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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis : Polish Thread

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris >> After Action Reports >> RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis : Polish Thread Page: <<   < prev  1 [2] 3 4 5   next >   >>
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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/22/2010 7:30:57 AM   
olivier34

 

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don't worry, taking my breakfast and reading your great AAR in the same time instead of the newspaper

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/22/2010 11:44:43 AM   
Barthheart


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Good work on punishing his engineers. If you can keep that up and blow more bridges you will really slow him down.



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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/22/2010 8:20:40 PM   
Keunert


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thanks for the aar. i'm enjoying reading it

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/26/2010 7:21:21 PM   
RocketMan


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Turn 3 messages.

I got a new infantry regiment in Grondo and an infantry division in Warsaw. Polish losses are 7% and German losses are 2%, for a ratio of 3.5 to 1, which is a good ration for the Poles although I expect the situation to worsen next turn due to the number of Polish units currently cut off.

That idiot Juliusz Rommel ordered all units in the Lodz Operational Group to hold their positions again this turn. Since I can't replace the idiot I will order him to the front lines to share the fate of the units he ordered to stay put. Either he will rescind the order next turn or he will stay put until he gets killed himself.



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< Message edited by RocketMan -- 12/26/2010 8:01:25 PM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/26/2010 7:28:33 PM   
RocketMan


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Turn 3 start - Northeast sector.

The Germans are trying to push into the lightly defended areas in this sector. I will continue a slow pullback.



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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/26/2010 7:34:19 PM   
RocketMan


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Turn 3 start - Danzig area.

All the units in this area have too few movement points to even move anymore due to lack of supply. However, the Gdynia ND is still holding out in Gdynia and remnants of the 27th Infantry Division are still keeping a number of German units occupied around Dirschau.



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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/26/2010 8:55:41 PM   
RocketMan


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Turn 3 start - North.

Holding pretty well here, although I will plug the hole in the line as shown. The units circled in red (remnants of the 4th Infantry Division and the 16th Infantry Division Artillery) don't have enough APs to escape and will just try and get the bridge blown and then die in place. The 4th Infantry Division Artillery might run for it as it still has 100 APs.



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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/26/2010 9:05:43 PM   
RocketMan


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Turn 3 start - Northwest.

The Engineer at Bromberg will try and get the bridge blown across the Vistula and then die in place. If the engineer can't blow the bridge, the units on the other side of the Vistula will try and blow it and any units with AP remaining will flee southeast. The rest of the units around the Vistula will die in place.

In the southwest section of the screenshot around the units in the area will try and form a line as shown.

The Pomoreze Operational Group HQ and the 16th Infantry Division Regiment in Thorn will try and blow the bridges.



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< Message edited by RocketMan -- 12/26/2010 9:14:13 PM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/26/2010 9:13:09 PM   
RocketMan


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Turn 3 start - West.

Units will continue to flee as shown, although a couple will turn back to help form a defensive line.



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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 12:57:21 AM   
RocketMan


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Turn 3 start. Lodz to Krakau.

Unsurprisingly the lines in this sector were penetrated this turn. I will try and form a new line as shown, but I'm sure it will be penetrated again next turn. Juliusz Rommel will be moving into the front lines as shown.



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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 1:03:47 AM   
RocketMan


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Turn 3 start - South.

Will continue to withdraw in this sector and try to form a new line as shown. The units circled in red will be railed out.



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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 1:05:20 AM   
RocketMan


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That completes the tour of the Polish situation at the start of the turn. Coming next will be the Polish situation at the end on the turn.

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Post #: 42
RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 1:50:39 AM   
RocketMan


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Turn 3 end - South.

Wasn't able to form a full line, but the river should slow down any advance by the Germans. I was able to blow a few bridges and am well positioned to blow the rest of them next turn.



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< Message edited by RocketMan -- 12/27/2010 3:59:58 AM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 2:03:01 AM   
RocketMan


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Turn 3 end - Lodz to Krakau.

Got new lines formed, but they will definitely be broken next turn. The Germans can break through anywhere they want, although not necessarily everywhere they want. The whole objective in this sector is to sacrifice units and ground for time.

And note that Juliusz Rommel has been moved up to the front lines to share the fate of the units under his command.



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< Message edited by RocketMan -- 12/27/2010 3:50:19 AM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 2:14:16 AM   
RocketMan


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Turn 3 end - West.

Formed a new line and got some bridges blown. I probably need to slow the Germans down a little in this area or they might get to Warsaw before the German 10th Army driving up from the Lodz area does.



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< Message edited by RocketMan -- 1/14/2011 7:13:36 PM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 2:18:24 AM   
RocketMan


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Turn 3 end - Northwest.

Not a lot different from the start of the turn, although I did manage to get all the bridges blown.



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< Message edited by RocketMan -- 12/27/2010 3:51:46 AM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 3:29:42 AM   
RocketMan


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Turn 3 end - North.

Got a new line formed.



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< Message edited by RocketMan -- 12/27/2010 4:02:13 AM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 3:31:48 AM   
RocketMan


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Turn 3 end - Northeast.

The slow pullback continues.




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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 3:36:44 AM   
RocketMan


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That's the entire front for this turn. Losses have been low so far for the Poles, but that will change somewhat next turn as surrounded units are eliminated. I'm happy with the defense the Poles have put up so far. It will be interesting to see what the next turn brings.

Below are the losses for the Poles and the Germans.



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< Message edited by RocketMan -- 12/27/2010 3:52:42 AM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 4:56:10 AM   
Enigma6584

 

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I think you are doing exceedingly well. 

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 12:18:29 PM   
oldspec4

 

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Thanks for the excellent AAR. Where do I find the units' graphic mod showing the combat power at zoom out?


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Post #: 51
RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 3:44:57 PM   
Keunert


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it seems the german player plays a rather strange game. there are HQ units exposed (only to your isolated units but still) and he lost quite a bunch of engineers.
i guess you are an experienced pbem player, what's your take on the german course of action?

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Post #: 52
RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 4:25:32 PM   
RocketMan


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quote:

ORIGINAL: RedCharlie65

I think you are doing exceedingly well. 


Thanks RedCharlie. I'm pretty happy with the situation so far myself. My one concern is that the Germans are currently 16 hexes from Warsaw and only need to average an advance of 2 hexes per turn to reach it before the last turn.

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Post #: 53
RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 4:28:09 PM   
RocketMan


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quote:

ORIGINAL: oldspec4
Thanks for the excellent AAR. Where do I find the units' graphic mod showing the combat power at zoom out?


The only mod I am using is the swastika flag mod I made. All the screenshots from this turn are at the middle zoom level, which shows the combat power of the units without a mod. The only zoom level that doesn't show the units combat power is the maximum zoom level.


< Message edited by RocketMan -- 12/27/2010 5:04:56 PM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 4:49:59 PM   
RocketMan


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quote:

ORIGINAL: Keunert

it seems the german player plays a rather strange game. there are HQ units exposed (only to your isolated units but still) and he lost quite a bunch of engineers.
i guess you are an experienced pbem player, what's your take on the german course of action?


If I remember correctly CYORESS1 is fairly new to DC, so some of his play style is certainly the result of his inexperience. My first couple of games against the AI I used engineers as scouts, but in my other PBEM game I have resisted the urge to do that. CYORESS1 has caused me to pull back my lines a few times with his engineers scouting forward, but he has also lost a few engineers with that strategy. I think it is a net loss for him, but it could work out to his advantage in the end. However if we were playing a campaign, losing so many engineers would be a serious handicap in the future scenarios.

I was also surprised when I found a HQ so close to the front lines. If my unit had had enough APs to attack it I would have. Even killing 100 staff would have hurt him. The German HQs don't need to be so far forward, they only need to be within 8 hexes of the units under their command, and they should be left in a position so that supply can flow with as few APs as possible to it.

This is only my second PBEM game of DC, but I have played quite a few other PBEM games over the years. Playing against the AI causes you to develop bad habits that a human player will exploit. I think CYORESS1 has played well enough to have a possibility of still winning the game. He could have done better and he could have done worse.


< Message edited by RocketMan -- 12/27/2010 6:29:49 PM >

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 6:53:22 PM   
oldspec4

 

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quote:

ORIGINAL: RocketMan

quote:

ORIGINAL: oldspec4
Thanks for the excellent AAR. Where do I find the units' graphic mod showing the combat power at zoom out?


The only mod I am using is the swastika flag mod I made. All the screenshots from this turn are at the middle zoom level, which shows the combat power of the units without a mod. The only zoom level that doesn't show the units combat power is the maximum zoom level.



HHMM...I'm running 1.04d and the middle zoom level does not show combat power, i.e., I see the combat power only at full zoom in.

BTW, I used the swastika mod prior to installing the latest beta patch but have not applied to 1.04d. I'm thinkin' that could be the reason?

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 7:25:52 PM   
RocketMan


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quote:

ORIGINAL: oldspec4

HHMM...I'm running 1.04d and the middle zoom level does not show combat power, i.e., I see the combat power only at full zoom in.

BTW, I used the swastika mod prior to installing the latest beta patch but have not applied to 1.04d. I'm thinkin' that could be the reason?


It might have something to do with your screen resolution, but there is no way it could have anything to do with the flag mod, it's just a swap out of a graphics file.

I see the combat values at 2560x1440, 1900x1200 and 1900x1080 in the middle zoom level. What Screen resolution are you using?

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Post #: 57
RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 7:43:46 PM   
oldspec4

 

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quote:

ORIGINAL: RocketMan


quote:

ORIGINAL: oldspec4

HHMM...I'm running 1.04d and the middle zoom level does not show combat power, i.e., I see the combat power only at full zoom in.

BTW, I used the swastika mod prior to installing the latest beta patch but have not applied to 1.04d. I'm thinkin' that could be the reason?


It might have something to do with your screen resolution, but there is no way it could have anything to do with the flag mod, it's just a swap out of a graphics file.

I see the combat values at 2560x1440, 1900x1200 and 1900x1080 in the middle zoom level. What Screen resolution are you using?



I'm running at 1600x900..so could be the issue. Game must look great at 2560x1440!!

Actually have been looking at sales for a bigger 19x10 monitor. My old eyes may not do too well w/ higher resolutions though.

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Post #: 58
RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/27/2010 9:25:35 PM   
RocketMan


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quote:

ORIGINAL: oldspec4

I'm running at 1600x900..so could be the issue. Game must look great at 2560x1440!!

Actually have been looking at sales for a bigger 19x10 monitor. My old eyes may not do too well w/ higher resolutions though.


I splurged and bought a 27" 2440x1560 monitor a few months back and it does make games look great. If you look at the mini maps in the sceenshots for the first turn you can see how much of the map I can see at one time at 2560x1440. The sceeenshots for turn three were done on my laptop at 1920x1080 and if you compare the red box you can see the how much more of the map you can see at once.

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RE: Case White PBEM: RocketMan-Poland vs. CYORESS1-Axis... - 12/28/2010 3:47:01 PM   
Alan Sharif

 

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Very enjoyable to read and making me want to play this title again. So many games, so little time :(

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