Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

V1.01 loves AC3Filter

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> V1.01 loves AC3Filter Page: [1]
Login
Message << Older Topic   Newer Topic >>
V1.01 loves AC3Filter - 12/19/2010 5:30:40 PM   
Sytass


Posts: 53
Joined: 7/25/2004
Status: offline
Hi, not a gamebreaker, but a minor annoyance. I have AC3Filter as audio decoder installed on my system.

(see http://ac3filter.net/ for reference)

It seems whenever WITE plays a new sound effect it opens a new instance of it in my taskbar and leaves it open (I can open/adjust every single instance.)

E.g. when starting the game, clicking the mouse (and hearing the corresponding effect) opens it once - more clicking doesn't close add any more, though. Then, e.g. doing airfield bombardments opens it again. Movement, battles etc. all add to it. I noticed it when I alt-tabbed after my first turn in the Road to Minsk scenario (still learning the game) and found half my taskbar occupied by the Status bar.

This is what it looks like after opening a scenario, bombing an airfield, fighting a battle and moving a few units.



All those instances shut down propely when I close WITE. I see no ill effects from this weirdness, but it's kind of irritating.
Post #: 1
RE: V1.01 loves AC3Filter - 12/19/2010 7:13:19 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Sytass

Hi, not a gamebreaker, but a minor annoyance. I have AC3Filter as audio decoder installed on my system.

(see http://ac3filter.net/ for reference)

It seems whenever WITE plays a new sound effect it opens a new instance of it in my taskbar and leaves it open (I can open/adjust every single instance.)

E.g. when starting the game, clicking the mouse (and hearing the corresponding effect) opens it once - more clicking doesn't close add any more, though. Then, e.g. doing airfield bombardments opens it again. Movement, battles etc. all add to it. I noticed it when I alt-tabbed after my first turn in the Road to Minsk scenario (still learning the game) and found half my taskbar occupied by the Status bar.

This is what it looks like after opening a scenario, bombing an airfield, fighting a battle and moving a few units.



All those instances shut down propely when I close WITE. I see no ill effects from this weirdness, but it's kind of irritating.


I have been using AC3 Filter for years on all of my computers...

I have never ever seen this behavior in my 20+ months of WitE testing...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Sytass)
Post #: 2
RE: V1.01 loves AC3Filter - 12/19/2010 7:26:29 PM   
mmarquo


Posts: 1376
Joined: 9/26/2000
Status: offline
I have disabled the sound folder and the game plays like a dream - except for the friggin' mouse issue which really blows.


(in reply to Apollo11)
Post #: 3
RE: V1.01 loves AC3Filter - 12/19/2010 7:26:48 PM   
Sytass


Posts: 53
Joined: 7/25/2004
Status: offline
Well, I've been using AC3 for years, too, and haven't seen any other app doing this. :)

I did NOT have the issue with V1.00, though, so I'm guessing it's something that happened in the patch.

P.S.: I had sluggish mouse behavior in V1.00, and this has been cleared by the patch. Guess I should just rename the sound folder for now.

< Message edited by Sytass -- 12/19/2010 7:28:44 PM >


_____________________________

One Strikeout is a Tragedy, a Million Strikeouts are a Statistic.
- Stallin' Joe Dshugashvili, Manager of the Moscow Red Stars, 1922 - 1953

(in reply to Apollo11)
Post #: 4
RE: V1.01 loves AC3Filter - 12/19/2010 9:22:56 PM   
Nikel

 

Posts: 355
Joined: 3/24/2009
Status: offline
Here was happening also with v1.00 and is not exclusive of WitE.

In AC3filter settings uncheck PCM, that setting will post-process all the sounds, and you are done

(in reply to Sytass)
Post #: 5
RE: V1.01 loves AC3Filter - 12/20/2010 7:09:17 AM   
Sytass


Posts: 53
Joined: 7/25/2004
Status: offline
Ah, thanks for the info! :)

_____________________________

One Strikeout is a Tragedy, a Million Strikeouts are a Statistic.
- Stallin' Joe Dshugashvili, Manager of the Moscow Red Stars, 1922 - 1953

(in reply to Nikel)
Post #: 6
RE: V1.01 loves AC3Filter - 12/20/2010 8:48:28 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Nikel

Here was happening also with v1.00 and is not exclusive of WitE.

In AC3filter settings uncheck PCM, that setting will post-process all the sounds, and you are done


Ahhh... so that's what the "Sytass" was using... good catch...

BTW, I never thought of configuring "AC3 Filter" to handle all kind of sounds... I just keep it for surround in movies...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Nikel)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> V1.01 loves AC3Filter Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.672