the1sean
Posts: 854
Joined: 5/11/2010 From: Texas, USA Status: offline
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good points made. As a note, new colonies are only worth a fraction of fully developed ones, but they are still rated as quite valuable compared to a mining station or a low-level tech. The main issue isnt the value of new colonies, it is that players can exploit the AI with them. A player can exploit the AI empires by settling inside one of the AI empire's colonized systems (the AI currently doesnt take any immediate hostile action), and then sells said colony to that empire for mega-cash and prizes (tech, war, better relations, etc). Ideally, colonizing or station-building inside another empire's territory should have harsh repercussions. There would be instantaneous political saber-rattling (angry message, temporary relations hit), and the AI wouldnt pay squat for said colony or station, it would just demand it in exchange for not starting a war (violent) or embargo (peaceful). If that demand isnt met, any player or AI should be able to attack and destroy/sieze the target without a reputation hit (like a "causus-belli" in the EU series, those games have great diplomacy and war resolution models).
< Message edited by the1sean -- 12/29/2010 4:49:56 PM >
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