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Storm over the Pacific v1.04 Public Beta

 
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Storm over the Pacific v1.04 Public Beta - 12/3/2010 2:45:12 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Greetings,

I am happy to announce a new Update now available in the Members Club. It fixes some range display issues, improves event handling in PBEM, and corrects Naval loss report, along with a number of other changes. This is a beta update, but we plan on making it official next week, barring any major issues. Please post any comments you may have, we always appreciate your feedback.

Here is the list of changes included in this update;

v1.04 – November 30, 2010

  • Fixes

    • Countries VP reports presents VP instead of Country ID
    • Naval Units movement range presented correctly
    • Carrier Air Strike on land and air units range now presented and working correctly
    • Naval units lost report presentation corrected
    • Empty space at the end of Qung-Si (and others) name corrected
    • Corrected 2nd US Marine description
    • Added missing 1st US Marine description

  • Features

    • Improved PBEM system that allows player to automate decisions in events
    • New event method added City.GetOwnSupply (int hexX, int hexY)
    • New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
    • On Commanders Assignment Window screen will center on currently highlighted assigned commander's unit, after closing a window screen centers on currently chosen unit

  • AI

    • Delayed to early creation of navy to more accurate build time
    • Japan AI can try to take the opportunity to attack Soviet Union

  • Gameplay

    • Partisans will pop up only if there is a direct land connection with the source city
    • Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
    • Added penalties for skipping too many Islands in Pacific Campaign



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Post #: 1
RE: Storm over the Pacific v1.04 Public Beta - 12/3/2010 4:12:17 PM   
qy_panzer

 

Posts: 49
Joined: 2/7/2004
Status: offline
I bought the game from stardock, now I could not register my serial number in matrix's member area!

(in reply to Andrew Loveridge)
Post #: 2
RE: Storm over the Pacific v1.04 Public Beta - 12/3/2010 7:15:22 PM   
rmielech

 

Posts: 98
Joined: 10/9/2004
Status: offline

quote:

ORIGINAL: qy_panzer

I bought the game from stardock, now I could not register my serial number in matrix's member area!


Not much of a surprise there, is it?

(in reply to qy_panzer)
Post #: 3
RE: Storm over the Pacific v1.04 Public Beta - 12/3/2010 9:55:05 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
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Is Razz's Mod Rising Sun also included?

Bo

(in reply to Andrew Loveridge)
Post #: 4
RE: Storm over the Pacific v1.04 Public Beta - 12/3/2010 9:59:35 PM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
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quote:

ORIGINAL: bo

Is Razz's Mod Rising Sun also included?

Bo


My question also..

(in reply to bo)
Post #: 5
RE: Storm over the Pacific v1.04 Public Beta - 12/4/2010 12:59:05 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
Can a 1.3 saved game be continued with this version?

If so what change needs to be made to allow the load to work?

Chuck

(in reply to oldspec4)
Post #: 6
RE: Storm over the Pacific v1.04 Public Beta - 12/4/2010 3:57:49 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
When I click on Reports_cities from the reports menu I get a CTD.

Last lines of ConsoleOut :

quote:

============== Enjoy your game :)
CenterAtHex
---- Game state = 12
---- Game state = 7
CenterAtHex
---- Game state = 12
---- Game state = 7


Chuck

(in reply to cpdeyoung)
Post #: 7
RE: Storm over the Pacific v1.04 Public Beta - 12/4/2010 4:27:10 AM   
qy_panzer

 

Posts: 49
Joined: 2/7/2004
Status: offline

quote:

ORIGINAL: rmielech


quote:

ORIGINAL: qy_panzer

I bought the game from stardock, now I could not register my serial number in matrix's member area!


Not much of a surprise there, is it?

No, I pre-ordered the game there. Now I didn't even find the game on their site.

(in reply to rmielech)
Post #: 8
RE: Storm over the Pacific v1.04 Public Beta - 12/4/2010 10:35:14 PM   
rmielech

 

Posts: 98
Joined: 10/9/2004
Status: offline
Sure you didn't get it from GamersGate and not Stardock? Either way, you've got an autoupdater in there. As soon as the patch becomes official, it should update it for you. I think you'll find it if you look in your all programs folder.

(in reply to qy_panzer)
Post #: 9
RE: Storm over the Pacific v1.04 Public Beta - 12/4/2010 10:58:07 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
It appears that a land unit can only be attacked by air one time per week. I do not remember this as a feature before. Can anyone confirm that this is the expected behavior?

Chuck

(in reply to rmielech)
Post #: 10
RE: Storm over the Pacific v1.04 Public Beta - 12/5/2010 1:37:45 AM   
qy_panzer

 

Posts: 49
Joined: 2/7/2004
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quote:

ORIGINAL: rmielech

Sure you didn't get it from GamersGate and not Stardock? Either way, you've got an autoupdater in there. As soon as the patch becomes official, it should update it for you. I think you'll find it if you look in your all programs folder.


I pre-ordered and bought it from Stardock, then I downloaded it by impluse.
I can wait a bit more time for the official pathc.
Thanks for your assistance.

(in reply to rmielech)
Post #: 11
RE: Storm over the Pacific v1.04 Public Beta - 12/5/2010 4:47:34 AM   
rmielech

 

Posts: 98
Joined: 10/9/2004
Status: offline
That's odd, because I did a search for it on their site and it didn't come up. I had to look in the strategy section to find it. It's there and patched to 1.03 at the moment.

(in reply to qy_panzer)
Post #: 12
RE: Storm over the Pacific v1.04 Public Beta - 12/5/2010 6:42:02 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline

quote:

ORIGINAL: cpdeyoung

It appears that a land unit can only be attacked by air one time per week. I do not remember this as a feature before. Can anyone confirm that this is the expected behavior?

Chuck


In 1937 China campaign I have encountered this with an Armored unit. Can only attack Armor once.

Still checking.........

(in reply to cpdeyoung)
Post #: 13
RE: Storm over the Pacific v1.04 Public Beta - 12/5/2010 1:30:22 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
A single air attack per unit seems consistent in all my many tries. I will now wander into the realm of anecdote and speculate that the single attack seems a bit more potent. I find myself using every air attack I can. I have not explored this in any depth.

Chuck

(in reply to Razz1)
Post #: 14
RE: Storm over the Pacific v1.04 Public Beta - 12/5/2010 7:40:18 PM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline

quote:

ORIGINAL: cpdeyoung

A single air attack per unit seems consistent in all my many tries. I will now wander into the realm of anecdote and speculate that the single attack seems a bit more potent. I find myself using every air attack I can. I have not explored this in any depth.

Chuck



Moving this to the big thread as you are correct about the change.

While only a single attack on a land unit is allowed, it help the AI tremendously.
The AI would always make several attacks and then it would have to replace their losses.
The AI is programed to replace losses on air as a priority.
The losses in combat is too high when attacking. There is a 90% chance the attacker will loose 1 strength point.
While this change helps the AI manage it's PP's more effectively, it harms the human player by making bombers useless.

Before one could use 1 to 3 bombers and make 2 to 6 attacks to weaken the defender enough to increase the odds on a land attack. Then the land attack would succeed and push the defender back. The attacker would pay heavily for this in PP's to reinforce the bomber losses.

Now a player does not have this choice.

The affectivity of air power needs to be increased a little like in the Rising Sun.
The other alternative is to make air losses as floating, using .5 increments.
While an attack by strength 10 bomber may be shown as 10 after the attack, in actuality it is 9.5, and a player can tell by looking at efficiency. It will be reduced because a loss of .5 in strength.

(in reply to cpdeyoung)
Post #: 15
RE: Storm over the Pacific v1.04 Public Beta - 12/7/2010 5:49:38 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
Gamersgate says goto the official site for patches now?? What's up with that? How do I get the patch?

This is what is says on Gamersgate:

quote:

Links First Wallpapers pack
Patch 1.02
For further patching, use the ingame autopatch function


When I load up the game there is NO INGAME AUTOPATCH FEATURE!!!

< Message edited by diablo1 -- 12/7/2010 8:35:49 PM >

(in reply to Razz1)
Post #: 16
RE: Storm over the Pacific v1.04 Public Beta - 12/7/2010 10:00:49 PM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Look here.

Attachment (1)

(in reply to diablo1)
Post #: 17
RE: Storm over the Pacific v1.04 Public Beta - 12/8/2010 12:30:06 AM   
rmielech

 

Posts: 98
Joined: 10/9/2004
Status: offline

quote:

ORIGINAL: diablo1

Gamersgate says goto the official site for patches now?? What's up with that? How do I get the patch?

This is what is says on Gamersgate:

quote:

Links First Wallpapers pack
Patch 1.02
For further patching, use the ingame autopatch function


When I load up the game there is NO INGAME AUTOPATCH FEATURE!!!


It's in your start folder, too. The patch won't update yet, though. I suppose it's not quite ready.

(in reply to diablo1)
Post #: 18
RE: Storm over the Pacific v1.04 Public Beta - 12/8/2010 4:43:01 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
Thanks rmielech it was in my star folder but why isn't it on the main page when I load up the game? Seems that would be more user friendly? Stardocks games Galactic Civ 2 and Elemental do it that way.

(in reply to rmielech)
Post #: 19
RE: Storm over the Pacific v1.04 Public Beta - 12/8/2010 7:31:01 PM   
rmielech

 

Posts: 98
Joined: 10/9/2004
Status: offline
Making History 2 will do it for you automatically when you start it just like a Steam game will. Lots of different approaches out there.

(in reply to diablo1)
Post #: 20
RE: Storm over the Pacific v1.04 Public Beta - 12/22/2010 7:33:52 PM   
jackdone

 

Posts: 3
Joined: 12/22/2010
Status: offline
Towards a single air strike, apparently all of my many attempts. I will now walk in the realm of anecdote and speculation that the attack seems a bit 'stronger. I can see all the butter air strike. I have not studied this in depth.



_____________________________


(in reply to rmielech)
Post #: 21
RE: Storm over the Pacific v1.04 Public Beta - 1/7/2011 8:04:27 PM   
rmielech

 

Posts: 98
Joined: 10/9/2004
Status: offline
Any movement on this becoming final? I didn't buy the game through Matrix, but I'm assuming once it gets out of beta it will be available on the autoupdater.

(in reply to jackdone)
Post #: 22
RE: Storm over the Pacific v1.04 Public Beta - 1/26/2011 11:12:41 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
We just wrapped patch 1.05, which should deal with all CTDs and be available next week.
As soon as Matrix version will be out we are going to release version for autoupdater.

Any CTD issues found in 1.05 will be fixed trough hotfixes as soon as possible. This will allow you to continue your started games.


Thank you for your patience and continuous support. We will think about something that will reward our delay.

So, stay tuned, wait for official announcement of 1.05 patch and expect next information.

_____________________________


(in reply to rmielech)
Post #: 23
RE: Storm over the Pacific v1.04 Public Beta - 1/27/2011 10:25:14 AM   
ilovestrategy


Posts: 3611
Joined: 6/11/2005
From: San Diego
Status: offline
Thanks Doom!

_____________________________

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to doomtrader)
Post #: 24
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