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CENTPAC : JAPS ATTRIT US SHIPPING - 12/23/2010 1:55:26 PM   
gladiatt


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CENTPAC 18th - 31th may 1943

WALLIS ISLAND

A new jap raid once more is lucky : my counter measure are, AS USUAL, USELESS !!!

Undetected, CL Tenryu and 5 japs DD came at night on 18th may, surprising my 2 US DD on ASW duty, and sink them, along with 1 AK and 500 mens and 23 guns of a base force.






The raiders avoided 2 Subs, a minefield of 1200 mines, and suffered no air raid in the day !!!

WHAT EXACTLY CAN I DO IF NO COUNTER MEASURE WORK ????

Once more the question is : What is worth the effort ???
Is it me being stupid, or just plain bad luck ?

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RE: CENTPAC : JAPS ATTRIT US SHIPPING - 12/23/2010 1:58:59 PM   
gladiatt


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WEST COAST : THE JAPS SUBS ARE STRONGER THAN ALL US ASSETS

On 18th may, the japs sub spotted a few days ago manage to sink a subchaser that was hunting it !! And suffer no retaliation at all.




Than, for 13 days, until 31th may, 4 ASW TF, helped by a CVL , hunt the sub without any success.
But the Jake on board the sub spot daily MY CVL, while i never spot him.

SO NOW, is it ONCE MORE BAD LUCK ? OR DO I PLAY STUPIDLY ?

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CENTPAC : JAPS ATTRIT US BOMBERS - 12/23/2010 2:06:52 PM   
gladiatt


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Funafuti

5 raids are sent against the japs base, gathering 179 sorties of B-24, scoring really few hits on runway (58 in 5 raids).
Despite these moderates results, if my recon is correct, the base is still closed.

Nanomea

As soon as 19th may, a raid is ordered, but weather prevented it until 24th may !!
On 24th, 31 B-24 encounter 12 Jack on CAP; 2 planes are lost on each side, and 4 small hits on runway scored.
On 25th, another raid, i loose 1 B-25 for no results.
On 28th , another raid score no result but i loose 3 bombers.
On 30 th may, the CAP is able to destroy 5 planes and damage 15 others . No hopes here to hinder the buidling of the base.






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NORTH OZ SEEMS QUIET - 12/23/2010 2:13:21 PM   
gladiatt


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NORTH OZ 18th - 31th may 1943

Night raids

There are several small night raids by bettys or sallys. With luck, they score nothing, but sometimes the combat report state that bettys are carrying torpedos. Darwin, Aru and Derby are targetted.

KOEPANG & LAUTERN
These 2 base are targetted a few times. While Koepang is near 100 % damaged, Lautem suffer virtually nothing.

ARU & TENIMBAR
Thecombined arms are in japs favor here. Well, why do i precise "here", they are in japs favor everywhere .

On 22th may, SS RO-35 sink SC 742, without retaliation.

On 25th, KB is in range of Aru. Strangley, no attack occur for 5 days. To avoid useless loss, i withdrew many ships to Darwin. On 30th, KB disapear.






On 29th, a PT Boat TF at Tenimbar find japs mines, PT 158 hit one and sink.
If i bring MSW or ASW assets, they will be sink by bettys/sallys from Amboine, or planes from KB, because since the beginning of the war, the japs bombers ALWAYS GET THROUGH the CAP !
And if i don't bring these assets, the japs subs will be free to lay mines.


DAVAO Is shelled by japs CA and BB on 25th, 26th and 30th may.



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RE: CENTPAC : JAPS ATTRIT US SHIPPING - 12/23/2010 2:25:34 PM   
rtrapasso


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It seems you need to concentrate your forces more, i think...

You have lots of small forces all over the map, and the Japanese player can pick and choose what he wants to pick off...

I.e. - in hunting subs, use DDs - not SCs... the latter are good for escort duty, as their crews generally have low experience, etc. Use 6 DDs in a ASW TF, and put an admiral or some other big officer in charge.

If you are trying to protect a convoy, you need to put in a sufficient escort - 2 DDs are NOT going to cut it... if you put in PTs, make sure you put them into a TF whose TF number is lower than the TF it is escorting... generally they will go in first. Also, you can put PTs into a transport TF and they will tend to act as fodder should the DDs/CLs come raiding... they might also get in a lucky torpedo hit.

And you should NOT use Brewsters for frontline duty in 1943!

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SOPAC : JAPS ARE BUIDLING BASES - 12/23/2010 2:28:52 PM   
gladiatt


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SOPAC 18th - 31th MAY 1943

KAVIENG AND RABAUL are still under bombing runs to keep them close.
But targets like ADMIRALITY , EMIRAU or MUNDA in the Solomons are leaved alone : i need my assets to face a new threat.

On 20th may, the japs land at WEWAK ; this base is really close to Madang, so i need to close it.
In the same time, HOLLANDIA host japs planes , 180 miles north of Wewak.

These 2 bases are targetted by my B-24 from Port Moresby to slow their buidling, but i never manage to close them.

Wewak suffer 7 raids gathering 633 sorties, scoring just a too small 90 hits on runway.

Hollandia reach level 2 airfield on 25th may.
On 26th may, a raid of 46 B-24 score too few results. On 27th and 29th, a small CAP of 7 zeros is unable to stop any of my raids, but the results on airfield seem negligibles.
On 30th may, a CAP of 14 zeros and 12 Tony down 5 B-24.




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SOPAC : EFATE TAKEN BACK - 12/23/2010 2:35:18 PM   
gladiatt


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SOPAC

ASW
On 21st may, a TF of 7 australians MSW hit I-20 with 1 direct hit near Gili Gili.
But on the same day, SS I-5 torpedo and sink one of the MSW. Then, my US DD ( 6 in the TF) on ASW duty find....nothing, as usual.

The usuless part of my ASW assets will be proven at Akyab, read further if you dare.

JAPS ASW The japs patrol planes , in 14 days, hit 5 allied subs all around the map. In 2 years of war, my patrol planes had probably hit the same number of japs subs.

EFATE
On 19th may, the island is shelled by 2 CL. Then, landing proceed. Except for a part of 32th US ID, wich was landing wrongly on the way to the targets




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RE: SOPAC : EFATE TAKEN BACK - 12/23/2010 2:37:24 PM   
gladiatt


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EFATE

Despite the part of 32th ID being elsewhere, on 20th may, my troops capture the island, and on 21th may, force the surrender of 4800 japs troops.

The goal of this capture is not strategic, but only to free assets that were warding the place since months




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BURMA TURN HELL - 12/23/2010 2:51:47 PM   
gladiatt


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Now gentlemens, please don't read further if you don't like complain and ranting. I had warned you.


ANDAMAN 18th - 31th may 1943

Several raids of my planes manage to put back this base at roughly 100% airfield damages, despite the LRCAP of Nick.
No direct losses are suffered by either side.

On 23th may, a jap TF sweep the mines laid by my subs at Andaman. A jap barge hit a mine (no sinking spotted).
SS Searaven try to attack, but suffer a direct hit from a PC and must head back to port.

On 25th may, between Victoria Point and Andaman, SS Permit spot a TF with CL Kashi with several MSW and PC, but miss it's target .
On 26th may, SS Sculpin hit a jap mine and sink.

MY SUBS ARE USELESS.
The japs ASW , despite what i read on different AAR, is better than mine .
WHAT AM I SUPPOSED TO DO WITH USELESS ASSETS ????

AKYAB
2 japs subs are spotted by patrol planes ( Mariner do have bomb if you want to know what i use) and bombers on naval attack, since weeks. They are never hit by my planes (exp around 81 if ever someone would try to explain this by lack of experience ).
And my ASW TF there seem unable to attack them .

At last, on 22th may, SS I-122 sink an indian MSW without any retaliation.

ONCE MORE MY ASSETS ARE USELESS, SO WHAT ??
Is it my playing stupidly, or just as usual bad luck ?
Think twice before any of you give advice. If i am unlucky, the game is hopeless and i should surrender NOW; if i am just stupid, then i had learn nothing since beginning of the game and i shoud surrender NOW


IRRAWADDY

18th may, some bombers shake the japs troops on the ground.
19th may, 50 bombers get back to Rangoon to try to keep it close.
20th may, 150 bombes raid once more Rangoon. 201 hits on runway are not enough to bring it to 100% damages, only to 65%.
The same day, a few allied bombers bomb the japs troops on ground.
An allied deliberate attack fail at 0/1 (200 japs casualties for 250 allies). The japs are now too powerful here....as everywhere else.

On 25th may, japs received reinforcements on ground .
Look at the screenshot




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RE: BURMA TURN HELL - 12/23/2010 2:55:55 PM   
gladiatt


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Intending to halt the japs troops (previous post), i sent a huge raids against the japs units on 26th may.

AND THEN WEATHER ASSASSINATE ME ;

60 japs fighters ambush me, while in the same time 60 of my fighters didn't fly to protect my bombers .
Result is a slaughter , the japs loose 27 planes, while my forces loose 80 planes !!

With result like this, victory should come around 1st january 1945 ....for the japs player .







In the following days, i tried to ambush back the japs. But guess what ?
1) Jan is far from stupid, he withdrawn his planes
2) Jan still command to weather, because my planes refuse to fly for 4 days !!!!!!!!!!!!!!!


ON GROUND
The japs launch a deliberate attack on 27th may, with 4500 AV. At 1/1, it suffer 7400 casualties for 1500 allies.
Stupidly, thinking that the japs would be shaken, i launch a counter attack on 28th, wich fail at 0/1, with 300 japs casualties for 700 allies and 15 vehicules.


AND NOW ?

NOW NOTHING ! .
Efate landing was just a gift, but any other operation would have to face a full KB; not KB with 6 CV , but probably 10 or 12 japs CV.
Closing airbase is difficult, and even more if weather stuck a part of my planes on ground, leading to slaughter: i can NOT relly on this. I can not relly on surface assets. I can not relly on my planes (seem the japs training in China and the sooting of bombers in Burma is indeed improving the japs exp level). I can not relly on ANYTHING.

GLOBAL PLAN is to make absolutely nothing.
In the same time, Jan will finish conquer of China, and maybe of Burma. This should earn him enough victory point to reach autovictory on 1st January 1945 when the ratio will drop to 2/1.



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RE: BURMA TURN HELL - 12/23/2010 3:22:07 PM   
rtrapasso


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You keep saying that weather keeps your planes from flying... are you actually getting messages to this effect, or are you just assuming since your planes don't fly that this is the problem???

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RE: BURMA TURN HELL - 12/23/2010 6:46:44 PM   
gladiatt


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quote:

ORIGINAL: rtrapasso

You keep saying that weather keeps your planes from flying... are you actually getting messages to this effect, or are you just assuming since your planes don't fly that this is the problem???



From time to time i've got a message that missions are cancelled from an airfield.
But usually i just notice that my planes don't fly, and that there is a cloud icon on their map. Usually, i check after this if orders were correctly set, wich is always the case (if not, i don't complain on my AAR about weather but about my own stupidity ).
I can not imagine another reason for planes not flying : i keep track of moral or fatigue , to rest my squadrons if it is not good enough.

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RE: BURMA TURN HELL - 12/23/2010 11:06:22 PM   
rtrapasso


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quote:

ORIGINAL: gladiatt


quote:

ORIGINAL: rtrapasso

You keep saying that weather keeps your planes from flying... are you actually getting messages to this effect, or are you just assuming since your planes don't fly that this is the problem???



From time to time i've got a message that missions are cancelled from an airfield.
But usually i just notice that my planes don't fly, and that there is a cloud icon on their map. Usually, i check after this if orders were correctly set, wich is always the case (if not, i don't complain on my AAR about weather but about my own stupidity ).
I can not imagine another reason for planes not flying : i keep track of moral or fatigue , to rest my squadrons if it is not good enough.

Lots and lots of reasons planes won't fly.

What happens is that there are multiple "die" rolls; they involve leadership (both aggression, and air combat skill), preparation (i.e. - Air HQs which are prepped for a target help enormously), morale, supply, fatigue, number of aircraft available, size of the airfield, weather, and other things i am probably forgetting.

If you have enough Political Points, you might try putting in some leaders with higher air combat and aggression scores. Also, if you have Air Combat HQs, you could keep one fully prepped for each high-priority target(i.e. you should have several air HQs in Burma, so you could prep one for Rahaeng, one for Moulmein, maybe one for Rangoon.) Once they get fully prepped (or even well above 50%), the number of aircraft on a mission should increase dramatically.

< Message edited by rtrapasso -- 12/23/2010 11:08:52 PM >

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RE: BURMA TURN HELL - 12/24/2010 10:06:26 AM   
gladiatt


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quote:

ORIGINAL: rtrapasso

Lots and lots of reasons planes won't fly.

What happens is that there are multiple "die" rolls; they involve leadership (both aggression, and air combat skill), preparation (i.e. - Air HQs which are prepped for a target help enormously), morale, supply, fatigue, number of aircraft available, size of the airfield, weather, and other things i am probably forgetting.

If you have enough Political Points, you might try putting in some leaders with higher air combat and aggression scores. Also, if you have Air Combat HQs, you could keep one fully prepped for each high-priority target(i.e. you should have several air HQs in Burma, so you could prep one for Rahaeng, one for Moulmein, maybe one for Rangoon.) Once they get fully prepped (or even well above 50%), the number of aircraft on a mission should increase dramatically.


Well, Robert, it seem this is a talk we previously had around spring 1942; and i prepped HQ for targets. But problem is when target are troops on ground that are not in a base that can be designed as preparation.
I also had changed some squadron leaders (most that come in the game seem OK to me). The airfield size is improving all the time, and now that Akyab as become a death trap for japs planes, the supply level is really good there. Moral and fatigue is checked all the time (usually, fatigue beyond 20 won't have mission, morale below 50 same).

So, now, except perpetual bad luck on "die roll", what could explain .
Anyway, as usual, thanks for advice

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RE: CENTPAC : JAPS ATTRIT US BOMBERS - 12/24/2010 11:26:31 AM   
sprior


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quote:

Nanomea

As soon as 19th may, a raid is ordered, but weather prevented it until 24th may !!
On 24th, 31 B-24 encounter 12 Jack on CAP; 2 planes are lost on each side, and 4 small hits on runway scored.
On 25th, another raid, i loose 1 B-25 for no results.
On 28th , another raid score no result but i loose 3 bombers.
On 30 th may, the CAP is able to destroy 5 planes and damage 15 others . No hopes here to hinder the buidling of the base.


Did you run recon first? Higher detection levels = more damage per bomber

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



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RE: BURMA TURN HELL - 12/24/2010 11:29:31 AM   
sprior


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quote:

MY SUBS ARE USELESS.
The japs ASW , despite what i read on different AAR, is better than mine .
WHAT AM I SUPPOSED TO DO WITH USELESS ASSETS ????


Subs are tricky little buggers. The problem is that when they're in their detination hex if they're spotted they become easier to attack and their own attacks are less effective, you have to keep moving them around. High aggression commanders are needed too.

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



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RE: BURMA TURN HELL - 12/24/2010 11:33:09 AM   
sprior


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quote:

On 25th may, japs received reinforcements on ground .


The 52nd and 55th Divs are Japanese homeland garrison tropps, faily low quality iirc. Even so if you can give them a good kicking in Burma then your eventual invasion of Japan just got easier.

_____________________________

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"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



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ENOUGH IS ENOUGH - 12/27/2010 9:43:02 PM   
gladiatt


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I AM DOOMED.

You don't believe it?
Can someone explain me this:

On 5 june, i ordered a big raid against Rangoon.
At first, came a sweep of 23 F4U Corsairs. 40 should have flown. But these planes meet nothing above Rangoon.
Than came a raid of 110 bombers. The escort was small: 110 fighters had been ordered, only 40 flown. Anyway, as there was no jap CAP it was not a problem.
Than a thris raid came, 130 heavy bombers. And they met a jap CAP of 45 fighters wich cost me a lot : 24 direct losses ( not seen ops loss yet).
HOW CAN IT BE EXPLAINED ???? A CAP is permanent or no ? The sweep and the first raid should have met them first, no ???

Once more, if this is a mistake from me, that mean i cannot win, being too stupid to play correctly.
If this is not a mistake but something weird, than i am doom, nothing can happen the way i want.





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RE: ENOUGH IS ENOUGH - 12/27/2010 9:47:20 PM   
sprior


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It doesn't mean the CAP wasn't there, just that they didn't intercept the raid. 46 miles is a long way across.

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



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RE: ENOUGH IS ENOUGH - 12/27/2010 10:21:55 PM   
gladiatt


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quote:

ORIGINAL: sprior

It doesn't mean the CAP wasn't there, just that they didn't intercept the raid. 46 miles is a long way across.


So, if i understand correctly what you say Simon, a CAP does not always intercept a raid ?
This mean a sweep will not always clean the sky before a raid , just because of some sort of random ?

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RE: ENOUGH IS ENOUGH - 12/27/2010 10:33:08 PM   
sprior


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That's exactly right. It dependsw on the CAP's altitiude and how much warning they get of the raid and some random.

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



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RE: ENOUGH IS ENOUGH - 12/27/2010 10:36:33 PM   
gladiatt


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quote:

ORIGINAL: sprior

That's exactly right. It dependsw on the CAP's altitiude and how much warning they get of the raid and some random.


Than i am doomed, random is not good for me. I was right with my first post of the day
Simon, thanks for info.

And thanks for "sinking" my hopes to win this damned bloody stupid dumb game that is tooooo much addictiv. (could be more addictiv if there was some victory in it, but i believe i didn't took the good options for this ).

I once more pretend here that this is obvious that i will never win this game.

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RE: ENOUGH IS ENOUGH - 12/27/2010 10:42:02 PM   
sprior


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Eric, I'll let you into a secret - nobody wins this game, they just lose less than the other guy.

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



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RE: BURMA TURN HELL - 12/27/2010 11:51:26 PM   
rtrapasso


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quote:

ORIGINAL: gladiatt


quote:

ORIGINAL: rtrapasso

Lots and lots of reasons planes won't fly.

What happens is that there are multiple "die" rolls; they involve leadership (both aggression, and air combat skill), preparation (i.e. - Air HQs which are prepped for a target help enormously), morale, supply, fatigue, number of aircraft available, size of the airfield, weather, and other things i am probably forgetting.

If you have enough Political Points, you might try putting in some leaders with higher air combat and aggression scores. Also, if you have Air Combat HQs, you could keep one fully prepped for each high-priority target(i.e. you should have several air HQs in Burma, so you could prep one for Rahaeng, one for Moulmein, maybe one for Rangoon.) Once they get fully prepped (or even well above 50%), the number of aircraft on a mission should increase dramatically.


Well, Robert, it seem this is a talk we previously had around spring 1942; and i prepped HQ for targets. But problem is when target are troops on ground that are not in a base that can be designed as preparation.
I also had changed some squadron leaders (most that come in the game seem OK to me). The airfield size is improving all the time, and now that Akyab as become a death trap for japs planes, the supply level is really good there. Moral and fatigue is checked all the time (usually, fatigue beyond 20 won't have mission, morale below 50 same).

So, now, except perpetual bad luck on "die roll", what could explain .
Anyway, as usual, thanks for advice

Players are ALWAYS having problems with having their aircraft fly... almost without exception...

Simon is right... you need to recon for a while, and then usually it takes a couple of turns before the planes will fly the mission... once they start flying, usually they will do okay about 1/2 to 3/4 of the time, but once they switch targets it takes a while to get back on track.

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Giving up - 12/30/2010 11:09:39 AM   
gladiatt


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- subs don't spot target
- when spotting target, don't sink them
- planes don't fly in good number
-not enough assets
-unable to guess the moves of my opponant
- stupid enough to fall in traps

Disaster near Darwin

--------------------------------------------------------------------------------
Day Air attack on TF at 37,83

Japanese aircraft
D3A Val x 21
B5N Kate x 18

Allied aircraft
Boomerang II x 12
Brewster 339D x 10
Beaufighter Mk 21 x 9

Japanese aircraft losses
D3A Val: 8 destroyed, 2 damaged
B5N Kate: 3 destroyed

Allied aircraft losses
Boomerang II: 1 damaged

Allied Ships
AK Titania, Bomb hits 1, on fire, heavy damage
----------------------------------------------------------------
Day Air attack on TF at 37,83

Japanese aircraft
D3A Val x 19
A6M3a Zero x 98
B5N Kate x 13

Allied aircraft
Boomerang II x 12
Brewster 339D x 10
Beaufighter Mk 21 x 9

Japanese aircraft losses
D3A Val: 1 destroyed, 3 damaged
A6M3a Zero: 13 destroyed
B5N Kate: 6 damaged

Allied aircraft losses
Boomerang II: 12 destroyed
Brewster 339D: 10 destroyed
Beaufighter Mk 21: 10 destroyed

Allied Ships
AK Santa Anna
AK Beaverhead
AK Harpoon
AK Autauga
AK Timber Rush, Bomb hits 1, on fire
AK Lillian Luckenbach
AK Ewa, Torpedo hits 1, on fire
AK Sage Brush, Bomb hits 1


Allied ground losses:
29 casualties reported

--------------------------------------------------------------------------------
Day Air attack on TF at 37,83

Japanese aircraft
D3A Val x 24

Allied aircraft
Boomerang II x 1

Japanese aircraft losses
D3A Val: 4 damaged


Allied Ships
AK Alcoa Pennant
AK Mathew Luckenbach, Bomb hits 1
AK Beaverhead
AK Jeff Davis
AK City of Rayville, Bomb hits 1
AK Autauga


Allied ground losses:
47 casualties reported

--------------------------------------------------------------------------------
Day Air attack on TF at 37,83

Japanese aircraft
D3A Val x 27
A6M3a Zero x 11
B5N Kate x 18

Allied aircraft
Boomerang II x 1

Japanese aircraft losses
D3A Val: 1 destroyed, 5 damaged
B5N Kate: 1 damaged

Allied aircraft losses
Boomerang II: 2 destroyed

Allied Ships
MSW Quail, Bomb hits 1, on fire, heavy damage
AK Ewa, Torpedo hits 1, on fire, heavy damage
AK Jeff Davis, Torpedo hits 1
AK Alcoa Pennant
AK Latouche
AK Santa Anna, Bomb hits 3, on fire, heavy damage
AK Beaverhead
AK Willimoto
AK Steel Ranger, Torpedo hits 2, on fire
AK Sage Brush


Allied ground losses:
166 casualties reported

--------------------------------------------------------------------------------
Day Air attack on TF at 37,83

Japanese aircraft
D3A Val x 21
B5N Kate x 21

Japanese aircraft losses
D3A Val: 2 damaged

Allied Ships
AK Timber Rush, on fire
AK Autauga
AK Red Jacket, Bomb hits 1, on fire
AK Beaverhead
AK Harpoon
AK City of Rayville, Torpedo hits 4, on fire, heavy damage
AK Ewa, Torpedo hits 1, on fire, heavy damage
AK Sage Brush, Torpedo hits 1, on fire, heavy damage
AK Amador, Torpedo hits 3, on fire, heavy damage


Allied ground losses:
249 casualties reported

--------------------------------------------------------------------------------
Day Air attack on TF at 37,83

Japanese aircraft
D3A Val x 24
B5N Kate x 18

Japanese aircraft losses
D3A Val: 1 damaged
B5N Kate: 2 damaged

Allied Ships
AK Amador, on fire, heavy damage
AK Santa Anna, Bomb hits 2, on fire, heavy damage
AP Bolivar
MSW Quail, Torpedo hits 1, on fire, heavy damage
AK Harpoon
AK Red Jacket, on fire
AK City of Rayville, on fire, heavy damage
AK Alcoa Pennant, Bomb hits 1, on fire
AK Ewa, on fire, heavy damage


Allied ground losses:
71 casualties reported

--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84

Japanese aircraft
D3A Val x 138
A6M3a Zero x 93
B5N Kate x 114

Allied aircraft
Spitfire Vb x 23
Kittyhawk I x 13

Japanese aircraft losses
D3A Val: 17 destroyed, 53 damaged
A6M3a Zero: 48 destroyed
B5N Kate: 16 destroyed, 28 damaged

Allied aircraft losses
Spitfire Vb: 4 destroyed, 2 damaged
Kittyhawk I: 4 destroyed, 2 damaged

Allied Ships
LCT LCT-131, Bomb hits 1, on fire, heavy damage
AK Melucta, Bomb hits 5, on fire, heavy damage
LCT LCT-138, Bomb hits 1, on fire, heavy damage
LCT LCT-130, Bomb hits 4, on fire, heavy damage
AK Alcona, Bomb hits 1, on fire, heavy damage
SS Greenling, Bomb hits 3, on fire, heavy damage
AK John M. Clayton, Bomb hits 1, on fire
AP President Coolidge, Bomb hits 1, on fire, heavy damage
AP President Garfield, Bomb hits 1
LCT LCT-128, Bomb hits 2, on fire, heavy damage
AP Wharton, Bomb hits 2, on fire, heavy damage
MSW Bundaberg, Bomb hits 1, on fire
LCT LCT-133, Bomb hits 4, on fire, heavy damage
LCT LCT-134, Bomb hits 1, on fire, heavy damage
LCT LCT-141, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
AK Alamosa, Torpedo hits 1, heavy damage
AK Leland Stanford, Bomb hits 1, on fire
LCT LCT-129, Bomb hits 1, on fire, heavy damage
LCT LCT-132, Bomb hits 1, on fire, heavy damage
LCT LCT-136, Bomb hits 1, on fire, heavy damage
AR Ajax, Bomb hits 1, Torpedo hits 1, on fire, heavy damage


Allied ground losses:
82 casualties reported
Guns lost 2

Port hits 5
Port fuel hits 1
Port supply hits 7

--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84

Japanese aircraft
A6M3a Zero x 100
G4M1 Betty x 48

Allied aircraft
Spitfire Vb x 19
Kittyhawk I x 9

Japanese aircraft losses
A6M3a Zero: 11 destroyed
G4M1 Betty: 2 destroyed, 28 damaged

Allied aircraft losses
Spitfire Vb: 12 destroyed
Kittyhawk I: 4 destroyed, 1 damaged

Allied Ships
AP President Coolidge, Bomb hits 2, on fire, heavy damage
SS Greenling, Bomb hits 1, on fire, heavy damage
LCT LCT-132, Bomb hits 1, on fire, heavy damage
AK Alcona, Torpedo hits 1, on fire, heavy damage
LCT LCT-131, Torpedo hits 1, on fire, heavy damage
AK Dellwood, Bomb hits 1, heavy damage
SS Thresher, Bomb hits 1, on fire, heavy damage
AK Samuel Gompers, Bomb hits 1
AK Francisco Coronado, Bomb hits 1, on fire
AP President Garfield, Bomb hits 1


Allied ground losses:
24 casualties reported
Guns lost 1

Port hits 1

---------------------------------------------------------

Too many losses.
Attrition not on my side

NO COUNTER ATTACK FROM MY OWN PLANES



disgusted.





Attachment (1)

(in reply to rtrapasso)
Post #: 535
RE: ENOUGH IS ENOUGH - 12/31/2010 3:09:11 PM   
rominet


Posts: 523
Joined: 10/23/2007
From: Paris
Status: offline
quote:

ORIGINAL: gladiatt


I AM DOOMED.

You don't believe it?
Can someone explain me this:

On 5 june, i ordered a big raid against Rangoon.
At first, came a sweep of 23 F4U Corsairs. 40 should have flown. But these planes meet nothing above Rangoon.
Than came a raid of 110 bombers. The escort was small: 110 fighters had been ordered, only 40 flown. Anyway, as there was no jap CAP it was not a problem.
Than a thris raid came, 130 heavy bombers. And they met a jap CAP of 45 fighters wich cost me a lot : 24 direct losses ( not seen ops loss yet).
HOW CAN IT BE EXPLAINED ???? A CAP is permanent or no ? The sweep and the first raid should have met them first, no ???

Once more, if this is a mistake from me, that mean i cannot win, being too stupid to play correctly.
If this is not a mistake but something weird, than i am doom, nothing can happen the way i want.


Sorry, i am arriving after the war.

So, if i understood well, you launched at first a sweep which didn't meet any jap fighter. There was absolutely NO CAP.
But when the second raid comes, there were jap fighter in CAP above Rangoon.

Well, if it is correct, this behaviour is typically coming fron the fact that there was no CAP above Rangoon but a probably a CAP above Moulmein.

When you order a CAP above a base, it is usual that some fighters will operate a CAP at a max distance of 2 hex of the base in question.
And less the distance is, more fighters involved are.
It is usually a tedious behaviour of fighters.

That's the only explanation i see.

< Message edited by rominet -- 12/31/2010 3:18:45 PM >

(in reply to gladiatt)
Post #: 536
RE: ENOUGH IS ENOUGH - 1/2/2011 7:58:12 PM   
gladiatt


Posts: 2576
Joined: 4/10/2008
Status: offline

quote:

ORIGINAL: rominet

So, if i understood well, you launched at first a sweep which didn't meet any jap fighter. There was absolutely NO CAP.
But when the second raid comes, there were jap fighter in CAP above Rangoon.


That's exactly this !

(in reply to rominet)
Post #: 537
RANDOM KILL MY PLANES - 1/2/2011 8:08:48 PM   
gladiatt


Posts: 2576
Joined: 4/10/2008
Status: offline

Once more, random, lack of coordination, bad luck, kill my efforts.

On 12 june, i ordered a sweep (wich flew) + 300 bombers (NONE flew).
The sweep managed to shoot 18 japs for 5 allied fighters. But as no bombers flown, there was no damages to the base.


On 13 june, the sweep was ordered to go again + 300 bombers.
No fighters flew, and only a part of my bombers flown, wich mean there were heavy losses. The damages on base are not significant.

Wich mean in 2 days, i loose 27 planes for 19 japs.

ABSOLUTELY not ENOUGH to win a war.

This, plus all the others things going wrong, make me think there is NO HOPE FOR THIS F.......G GAME




Attachment (1)

(in reply to gladiatt)
Post #: 538
RE: Giving up - 1/3/2011 11:14:39 AM   
Mongol_Horde


Posts: 14
Joined: 7/27/2010
From: a fast horse on a wide plains
Status: offline

quote:

ORIGINAL: gladiatt


Disaster near Darwin



Too many losses.
Attrition not on my side



May I object here?

In the battle for Darwin your fighters shot down 36 Vals, 19 Kates and 72 Zeros, most of them from carriers.
Your own air losses include each a dozen Brewster and Boomerangs. With all that flying crap, I count that as victory for
the Allied side (imagine what some real fighters would have done...)


completely unrelated: where are your Dakotas at work at the moment?
- There is no need to risk ships to transport stuff you can fly in.
- And for the rest you may try single blockade runners and see if the Japanese are willing to lose
planes against lone AKs....




(in reply to gladiatt)
Post #: 539
RE: Giving up - 1/3/2011 5:33:55 PM   
gladiatt


Posts: 2576
Joined: 4/10/2008
Status: offline

quote:

ORIGINAL: Mongol_Horde

May I object here?

Yes, of course
I had always thought and told here that every one is free of his ideas; not any cynical means here.

In the battle for Darwin your fighters shot down 36 Vals, 19 Kates and 72 Zeros, most of them from carriers.
Your own air losses include each a dozen Brewster and Boomerangs. With all that flying crap, I count that as victory for
the Allied side (imagine what some real fighters would have done...)

i didn't took time to count the total jap losses ! That is indeed a good blow. Brewster were there because they had a good range for LRCAP of the TF; but the main problem was that i did not see KB coming: for me it had withdrawn.
My complains were about BURMA theater.



completely unrelated: where are your Dakotas at work at the moment?
- There is no need to risk ships to transport stuff you can fly in.
- And for the rest you may try single blockade runners and see if the Japanese are willing to lose
planes against lone AKs....

Dak are already supplying many places, but most of my Transport Squadrons had been sent in India to supply Burma or China.
Even if Daks can fly a good bunch of supply (should be something like 5 supply point per plane), it can't compete with a AK.
Place like Tenimbar or Aru need a LOT of supply, because building a base consume a lot.

One good thing is that, for now, AKYAB has no more japs raids, i think it had costed too much to the japs.




Thanks for comment or advice ! .

(in reply to Mongol_Horde)
Post #: 540
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