Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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The AI appears to have a pre-programmed set of defensive Phase Lines, linked to hidden triggers (e.g. Axis take Hex X/Y and the AI automatically goes back to Phase Line 2, then it starts thinking on its own again and maybe moves forward a bit). It is also programmed to avoid being pocketed, which I personally think should only be turned on from 1942, given that more than half of Soviet 1941 losses were related to being pocketed. I think that the retreats made in 1941 by the AI with this design are somewhat unrealistic, although I'm sure it will kick my Axis behind come late summer until I learn some gamey ways to make better pockets. The Axis AI failing to take Riga has been reported before and is almost certainly a bug of some form, though I've been told it's not. Is it a game or is it a simulation? That's the question...
< Message edited by redmarkus4 -- 12/17/2010 5:03:16 PM >
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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