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For the Soviet PBEMers - 1/2/2011 10:49:00 AM   
usecase

 

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What goes around, comes around - the mid-war Soviet corps are monsters.




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RE: For the Soviet PBEMers - 1/2/2011 12:53:09 PM   
ool


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All you have to do is survive long enough to get them!

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RE: For the Soviet PBEMers - 1/2/2011 1:40:13 PM   
Redmarkus5


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What date or game turn is that picture from?

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RE: For the Soviet PBEMers - 1/2/2011 2:04:42 PM   
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2nd December 1943 (game turn 129) - just prior to the game ending.

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RE: For the Soviet PBEMers - 1/2/2011 2:08:17 PM   
amatteucci

 

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I'm at the gates of Warsaw and Koenigsberg and it's July 1943, may I hope to duplicate your success and conquer Berlin by the end of the year?

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RE: For the Soviet PBEMers - 1/2/2011 5:05:46 PM   
Wikingus


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99? Oh dear...

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RE: For the Soviet PBEMers - 1/2/2011 5:30:47 PM   
raizer

 

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figure a lot will want to pbem as sovs lol

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RE: For the Soviet PBEMers - 1/2/2011 5:42:11 PM   
KenchiSulla


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Is this vs AI? Or was there a big difference in skill of players?

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RE: For the Soviet PBEMers - 1/2/2011 6:14:40 PM   
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This was against the normal AI, in my second campaign (I aborted the first in early '43, because I was just shovelling counters, that's no way to run a railroad).

Amatteucci, I should think you have a fighting chance of getting there before the mud - it's getting the Axis down to 39 VPs that's the challenge :).

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RE: For the Soviet PBEMers - 1/2/2011 6:16:21 PM   
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Shouldn't reply to my own post, I guess, but I'm now running the '41 campaign on hard difficulty. Thus far; quite hard :). I may pitch it into the AAR section, if there's interest.

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RE: For the Soviet PBEMers - 1/2/2011 6:32:07 PM   
Titanwarrior89


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Very interesting. Going to be tuff for the axis.
quote:

ORIGINAL: usecase

What goes around, comes around - the mid-war Soviet corps are monsters.






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RE: For the Soviet PBEMers - 1/3/2011 1:55:55 PM   
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It's going to be very tough for the Axis indeed. Not much you can do aside from checkerboard against such stacks. Of course, if you manage to somehow pocket such a stack, you capture 90.000 men in one go.

The corps numbers don't surprise me too much. There are 3 divisions in them and Rifle divisions can get to a CV of 10-11 with proper experience and morale.

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RE: For the Soviet PBEMers - 1/3/2011 2:08:38 PM   
TulliusDetritus


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Can I have these monsters now (3rd turn), please?

Well, yes and no. I want to simulate the use of the strategic reserves by the Soviets. If the whole front gets these monsters (100% of their capacity) then I suspect this means NO strategic reserves. As an example: on summer 1943 these were the strategic reserves of the STAVKA: 9 armies , 2 tank armies and numerous independent units (including corps). So I don't think you can have both these monsters (everywhere) and the strategic reserves

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RE: For the Soviet PBEMers - 1/3/2011 2:16:19 PM   
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The further you retreat west as the Axis, the narrower the front will get, which in this case favours the Soviets.

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RE: For the Soviet PBEMers - 1/3/2011 3:24:38 PM   
usecase

 

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Tullius's remark intrigued me - I went back and revisited the save.

Meet the final undisputed heavyweight champion in my game :).

Mind you, playing on hard has completely humbled me. I don't have fighting units, I have snowflakes that evaporate under a stern look - even from the Rumanians.




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RE: For the Soviet PBEMers - 1/3/2011 4:22:59 PM   
TulliusDetritus


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quote:

ORIGINAL: usecase
Tullius's remark intrigued me - I went back and revisited the save.


The Soviets simply don't have enough divisions How many in the game? 300, 400, more (I haven't checked)? In theory a 10 hexes front filled with 3 corps at 100% maximum capacity = 90 divisions On the last operations (Berlin), YES! So I guess the Soviet player will have to decide what fronts will get these monsters. And there is still the problem of the strategic reserves: I DO want them (which means less such monsters in the front)

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RE: For the Soviet PBEMers - 1/3/2011 5:00:42 PM   
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So, is everyone quite happy and chirpy about a game setup that allows a Soviet '43 capture of Berlin on 'Normal'? (On Easy, OK, but surely not on Normal???)

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RE: For the Soviet PBEMers - 1/3/2011 5:04:31 PM   
Pawsy

 

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Yes, well its the AI. Its just something to practice with.

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RE: For the Soviet PBEMers - 1/3/2011 5:38:13 PM   
Joel Billings


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We've said the German AI needs to be at Challenging to provide a decent human player a good game. The German AI at Normal just can't pull off the encirclements and captured cities that are needed in 1941 to keep the war from going against Germany for another year or two.

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RE: For the Soviet PBEMers - 1/3/2011 5:41:29 PM   
usecase

 

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The names of the difficulty levels are pure semantics, or so I assert ;).

I don't expect the AI to be remotely competitive until Challenging, and once we've collectively got to grips with the system (the support and air facets are still pretty much opaque to me), I'd expect anyone who wants to have an exciting '41-'42 to play @ Hard.

To be honest, I could have captured Berlin in the summer of '42 - it's getting the Axis whittled down to 39 VPs in order to secure a decisive victory that took the time. Maybe I just wasn't being efficient - I took Helsinki, Bucharest, Vienna and so on. It was moving into Bratislava that brought up the victory screen (and rather abruptly at that - just move the unit and 'bam!' game over, would you like to look at the map?).

To reiterate, I'm in later August '41 in my game against the Axis AI on 'hard', and it's kicking my arse, though I'm a bit surly about it (the scales are tipped quite heavily against you, and there's no real question of fighting it out in the South; even the best Soviet units are mere speed bumps). It's not particularly rewarding, but it's potentially going to make for an engaging '42-'43.

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RE: For the Soviet PBEMers - 1/3/2011 10:00:03 PM   
amatteucci

 

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It's August 1943 and I just arrived in Berlin but there's nobody here!
I can almost hear Hitler raging... "Wo ist Steiner!?!?




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RE: For the Soviet PBEMers - 1/3/2011 10:03:17 PM   
Redmarkus5


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quote:

ORIGINAL: amatteucci

It's August 1943 and I just arrived in Berlin but there's nobody here!
I can almost hear Hitler raging... "Wo ist Steiner!?!?




As I have reported several times - the AI has an issue defending (or even recognising) cities.

Eventually, the Devs and the Testers will have to accept that this is actually a bug and not merely a matter of "you need to play the game on Hard dude"...

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RE: For the Soviet PBEMers - 1/3/2011 10:03:59 PM   
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And you got there with a lone Soviet Corps? How?

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RE: For the Soviet PBEMers - 1/3/2011 10:08:58 PM   
ComradeP

 

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quote:

Eventually, the Devs and the Testers will have to accept that this is actually a bug and not merely a matter of "you need to play the game on Hard dude"...


We've already told you, about a hundred times by now, after every single repeat of your statement, that it is being looked at and that it currently isn't clear what's causing this.

You can repeat the same statement another hundred times, or just be patient. We're not blind, nor are we deaf, we hear what you're saying and the majority of the things you've reported thus far are things that have been reported before release. You're not the only one playing the game and reporting things, you know, regardless of what you sometimes seem to think.

< Message edited by ComradeP -- 1/3/2011 10:20:50 PM >


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RE: For the Soviet PBEMers - 1/3/2011 10:17:32 PM   
amatteucci

 

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quote:

ORIGINAL: redmarkus4

And you got there with a lone Soviet Corps? How?

The actual front line is on the Vistula. I punched a very wide hole on the German defences and exploited it with a Shock Army (BTW I still cannot figure how to create HQs... I need Tank Armies!). I pushed forward with the leading Tank Corps and managed to find a corridor (about 200km long) that was void of enemy units.

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RE: For the Soviet PBEMers - 1/3/2011 10:21:13 PM   
ComradeP

 

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There was a bug with some types of Soviet HQ units not being listed in the build list, it has been fixed in a hotfix and will be in the next public patch.

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RE: For the Soviet PBEMers - 1/3/2011 10:29:10 PM   
amatteucci

 

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quote:

ORIGINAL: ComradeP

There was a bug with some types of Soviet HQ units not being listed in the build list, it has been fixed in a hotfix and will be in the next public patch.

Great! Thank you all for your continuos support.

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RE: For the Soviet PBEMers - 1/3/2011 11:03:43 PM   
usecase

 

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quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: amatteucci

It's August 1943 and I just arrived in Berlin but there's nobody here!
I can almost hear Hitler raging... "Wo ist Steiner!?!?




As I have reported several times - the AI has an issue defending (or even recognising) cities.

Eventually, the Devs and the Testers will have to accept that this is actually a bug and not merely a matter of "you need to play the game on Hard dude"...


I think they've already acknowledged it's a bug. On hard, unlike normal, the AI does not ignore any cities on the offense; that's good to see.

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RE: For the Soviet PBEMers - 1/3/2011 11:47:58 PM   
Oleg Mastruko


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quote:

ORIGINAL: redmarkus4

So, is everyone quite happy and chirpy about a game setup that allows a Soviet '43 capture of Berlin on 'Normal'? (On Easy, OK, but surely not on Normal???)


To be precise: it's december 1943 and Berlin still holds, it might survive till New Year 1944

Anyhow, yes, I'd say it's par for the course for the games we play, vs AI.

That's why I judge every wargame on it's potential in human vs human play....

In WITP as Allies I organised strategic bombing campaign vs Japan AI in summer 1942.... before I decided playing against AI is training, at best, or simply a waste of time, at worst. Having said that I find WITE MUCH more playable vs AI than WITP.

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RE: For the Soviet PBEMers - 1/3/2011 11:53:52 PM   
SireChaos

 

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Does anyone else here find it weird that some people are surprised when an AI opponent on Easy is, well, an easy opponent?

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