bridges/river-crossings (Full Version)

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killkess -> bridges/river-crossings (12/14/2010 8:43:52 PM)

Did not find anthing related to that topic. Are there any kind off river-crossing/bridges available which reduce the MP usage?




elmo3 -> RE: bridges/river-crossings (12/14/2010 9:02:53 PM)

Nope, no bridges or fords.




goodwoodrw -> RE: bridges/river-crossings (12/14/2010 9:13:25 PM)

Sad that's a serious omission. A lot work on rail and supply etc, but no bridges. Bridges were a key factor in supply and strategic planning in WW2, A Bridge Too Far would never have been made if bridges weren't important. [:)]




Davekhps -> RE: bridges/river-crossings (12/14/2010 9:44:06 PM)


quote:

ORIGINAL: elmo3

Nope, no bridges or fords.


Darn, and here I kept trying to cross rivers at railheads thinking there was some advantage to doing so (other than the eventual supply advantage, of course).




gravyhair -> RE: bridges/river-crossings (12/14/2010 9:47:23 PM)

This bridges/fords thing is a bit of an issue. It is the only obvious blemish on a beautiful product. Hopefully there will be some sort of adjustment to reflect the significance of bridges on rivers like the Volga, Don, Dnepr, etc.




PyleDriver -> RE: bridges/river-crossings (12/14/2010 9:56:47 PM)

It is assumed their blown. Just keep that in mind. Thus the extra MP's to cross. Old subject with me, I just except it. Theres no luck in capturing a bridge, wish there was sorry...




WilliePete -> RE: bridges/river-crossings (12/14/2010 10:27:28 PM)

quote:

ORIGINAL: PyleDriver

It is assumed their blown. Just keep that in mind. Thus the extra MP's to cross. Old subject with me, I just except it. Theres no luck in capturing a bridge, wish there was sorry...



I don't think it's a big deal. At this scale I'm not sure how bridges could be implemented anyway. Any rail crossing is an obvious bridge and maybe those hexes can receive a slightly lower cost in movement points? That might be the easiest way to bring them into the game without making a major overhaul.

In Decisive Campaigns Warsaw to Paris, the scale is much smaller and I thought bridges were modeled very well. I was careful how I used them in my strategy. However, at 10 miles a hex I just don't think its a big deal that they are not in WITE. It goes hand in hand with the map not having roads...




elmo3 -> RE: bridges/river-crossings (12/15/2010 12:04:29 AM)

The design decision was that they don't make sense at this scale.  People can feel free to disagree with that decision.




jomni -> RE: bridges/river-crossings (12/15/2010 1:04:32 AM)

Yes, the scale is so harge that any there will be may paths to cross a river hexside, not just one.
So I'm totally fine with homogenous treatment (at least there's a penealty if the river is big and wide).




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