/bridges available which reduce the MP usage?
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RE: bridges/river-crossings - 12/14/2010 9:02:53 PM   
elmo3

 

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Nope, no bridges or fords.

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RE: bridges/river-crossings - 12/14/2010 9:13:25 PM   
goodwoodrw


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Sad that's a serious omission. A lot work on rail and supply etc, but no bridges. Bridges were a key factor in supply and strategic planning in WW2, A Bridge Too Far would never have been made if bridges weren't important.

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RE: bridges/river-crossings - 12/14/2010 9:44:06 PM   
Davekhps

 

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quote:

ORIGINAL: elmo3

Nope, no bridges or fords.


Darn, and here I kept trying to cross rivers at railheads thinking there was some advantage to doing so (other than the eventual supply advantage, of course).

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RE: bridges/river-crossings - 12/14/2010 9:47:23 PM   
gravyhair

 

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This bridges/fords thing is a bit of an issue. It is the only obvious blemish on a beautiful product. Hopefully there will be some sort of adjustment to reflect the significance of bridges on rivers like the Volga, Don, Dnepr, etc.

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RE: bridges/river-crossings - 12/14/2010 9:56:47 PM   
PyleDriver


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From: Occupied Mexico aka Rio Grand Valley, S.Texas
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It is assumed their blown. Just keep that in mind. Thus the extra MP's to cross. Old subject with me, I just except it. Theres no luck in capturing a bridge, wish there was sorry...

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RE: bridges/river-crossings - 12/14/2010 10:27:28 PM   
WilliePete

 

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quote:

ORIGINAL: PyleDriver

It is assumed their blown. Just keep that in mind. Thus the extra MP's to cross. Old subject with me, I just except it. Theres no luck in capturing a bridge, wish there was sorry...



I don't think it's a big deal. At this scale I'm not sure how bridges could be implemented anyway. Any rail crossing is an obvious bridge and maybe those hexes can receive a slightly lower cost in movement points? That might be the easiest way to bring them into the game without making a major overhaul.

In Decisive Campaigns Warsaw to Paris, the scale is much smaller and I thought bridges were modeled very well. I was careful how I used them in my strategy. However, at 10 miles a hex I just don't think its a big deal that they are not in WITE. It goes hand in hand with the map not having roads...

< Message edited by WilliePete -- 12/14/2010 11:15:30 PM >


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RE: bridges/river-crossings - 12/15/2010 12:04:29 AM   
elmo3

 

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The design decision was that they don't make sense at this scale.  People can feel free to disagree with that decision.

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RE: bridges/river-crossings - 12/15/2010 1:04:32 AM   
jomni


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Yes, the scale is so harge that any there will be may paths to cross a river hexside, not just one.
So I'm totally fine with homogenous treatment (at least there's a penealty if the river is big and wide).

(in reply to elmo3)
Post #: 9
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