Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Another thought on rounds

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Another thought on rounds Page: [1]
Login
Message << Older Topic   Newer Topic >>
Another thought on rounds - 1/9/2011 12:01:27 PM   
el cid


Posts: 186
Joined: 1/28/2006
Status: offline
In classic wargames you could order an attack and wait for its result before you move the rest of your units, without any time penalty. This is unrealistic.

TOAW tries to solve this by the round system. If you order combats, then you must wait till they are resolved to place new orders, and the time it takes to resolve those combats is time lost in your turn.

However TOAW fails on the other end. That is, you have to wait till the longest on the combats you have ordered finishes before you can set new orders. And this fact has made many players turn away from this game.

Part of this is solved via the MRPB. But I believe that this can be greatly improved, using as a base the round system.
Post #: 1
RE: Another thought on rounds - 1/9/2011 2:48:05 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
From SPI War in the East manual:

Sequence of Play:
First Player Turn:
1) Reinforcement Phase
2) Initial Movement Phase
3) Rail and Sea Movement Phase
4) Combat Phase
5) Mechanized Movement Phase
6) Air Interdiction Phase

As you can see, you cannot move attack, then move other units, attack, etc. In the classic wargames larger than tactical scale all movement had to be completed before combat was resolved. The only exception being an exploitation phase of some type.

It is entirely possible for people to adjust scenarios so that there is only one combat round. It is equally possible to adjust a scenario so there are a large number of combat rounds. In the last case it is up to the player to maximize combat rounds. It might take a little more thought is all. So you could potentially make all combats take the same amount of time.

_____________________________


(in reply to el cid)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Another thought on rounds Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.672