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Patch 06 - Public Beta - 12/19/2010 3:27:20 AM   
jwilkerson


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For those who are interested, here is the link to the public beta release of patch 06 ...


http://www.matrixgames.com/forums/fb.asp?m=2656570

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RE: Patch 06 - Public Beta - 12/19/2010 12:10:52 PM   
JohnDillworth


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Not interested, thanks anyway. Nothing to see hear folks

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RE: Patch 06 - Public Beta - 12/19/2010 1:20:15 PM   
m10bob


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quote:

ORIGINAL: JohnDillworth

Not interested, thanks anyway. Nothing to see hear folks


Well John...Why even bother to comment?

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RE: Patch 06 - Public Beta - 12/19/2010 2:24:33 PM   
JohnDillworth


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quote:

Well John...Why even bother to comment?
a poor attempt at humor

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Post #: 4
RE: Patch 06 - Public Beta - 12/19/2010 5:10:24 PM   
d0mbo

 

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weeeeeee!!! a patch!!!!!!!!!

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Post #: 5
RE: Patch 06 - Public Beta - 12/19/2010 6:27:36 PM   
Iridium


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Anyone else getting this odd graphics result from the new patch?

Using it on Win 7, windowed at 1920 x 1080. With multiaudio as well.




Attachment (1)

< Message edited by Iridium -- 12/19/2010 6:28:48 PM >


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RE: Patch 06 - Public Beta - 12/19/2010 7:05:29 PM   
Sauvequipeut

 

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Scen 28, DaBigbabes Allies v AI currently @ 17-12-41

The destroyed LCU's list contains the usual suspects - Hong Kong, Wake units etc.

When the list first comes up, the PP cost to recall shows as 'not defined'. When the units are selected via left click, then back a PP cost shows.

However, the PP cost for units previously left-clicked changes as further units are selected. Select the Middlesex bn and the recall cost shows as 1pp. Select the Grenadiers of Winnipeg and both units show a cost of 2. Select the Rifles of Canada and the cost for the WG is now 3, although the Middlesex bn are still at 2.
The order in which units are selected on the list also has an effect. Select the units in order 'A' (as above) and the costs and changes will be the same if you reload and use the same order again.

However, if you use a different order ('B'), the costs to recall the units and the changes to them are different from order 'A'. eg select the Winnipeg Grenadiers first and the Middlesex second and the PP cost ends up as 5 and 1 respectively.

Is this just a glitch caused by applying the destroyed LCU recall to an ongoing game?

ps - appreciate the a/c cargo feature on the TF mouseover.

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RE: Patch 06 - Public Beta - 12/19/2010 7:06:45 PM   
Bullwinkle58


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quote:

ORIGINAL: JohnDillworth

quote:

Well John...Why even bother to comment?
a poor attempt at humor


I got it.

My sides hurt.

Wheeeeee!!

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RE: Patch 06 - Public Beta - 12/19/2010 8:07:42 PM   
PaxMondo


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THanks to the DEVS.  Great Holiday gift!!!

   

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RE: Patch 06 - Public Beta - 12/19/2010 8:21:34 PM   
mikkey


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thanks for patch!

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Post #: 10
RE: Patch 06 - Public Beta - 12/19/2010 8:29:22 PM   
JohnDillworth


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quote:


I got it.

My sides hurt.

Wheeeeee!!

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The Moose


Well your sides don't hurt from watching a Vikings game! That joke collapsed faster than the Metrodome roof.

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Post #: 11
RE: Patch 06 - Public Beta - 12/19/2010 9:13:20 PM   
witpqs


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quote:

ORIGINAL: Iridium

Anyone else getting this odd graphics result from the new patch?

Using it on Win 7, windowed at 1920 x 1080. With multiaudio as well.





I started seeing that a long time ago when using wide-screen with my elderly PC. Add the "-nofire" option to the shortcut you are using. The downside is that you also will not see explosions and guns firing in the combat animations, but my screen was going wild there too.

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Post #: 12
RE: Patch 06 - Public Beta - 12/20/2010 12:53:48 AM   
jazman

 

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quote:

ORIGINAL: Iridium

Anyone else getting this odd graphics result from the new patch?

Using it on Win 7, windowed at 1920 x 1080. With multiaudio as well.





Looks like you're using the Stadimeter.


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RE: Patch 06 - Public Beta - 12/20/2010 1:15:12 AM   
Grfin Zeppelin


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Huzzah, back to the game and its raining patches for me
Thanks alot for the effort and dedication to everyone involved

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Post #: 14
RE: Patch 06 - Public Beta - 12/20/2010 9:22:59 AM   
Nikel

 

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Here the bouncing of the animated graphics (sea water of the ships, explosions) is not new to the last beta patch.

It started with wide screen support and happens with the combination -w and -px -py. It does not happen only with -w

First only when you maximized the window, and with the last 2 patches I think happens always, maximized or not.

-noFire removes the animations and so solves the problem, but can it be fixed so that we can see the animations?

< Message edited by Nikel -- 12/20/2010 9:23:45 AM >

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Post #: 15
RE: Patch 06 - Public Beta - 12/20/2010 9:56:40 AM   
cantona2


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multiaudio?


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RE: Patch 06 - Public Beta - 12/20/2010 9:58:11 AM   
Nikel

 

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No, it is the combination of -w and -px -py

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RE: Patch 06 - Public Beta - 12/20/2010 11:49:38 AM   
michaelm75au


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quote:

ORIGINAL: Iridium

Anyone else getting this odd graphics result from the new patch?

Using it on Win 7, windowed at 1920 x 1080. With multiaudio as well.





I see the same thing on my other PC.

What causes it is when the window screen size matches the AE -px & -py, the game animation engine gets confused about the height of the screen. It thinks it is in the normal full screen AE mode and draws the animation offset to the wrong location. Thus the bounce between the full screen and wide screen locations.

The only way I have got around this is to run my AE at a slightly lower resolution than the system window one.
I use 1270 x 768 for AE on a windows 1280 x 800.

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RE: Patch 06 - Public Beta - 12/20/2010 12:16:53 PM   
Nikel

 

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Thanks michaelm

Here in 1920 x 1200:

Happens if I try to run with 1920 x 1080

Does NOT happen with the lower resolution supported that is 1680 x 1050


So both values x and y have to be lower than the native resolution.

But 1270 is supported by your graphic card? I cannot use 1910, 1900,...


Edit: sorry, I meant does not happen with the lower resolution supported that is 1680 x 1050

< Message edited by Nikel -- 12/20/2010 2:12:46 PM >

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RE: Patch 06 - Public Beta - 12/20/2010 2:07:02 PM   
PaxMondo


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Seems that michaelm is using a crt as opposed to an LCD screen.  One of the few advantages (any screen rez).  The other being that the old CRT's are great room heaters in the winter ... 

PS: I'm still using an old 22" crt myself ...  holdover from a previous life. 

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RE: Patch 06 - Public Beta - 12/20/2010 5:40:29 PM   
witpqs


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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Iridium

Anyone else getting this odd graphics result from the new patch?

Using it on Win 7, windowed at 1920 x 1080. With multiaudio as well.





I started seeing that a long time ago when using wide-screen with my elderly PC. Add the "-nofire" option to the shortcut you are using. The downside is that you also will not see explosions and guns firing in the combat animations, but my screen was going wild there too.


Oops - as Nikel pointed out, the correct spelling is "-noFire". Good luck.

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Post #: 21
RE: Patch 06 - Public Beta - 12/20/2010 6:08:09 PM   
cantona2


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Im running mine in -px 1768 and -py992 and getting no graphics glitch other than some kernel thingy with my nvidia card that forces Windows 7 to revert to basic mode and then my Aero graphics come back as normal once im done with the game.

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Post #: 22
RE: Patch 06 - Public Beta - 12/22/2010 1:41:50 PM   
brian800000

 

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Is there a way to run the beta version in full screen mode rather than windowed?

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RE: Patch 06 - Public Beta - 12/22/2010 1:43:27 PM   
castor troy


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quote:

ORIGINAL: brian800000

Is there a way to run the beta version in full screen mode rather than windowed?



just delete the -w and put in your desired settings again

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RE: Patch 06 - Public Beta - 12/22/2010 2:39:09 PM   
brian800000

 

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quote:

ORIGINAL: castor troy


quote:

ORIGINAL: brian800000

Is there a way to run the beta version in full screen mode rather than windowed?



just delete the -w and put in your desired settings again


Where is the -w?

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Post #: 25
RE: Patch 06 - Public Beta - 12/22/2010 2:45:16 PM   
dorjun driver


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Open your shortcut properties "Shortcut" tab and you will find the command line switches in the "Target:" box. Be aware there is a leading blank following the closing quote.

< Message edited by dorjun driver -- 12/22/2010 2:47:14 PM >


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