notenome
Posts: 608
Joined: 12/28/2009 Status: offline
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I've actually pissed and moaned about the Air system, but after much tweaking (and manual reading) Im finally getting the hang of things. First off is that those percentages below the % to fly mean what proportion of aircraft you want to fly in a typical mission, based on what the AI would use. So if the AI is sending 70 bombers on a ground attack mission, drop that down to 10-15% and you should see a much more reasonable 15-20 bombers. Also, if you drop it down to zero, no mission of that type will be flown, so normally I cancel ground attack on the the first attacks, shoot down a bunch of soviet aircraft (as fighter intercept is a separate mission) and then let my bombers fly unhindered afterwards. Second thing I started doing is setting the airbase range (below commitment) to less than twenty, which helps keep my aircraft focused where they are put and prevents aircraft from AGC going down to the Ukraine. Now things I would like to see: -First of all I miss the TOAW air screen where I could just see all my air squads where I could assign functions, rest squads etc all from one screen. Being able to delegate missions from a single screen would really help. -More options for National Reserve. For example, being able to set something like 'if squad has FAT more than 70%, automatically send it to the National Reserve' and 'if FAT less than 20%, send it back to the airbase' -The abolishment of the whole first air mission thing. Why? It so easy to have your bombers fly one mission (since you cant choose who flies ground support), basically guarantees that in most situations you wont be able to run ground attack missions etc. Don't get it, don't like it.
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