Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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I agree with Smirfy almost 100%. The nature and tempo of air operations is very different from ground ops and in a game with a 1 week turn cycle it needs to be abstracted at some kind of 'sector' level (using an AG or Front assignment would make calculation of respective air commitments between the opposing forces difficult, I would guess): 1. Show me my total AC pool in an "Air Management Screen". 2. Let me assign a % of each AC type to each sector (Sector, industry, reserve/training pool) - see BOB II Wings of Victory for an example of how this might work. 3. For each sector, let me set the doctrine (some sliders would be good) and target types. Possibly, I should be able to prioritise key targets for the next 7 days by hex or type. 4. Based on the corresponding choices made by the other side, compute the air superiority situation in each sector. 5. Modify all air attack values based on the air superiority ratio. 6. Auto-execute all 'strategic attacks' (industry, ports, airfields, etc.) 7. Execute ground combat and factor in an air support value based on the % of AC committed to this role and the current air superiority ratio. 8. Execute an air interdiction check during each unit move using the same criteria. Pop-up the air management screen at the start of each player turn after the Losses screen is closed down. Provide an option to suppress this pop-up.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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