el cid -> Another thought on rounds (1/9/2011 12:01:27 PM)
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In classic wargames you could order an attack and wait for its result before you move the rest of your units, without any time penalty. This is unrealistic. TOAW tries to solve this by the round system. If you order combats, then you must wait till they are resolved to place new orders, and the time it takes to resolve those combats is time lost in your turn. However TOAW fails on the other end. That is, you have to wait till the longest on the combats you have ordered finishes before you can set new orders. And this fact has made many players turn away from this game. Part of this is solved via the MRPB. But I believe that this can be greatly improved, using as a base the round system.
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