Simulation01
Posts: 540
Joined: 5/12/2010 Status: offline
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quote:
ORIGINAL: elliotg Hi all. I tend to agree that some form of territory and borders would help the game, though I don't think 'claiming' planets as described in the post is a good way to do this. Down the track we'll be looking further at this. I personally would prefer to see some kind of empire territory - I think this would make the game more understandable. Especially late-game the 'borders' can get pretty ragged and ill-defined. In ROTS the AI pays more attention to distance when evaluating targets, so it'll attack and colonize nearer planets, but still things can get fairly messy. Of course, with a free-roaming space game like DW, territory is a pretty hard concept to enforce So any ideas on this are most welcome. I have always liked the way borders were done in the Civilization series by Sid Meier. Also, the Galactic Civilizations way was interesting as well. I think that some combination of the two is needed. In the modern world...a nations borders extend...I think...some 200 miles from their shores. Something like that should be done in space. Your borders should extend some distance from your systems..If they overlap..then they should merge to form one contiguous border. If your borders and another empires overlap..those areas where they overlap would be 'disputed' areas and ships from either empire could enter that area..however relations between you would suffer ( this could be the basis for creating demilitarized zones treaties ). Commercial vessels from any race should be able to pass through borders with no problems unless you have an embargo against the empire they belong to. Military vessels should be able to pass through if they are not part of a fleet or maybe if they don't exceed a certain number. More and or fleets should be able to pass through if you have some sort of military access, mutual assistance, or treaty of alliance. Or you could have it set so that if you don't have some form of non-aggression treat then those empires ships can move through your space at will....if you signed a treaty with them...then those ships would not be able to violate your borders without signing some other treaty or by breaking the non-aggression treaty ( you would not have to go to war...simply break the treaty ). It may be that in order to make the concept of borders function correctly....the concept and implementation of Faster than light travel will have to be modified and or the spacing of star systems as well. I for one already think this needs to be tweaked. Right now we have maps that are the same size simply more or less crowded. Edit: Also, concerning the idea of outposts. If we cannot have outposts...then what about the ability to blockade or quarantine a planet that is not colonized. I stated it once already...but this would work similar to the way you set up a blockade now...you hover over it with your mouse till the little road construction/blocked sign appears...then the ships patrol and will not allow any other ships to approach. this would negate the need for outposts.
< Message edited by Simulation01 -- 12/20/2010 11:33:04 PM >
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"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
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