alfonso
Posts: 470
Joined: 10/22/2001 From: Palma de Mallorca Status: offline
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A second try in the same scenario, again against normal AI. This is the situation at the beginning of turn 5. Compared with my previous attempt, more support units have been attached to front line divisions, and I have made a more careful handling of rail reparations. The results: about 1-2 additional hexes per turn in the last turns. I am only converting the railroad Kaunas-Vilnius-Minsk and then to Smolensko. I use my 2 rail-repairing units in tandem. I thought that I could make 6-8 reparations per turn, but it seems that there is a limit in 5 for a single portion of the railroad. Anyhow that is better than the usual 3-4. I think this can be corrected adding more construction support units to my FBD units, so they can work farther from the previous railhead. This time 2nd Army is already on the way. Before any battle makes them unavailable (because they fly ground suppport), I now use the level bombers to transport supplies. This time I am also using the third Ju-52 group, which at the beginning of the scenario is in the national reserve ( I did not check this the other time). The basic strategy is the same: 2nd and 3rd Panzer Groups to Vyazma, both passing betwen Orsha and Vitebsk: 4th Army to cross the Dnieper in Mogilev, whith the utopic goal of reaching Gomel. In a campaign game I think I would have do it otherwise: 2nd Panzer would approach Smolensk from the south, after crossing the Dnieper at Mogilev, to trap the Soviet forces located in the triangle delimited by the Mogilev-Smolensk line and the Dnieper river. After capturing Smolensk in a grand campain, I doubt which solution is better: 1) to go for Viazma with 2nd Panzer Group or 2)sending it to the south. The amazing fact is that with this game it is not only possible to understand the dilemmas faced by the commanders at the time, you can also FEEL those same dilemmas...
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< Message edited by alfonso -- 12/18/2010 1:21:34 AM >
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