WoodMan
Posts: 1345
Joined: 6/2/2010 From: Ol' Blighty Status: offline
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quote:
NO! Did you even read what I wrote? You're assuming that setting up an outpost is free and easy. Why don't you build a space port at every planet in the galaxy? Because it costs too much. Same with an outpost. It would cost money to set up and would take maintenance to maintain it. I'm not saying we should have a free, cheap way to gobble up the galaxy, and I don't know why people keep repeating that same idiotic argument over and over. AN OUTPOST WOULD BE AN EXPENSIVE UNDERTAKING requiring a construction ship and troops to set up, as well as costing an ongoing amount of maintenance. You would not be able to set one up on every planet, nor would you want to. Well arguing with you gets tedious fast as you assume that I don't read your posts or misunderstand them, and can't accept that I just disagree with you. The colonization techs are there for a reason, to prevent you from being able to claim everything right off the bat. If the outposts are expensive it still kind of makes the colony techs redundant as you can claim anything (but not everything) you want. The most valuable sites in the galaxy are rare so you could likely afford even expensive outposts to claim anything thats worthwhile. I'm not dismissing your idea of outposts completely out of hand, but let me explain my main gripe with DW, and you maybe will understand why I disagree with outposts, as they would only exacerbate this aspect of the game: The empires are messy, I have colonies from other Empires smack in the middle of my own Empire, because they are able to colonize types of planets that I have not researched yet. I'm not saying they shouldn't be able to do this, I'm saying there should be some kind of punishment for encroaching into my Empire like this. The same would go for mining bases etc, I don't want them to be physically unable to do it, but I want them to face diplomatic repurcussions for doing so. In the late game, the Empires become completely intwined and there is no distinction between where one ends and another starts, it gets confusing and it feels to me, unrealistic, but thats just a point of view, we've never had a galactic empire in real life so we can't really claim what is realistic and what is not. Your idea of putting troops and an outpost on a planet is fine, it would even work alongside a territory system, but without a territory system it justs makes the go anywhere, claim anything without any consequences side of the game even more prominent. I'm looking for new ways of raising tentions between Empires, a territory system and a resource scarcity slider in the game setup screen would be two great steps towards doing this. There would be tensions over territory/borders and scarcity of resources can always lead to trouble (assuming the AI knows when to fight for them and when not to).
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"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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